Real-Time Vision for Human-Computer Interaction

Real-Time Vision for Human-Computer Interaction
Author: Branislav Kisacanin
Publisher: Springer Science & Business Media
Total Pages: 324
Release: 2005-08-23
Genre: Computers
ISBN: 9780387276977

The need for natural and effective Human-Computer Interaction (HCI) is increasingly important due to the prevalence of computers in human activities. Computer vision and pattern recognition continue to play a dominant role in the HCI realm. However, computer vision methods often fail to become pervasive in the field due to the lack of real-time, robust algorithms, and novel and convincing applications. This state-of-the-art contributed volume is comprised of articles by prominent experts in computer vision, pattern recognition and HCI. It is the first published text to capture the latest research in this rapidly advancing field with exclusive focus on real-time algorithms and practical applications in diverse and numerous industries, and it outlines further challenges in these areas. Real-Time Vision for Human-Computer Interaction is an invaluable reference for HCI researchers in both academia and industry, and a useful supplement for advanced-level courses in HCI and Computer Vision.

Robust Hand Gesture Recognition for Robotic Hand Control

Robust Hand Gesture Recognition for Robotic Hand Control
Author: Ankit Chaudhary
Publisher: Springer
Total Pages: 108
Release: 2017-06-05
Genre: Technology & Engineering
ISBN: 9811047987

This book focuses on light invariant bare hand gesture recognition while there is no restriction on the types of gestures. Observations and results have confirmed that this research work can be used to remotely control a robotic hand using hand gestures. The system developed here is also able to recognize hand gestures in different lighting conditions. The pre-processing is performed by developing an image-cropping algorithm that ensures only the area of interest is included in the segmented image. The segmented image is compared with a predefined gesture set which must be installed in the recognition system. These images are stored and feature vectors are extracted from them. These feature vectors are subsequently presented using an orientation histogram, which provides a view of the edges in the form of frequency. Thereby, if the same gesture is shown twice in different lighting intensities, both repetitions will map to the same gesture in the stored data. The mapping of the segmented image's orientation histogram is firstly done using the Euclidian distance method. Secondly, the supervised neural network is trained for the same, producing better recognition results. An approach to controlling electro-mechanical robotic hands using dynamic hand gestures is also presented using a robot simulator. Such robotic hands have applications in commercial, military or emergency operations where human life cannot be risked. For such applications, an artificial robotic hand is required to perform real-time operations. This robotic hand should be able to move its fingers in the same manner as a human hand. For this purpose, hand geometry parameters are obtained using a webcam and also using KINECT. The parameter detection is direction invariant in both methods. Once the hand parameters are obtained, the fingers’ angle information is obtained by performing a geometrical analysis. An artificial neural network is also implemented to calculate the angles. These two methods can be used with only one hand, either right or left. A separate method that is applicable to both hands simultaneously is also developed and fingers angles are calculated. The contents of this book will be useful for researchers and professional engineers working on robotic arm/hand systems.

Advanced Computing

Advanced Computing
Author: Natarajan Meghanathan
Publisher: Springer
Total Pages: 511
Release: 2010-12-25
Genre: Computers
ISBN: 3642178812

This volume constitutes the third of three parts of the refereed proceedings of the First International Conference on Computer Science and Information Technology, CCSIT 2010, held in Bangalore, India, in January 2011. The 46 revised full papers presented in this volume were carefully reviewed and selected. The papers are organized in topical sections on soft computing, such as AI, Neural Networks, Fuzzy Systems, etc.; distributed and parallel systems and algorithms; security and information assurance; ad hoc and ubiquitous computing; wireless ad hoc networks and sensor networks.

HCI Beyond the GUI

HCI Beyond the GUI
Author: Philip Kortum
Publisher: Elsevier
Total Pages: 481
Release: 2008-06-13
Genre: Computers
ISBN: 0080558348

As technology expands and evolves, one-dimensional, graphical user interface (GUI) design becomes increasingly limiting and simplistic. Designers must meet the challenge of developing new and creative interfaces that adapt to meet human needs and technological trends. HCI Beyond the GUI provides designers with this know how by exploring new ways to reach users that involve all of the human senses. Dr. Kortum gathers contributions from leading human factors designers to present a single reference for professionals, researchers, and students. - Explores the human factors involved in the design and implementation of the nontraditional interfaces, detailing design strategies, testing methodologies, and implementation techniques - Provides an invaluable resource for practitioners who design interfaces for children, gamers and users with accessibility needs - Offers extensive case studies, examples and design guidelines

Advanced Computing

Advanced Computing
Author: Natarajan Meghanathan
Publisher: Springer Science & Business Media
Total Pages: 511
Release: 2010-12-14
Genre: Computers
ISBN: 3642178804

This volume constitutes the third of three parts of the refereed proceedings of the First International Conference on Computer Science and Information Technology, CCSIT 2010, held in Bangalore, India, in January 2011. The 46 revised full papers presented in this volume were carefully reviewed and selected. The papers are organized in topical sections on soft computing, such as AI, Neural Networks, Fuzzy Systems, etc.; distributed and parallel systems and algorithms; security and information assurance; ad hoc and ubiquitous computing; wireless ad hoc networks and sensor networks.

Universal Access in Human-Computer Interaction. Ambient Interaction

Universal Access in Human-Computer Interaction. Ambient Interaction
Author: Constantine Stephanidis
Publisher: Springer
Total Pages: 1080
Release: 2007-08-24
Genre: Computers
ISBN: 3540732810

This is the second of a three-volume set that constitutes the refereed proceedings of the 4th International Conference on Universal Access in Human-Computer Interaction, UAHCI 2007, held in Beijing, China. Devoted to ambient interaction, it covers intelligent ambients, access to the physical environment, mobility and transportation, virtual and augmented environments, as well as interaction techniques and devices.

Cross-Cultural Design: Applications in Mobile Interaction, Education, Health, Tarnsport and Cultural Heritage

Cross-Cultural Design: Applications in Mobile Interaction, Education, Health, Tarnsport and Cultural Heritage
Author: P.L. Patrick Rau
Publisher: Springer
Total Pages: 431
Release: 2015-07-18
Genre: Computers
ISBN: 3319209345

The two LNCS volume set 9180-9181 constitutes the refereed proceedings of the 7th International Conference on Cross-Cultural Design, CCD 2015, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, in Los Angeles, CA, USA in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers of the two volume set address as follows: LNCS 9180, Cross-Cultural Design: Methods, Practice and Impact (Part I), addressing the following major topics: cross-cultural product design, cross-cultural design methods and case studies, design, innovation, social development and sustainability and LNCS 9181, Cross-Cultural Design: Applications in Mobile Interaction, Education, Health, Transport and Cultural Heritage (Part II), addressing the following major topics: cultural aspects of social media and mobile services, culture for transport and travel, culture for design and design for culture and culture for health, learning and games.

Augmented Reality, Virtual Reality, and Computer Graphics

Augmented Reality, Virtual Reality, and Computer Graphics
Author: Lucio Tommaso De Paolis
Publisher: Springer
Total Pages: 746
Release: 2018-07-13
Genre: Computers
ISBN: 331995282X

The 2-volume set LNCS 10850 and 10851 constitutes the refereed proceedings of the 5th International Conference on Augmented Reality, Virtual Reality, and Computer Graphics, AVR 2018, held in Otranto, Italy, in June 2018. The 67 full papers and 26 short papers presented were carefully reviewed and selected from numerous submissions. The papers are organized in the following topical sections: virtual reality; augmented and mixed reality; computer graphics; human-computer interaction; applications of VR/AR in medicine; and applications of VR/AR in cultural heritage; and applications of VR/AR in industry.

Recent Trends in Computer Applications

Recent Trends in Computer Applications
Author: Jihad Mohamad Alja’am
Publisher: Springer
Total Pages: 299
Release: 2018-11-19
Genre: Computers
ISBN: 3319899147

This edited volume presents the best chapters presented during the international conference on computer and applications ICCA’17 which was held in Dubai, United Arab Emirates in September 2017. Selected chapters present new advances in digital information, communications and multimedia. Authors from different countries show and discuss their findings, propose new approaches, compare them with the existing ones and include recommendations. They address all applications of computing including (but not limited to) connected health, information security, assistive technology, edutainment and serious games, education, grid computing, transportation, social computing, natural language processing, knowledge extraction and reasoning, Arabic apps, image and pattern processing, virtual reality, cloud computing, haptics, information security, robotics, networks algorithms, web engineering, big data analytics, ontology, constraints satisfaction, cryptography and steganography, Fuzzy logic, soft computing, neural networks, artificial intelligence, biometry and bio-informatics, embedded systems, computer graphics, algorithms and optimization, Internet of things and smart cities. The book can be used by researchers and practitioners to discover the recent trends in computer applications. It opens a new horizon for research discovery works locally and internationally.