Real-time Strategy Game Programming Using DirectX 6.0

Real-time Strategy Game Programming Using DirectX 6.0
Author: Mickey Kawick
Publisher: Wordware Publishing
Total Pages: 740
Release: 1999
Genre: Computers
ISBN:

Delving into the concept of real-time strategy, this guide includes practical, hands-on programming and use of artificial intelligence; a unique graphics engine developed by the author; and multiple game design strategies along with programming code.

Real Time Strategy

Real Time Strategy
Author: Andreas Schühly
Publisher: Emerald Group Publishing
Total Pages: 209
Release: 2020-04-29
Genre: Business & Economics
ISBN: 1787568113

Combining classical scenario thinking (the gentle art of perception) with the analytical power of big data and artificial intelligence, Real Time Strategy presents the decision making of the future which enables decision makers to develop dynamic strategies, monitor their validity, and react faster.

The Nonprofit Strategy Revolution

The Nonprofit Strategy Revolution
Author: David La Piana
Publisher: Turner Publishing Company
Total Pages: 237
Release: 2018-08-07
Genre: Business & Economics
ISBN: 1684421810

Turner Publishing proudly presents a fully-updated edition of The Nonprofit Strategy Revolution FINALIST, Ben Franklin Awards, Independent Book Publishers Association, Business Category The world changes continuously and rapidly. It’s foolhardy to believe that strategies should not do so as well. Nonprofit leaders already know this, but traditional strategic planning has locked them into a process that’s divorced from today’s reality. That’s why plans sit on the shelf and why smart executives are always seeking workarounds in between planning periods. The Nonprofit Strategy Revolution offers a nimble and powerful alternative. In this groundbreaking book, strategy expert David La Piana introduces “Real-Time Strategic Planning,” a fluid, organic process that engages staff and board in a program of systematic readiness and continuous responsiveness. With it, your nonprofit will be able to identify, understand, and act on challenges and opportunities as they arise. At the heart of this practical book is the Real-Time Strategic Planning Cycle. Based on four years of research and testing with a variety of nonprofits, this proven process guides you through the steps to sound strategy. You’ll find tools for clarifying your competitive advantage; generating a strategy screen—criteria for evaluating strategies to be able to respond quickly; handling big questions; developing and testing strategies; and implementing and adapting strategies. This useful guide also includes exhibits and case examples showing how concepts play out in real-life; a total of 27 tools—10 of which are essential for forming strategies; Theory to Action sidebars telling you which tool to use for a given task; and a link to downloadable content with all the tools and interactive worksheets you’ll need, as well as a Facilitator’s Guide to Real-Time Strategic Planning that gives you everything you need: the day’s agenda, instructions for preparing flip charts, prework to be done, handouts, and worksheets. Use The Nonprofit Strategy Revolution and get the clarity and direction you need for maximum mission success.

Classic Home Video Games, 1985-1988

Classic Home Video Games, 1985-1988
Author: Brett Weiss
Publisher: McFarland
Total Pages: 828
Release: 2012-11-12
Genre: Games & Activities
ISBN: 1476601410

A follow up to 2007's Classic Home Video Games, 1972-1984, this reference work provides detailed descriptions and reviews of every U.S.-released game for the Nintendo NES, the Atari 7800, and the Sega Master System, all of which are considered among the most popular video game systems ever produced. Organized alphabetically by console brand, each chapter includes a description of the game system followed by substantive entries for every game released for that console. Video game entries include publisher/developer data, release year, gameplay information, and, typically, the author's critique. A glossary provides a helpful guide to the classic video game genres and terms referenced throughout the work, and a preface provides a comparison between the modern gaming industry and the industry of the late 1980s.

Real-time Strategy and Business Intelligence

Real-time Strategy and Business Intelligence
Author: Marko Kohtamäki
Publisher: Springer
Total Pages: 233
Release: 2017-07-05
Genre: Business & Economics
ISBN: 3319548468

This book discusses and conceptualizes practices on real-time strategy, focusing on the interplay between strategy and business intelligence. Combining strategic practices and business intelligence systems, the authors demonstrate how managerial practices can be developed in the age of digitization. Also developing the concept of strategic agility, the book provides perspectives from a range of disciplines including strategic practices and decision making, customer relationship management, human resource management, competitive intelligence, supplier network management and business intelligence systems. Presenting managerial frameworks and guidelines, Real-time Strategy and Business Intelligence explores how to improve utilization of business intelligence systems in real-time decision making. Providing practical and future-oriented insights backed by examples and best practices, the authors present a clearly conceptualized theoretical framework.

Real Time Strategy

Real Time Strategy
Author: Andreas Schühly
Publisher: Emerald Publishing Limited
Total Pages: 0
Release: 2020-04-29
Genre: Business & Economics
ISBN: 9781787568129

Combining classical scenario thinking (the gentle art of perception) with the analytical power of big data and artificial intelligence, Real Time Strategy presents the decision making of the future which enables decision makers to develop dynamic strategies, monitor their validity, and react faster.

Strategy Game Programming with DirectX 9.0

Strategy Game Programming with DirectX 9.0
Author: Todd Barron
Publisher: Wordware Publishing, Inc.
Total Pages: 557
Release: 2003
Genre: Computer games
ISBN: 1556229224

This book gives hobbyists and professional programmers the knowledge necessary to create a real time strategy game of their own.

Real-Time Strategy

Real-Time Strategy
Author: Lee Tom Perry
Publisher: Wiley
Total Pages: 0
Release: 1993-04-07
Genre: Business & Economics
ISBN: 9780471585640

Updates strategic thinking by delivering a wide assortment of empowering tools that not only work but have also been site-tested in more than 50 companies. Also shows members of self-directed teams how to use these tools together to improvise operational strategies. Uses an inside-out and outside-in approach to strategic thinking by paying coincident and equal attention to both organizational capabilities and opportunities in the business environment.

The Secret History of Mac Gaming

The Secret History of Mac Gaming
Author: Richard Moss
Publisher: Unbound Publishing
Total Pages: 538
Release: 2018-03-22
Genre: Games & Activities
ISBN: 1783524871

The Macintosh challenged games to be more than child’s play and quick reflexes. It made human–computer interaction friendly, inviting, and intuitive. Mac gaming led to much that is now taken for granted by PC gamers and spawned some of the biggest franchises in video game history. It allowed anyone to create games and playful software with ease, and gave indie developers a home for their products. It welcomed strange ideas and encouraged experimentation. It fostered passionate and creative communities who inspired and challenged developers to do better and to follow the Mac mantra ‘think different’. Drawing on archive material and interviews with key figures from the era – and featuring new material from Craig Fryar, Apple’s first Mac games evangelist and the co-creator of hit game Spectre – The Secret History of Mac Gaming is the story of those communities and the game developers who survived and thrived in an ecosystem that was serially ignored by the outside world. It’s a book about people who followed their hearts first and market trends second, showing how clever, quirky, and downright wonderful video games could be.

The 33 Strategies Of War

The 33 Strategies Of War
Author: Robert Greene
Publisher: Profile Books
Total Pages: 496
Release: 2010-09-03
Genre: Self-Help
ISBN: 1847651429

The third in Robert Greene's bestselling series is now available in a pocket sized concise edition. Following 48 Laws of Power and The Art of Seduction, here is a brilliant distillation of the strategies of war to help you wage triumphant battles everyday. Spanning world civilisations, and synthesising dozens of political, philosophical, and religious texts, The Concise 33 Strategies of War is a guide to the subtle social game of everyday life. Based on profound and timeless lessons, it is abundantly illustrated with examples of the genius and folly of everyone from Napoleon to Margaret Thatcher and Hannibal to Ulysses S. Grant, as well as diplomats, captains of industry and Samurai swordsmen.