Read It! Draw It! Solve It!

Read It! Draw It! Solve It!
Author: Elizabeth D. Miller
Publisher:
Total Pages: 0
Release: 2000
Genre: Creative activities and seat work
ISBN: 9780769001579

Contains mathematics word problems with animal themes that also provide practice in phonics.

Problem-Solving Through Problems

Problem-Solving Through Problems
Author: Loren C. Larson
Publisher: Springer Science & Business Media
Total Pages: 322
Release: 2012-12-06
Genre: Mathematics
ISBN: 1461254981

This is a practical anthology of some of the best elementary problems in different branches of mathematics. Arranged by subject, the problems highlight the most common problem-solving techniques encountered in undergraduate mathematics. This book teaches the important principles and broad strategies for coping with the experience of solving problems. It has been found very helpful for students preparing for the Putnam exam.

Solve and Draw Math

Solve and Draw Math
Author: Merideth Anderson
Publisher: Teaching Resources
Total Pages: 0
Release: 2009
Genre: Mathematics
ISBN: 9780545108386

These 18 standards-based activities with mystery-picture drawings really motivate students to practice key math skills. After students complete each skill sheet, they use their answers to follow step-by-step directions that guide them to draw a hidden picture. Since only correct answers will create the right picture, these activities are self-checking and make great independent work or homework. Topics include addition, subtraction, multiplication, division, fractions and decimals, geometry, measurement, and more. For use with Grades 3-5.

Cracked it!

Cracked it!
Author: Bernard Garrette
Publisher: Springer
Total Pages: 295
Release: 2018-06-08
Genre: Business & Economics
ISBN: 3319893750

Solving complex problems and selling their solutions is critical for personal and organizational success. For most of us, however, it doesn’t come naturally and we haven’t been taught how to do it well. Research shows a host of pitfalls trips us up when we try: We’re quick to believe we understand a situation and jump to a flawed solution. We seek to confirm our hypotheses and ignore conflicting evidence. We view challenges incompletely through the frameworks we know instead of with a fresh pair of eyes. And when we communicate our recommendations, we forget our reasoning isn’t obvious to our audience. How can we do it better? In Cracked It!, seasoned strategy professors and consultants Bernard Garrette, Corey Phelps and Olivier Sibony present a rigorous and practical four-step approach to overcome these pitfalls. Building on tried-and-tested (but rarely revealed) methods of top strategy consultants, research in cognitive psychology, and the latest advances in design thinking, they provide a step-by-step process and toolkit that will help readers tackle any challenging business problem. Using compelling stories and detailed case examples, the authors guide readers through each step in the process: from how to state, structure and then solve problems to how to sell the solutions. Written in an engaging style by a trio of experts with decades of experience researching, teaching and consulting on complex business problems, this book will be an indispensable manual for anyone interested in creating value by helping their organizations crack the problems that matter most.

Problem Solving 101

Problem Solving 101
Author: Ken Watanabe
Publisher: Penguin
Total Pages: 130
Release: 2009-03-05
Genre: Business & Economics
ISBN: 1101029188

The fun and simple problem-solving guide that took Japan by storm Ken Watanabe originally wrote Problem Solving 101 for Japanese schoolchildren. His goal was to help shift the focus in Japanese education from memorization to critical thinking, by adapting some of the techniques he had learned as an elite McKinsey consultant. He was amazed to discover that adults were hungry for his fun and easy guide to problem solving and decision making. The book became a surprise Japanese bestseller, with more than 370,000 in print after six months. Now American businesspeople can also use it to master some powerful skills. Watanabe uses sample scenarios to illustrate his techniques, which include logic trees and matrixes. A rock band figures out how to drive up concert attendance. An aspiring animator budgets for a new computer purchase. Students decide which high school they will attend. Illustrated with diagrams and quirky drawings, the book is simple enough for a middleschooler to understand but sophisticated enough for business leaders to apply to their most challenging problems.

Draw to Win

Draw to Win
Author: Dan Roam
Publisher: Penguin
Total Pages: 194
Release: 2016-09-13
Genre: Business & Economics
ISBN: 0399562990

Get ready for the ultimate crash course in communicating and solving problems through simple pictures. Thirty-two thousand years ago, your many-times-great-grandparents Oog and Aag drew pictures on the wall of a cave. They had an innate need to communicate, but no written language. So they found an easy and natural way to share their thoughts and stories. Today, after so many years when speaking and writing dominated, we're back in another highly visual age. About 90 percent of everything shared online is now visual—selfies, GIFs, smartphone videos, and more. This explosion of communication through pictures isn't a millenial-driven fad; it's as natural as those lines first drawn by Oog and Aag. Just turbo-charged by the latest technology. And yet over the past twenty years, as I've taught people from Fortune 500 CE0s to White House staffers how to harness the power of imagery, the biggest objection I've always heard is, "But I can't draw!" Trust me, you can. You don't need to be da Vinci to be an outstanding visual thinker and communicator. The most effective drawings are the simplest, and you can get good at those in three minutes. In this little book, I'll teach you how to use seven basic shapes to explain just about anything to just about anyone. If you've read my previous books, you'll see one or two familiar tools here, along with a bunch of new tools you can start using right away. If you're new to my approach—welcome! Get ready to work smarter, communicate more clearly, and get better at whatever you do, just by picking up a pen. Get ready to draw to win.

The Art and Craft of Problem Solving

The Art and Craft of Problem Solving
Author: Paul Zeitz
Publisher: John Wiley & Sons
Total Pages: 389
Release: 2017
Genre: Problem solving
ISBN: 1119239907

This text on mathematical problem solving provides a comprehensive outline of "problemsolving-ology," concentrating on strategy and tactics. It discusses a number of standard mathematical subjects such as combinatorics and calculus from a problem solver's perspective.

Solve It! K-1

Solve It! K-1
Author: AIMS Education Foundation
Publisher:
Total Pages: 173
Release: 2007
Genre: Mathematics
ISBN: 9781932093148

How to Draw

How to Draw
Author: Scott Robertson
Publisher:
Total Pages: 0
Release: 2013
Genre: Art
ISBN: 9781933492735

Drawing and drawings.