Read It! Draw It! Solve It!

Read It! Draw It! Solve It!
Author: Elizabeth D. Miller
Publisher:
Total Pages: 0
Release: 2000
Genre: Creative activities and seat work
ISBN: 9780769001579

Contains mathematics word problems with animal themes that also provide practice in phonics.

Read It! Draw It! Solve It!

Read It! Draw It! Solve It!
Author: Elizabeth D. Miller
Publisher:
Total Pages: 0
Release: 1998
Genre: Mathematics
ISBN: 9781572324367

Each book contains 180 problems, one for each day of the school year. Students have to read the word problem, which emphasizes a phonetic element, then solve it by drawing, and write down their response. For grades 1-3.

Read It! Draw It! Solve It!

Read It! Draw It! Solve It!
Author: Elizabeth D. Miller
Publisher:
Total Pages: 0
Release: 2001
Genre: Mathematics
ISBN: 9780769001609

Contains 180 problems, one for each day of the school year. Students have to read the word problem, which emphasizes a phonetic element, then solve it by drawing, and write down their response. For grades 4-5.

Read It! Draw It! Solve It! Computer Explorations

Read It! Draw It! Solve It! Computer Explorations
Author: Gary Parkosewich
Publisher: Dale Seymour Publication
Total Pages:
Release: 1998-04-01
Genre: Juvenile Nonfiction
ISBN: 9780769000091

This exciting CD ROM encourages young students to creatively isolvei math problems on the computer.. Includes 150 completely new Read It! Draw It! Solve It! Math activities and a 48-page manual.

Problem Solving 101

Problem Solving 101
Author: Ken Watanabe
Publisher: Penguin
Total Pages: 130
Release: 2009-03-05
Genre: Business & Economics
ISBN: 1101029188

The fun and simple problem-solving guide that took Japan by storm Ken Watanabe originally wrote Problem Solving 101 for Japanese schoolchildren. His goal was to help shift the focus in Japanese education from memorization to critical thinking, by adapting some of the techniques he had learned as an elite McKinsey consultant. He was amazed to discover that adults were hungry for his fun and easy guide to problem solving and decision making. The book became a surprise Japanese bestseller, with more than 370,000 in print after six months. Now American businesspeople can also use it to master some powerful skills. Watanabe uses sample scenarios to illustrate his techniques, which include logic trees and matrixes. A rock band figures out how to drive up concert attendance. An aspiring animator budgets for a new computer purchase. Students decide which high school they will attend. Illustrated with diagrams and quirky drawings, the book is simple enough for a middleschooler to understand but sophisticated enough for business leaders to apply to their most challenging problems.

Problem-Solving Through Problems

Problem-Solving Through Problems
Author: Loren C. Larson
Publisher: Springer Science & Business Media
Total Pages: 322
Release: 2012-12-06
Genre: Mathematics
ISBN: 1461254981

This is a practical anthology of some of the best elementary problems in different branches of mathematics. Arranged by subject, the problems highlight the most common problem-solving techniques encountered in undergraduate mathematics. This book teaches the important principles and broad strategies for coping with the experience of solving problems. It has been found very helpful for students preparing for the Putnam exam.

Cracked it!

Cracked it!
Author: Bernard Garrette
Publisher: Springer
Total Pages: 295
Release: 2018-06-08
Genre: Business & Economics
ISBN: 3319893750

Solving complex problems and selling their solutions is critical for personal and organizational success. For most of us, however, it doesn’t come naturally and we haven’t been taught how to do it well. Research shows a host of pitfalls trips us up when we try: We’re quick to believe we understand a situation and jump to a flawed solution. We seek to confirm our hypotheses and ignore conflicting evidence. We view challenges incompletely through the frameworks we know instead of with a fresh pair of eyes. And when we communicate our recommendations, we forget our reasoning isn’t obvious to our audience. How can we do it better? In Cracked It!, seasoned strategy professors and consultants Bernard Garrette, Corey Phelps and Olivier Sibony present a rigorous and practical four-step approach to overcome these pitfalls. Building on tried-and-tested (but rarely revealed) methods of top strategy consultants, research in cognitive psychology, and the latest advances in design thinking, they provide a step-by-step process and toolkit that will help readers tackle any challenging business problem. Using compelling stories and detailed case examples, the authors guide readers through each step in the process: from how to state, structure and then solve problems to how to sell the solutions. Written in an engaging style by a trio of experts with decades of experience researching, teaching and consulting on complex business problems, this book will be an indispensable manual for anyone interested in creating value by helping their organizations crack the problems that matter most.

How to Solve a Problem

How to Solve a Problem
Author: Ashima Shiraishi
Publisher: Make Me a World
Total Pages: 40
Release: 2020-04-07
Genre: Juvenile Nonfiction
ISBN: 1524773298

From Ashima Shiraishi, one of the world's youngest and most skilled climbers, comes a true story of strength and perseverance--in rock climbing and in life. To a rock climber, a boulder is called a "problem," and you solve it by climbing to the top. There are twists and turns, falls and scrapes, and obstacles that seem insurmountable until you learn to see the possibilities within them. And then there is the moment of triumph, when there's nothing above you but sky and nothing below but a goal achieved. Ashima Shiraishi draws on her experience as a world-class climber in this story that challenges readers to tackle the problems in their own lives and rise to greater heights than they would have ever thought possible.