Ravenloft Dungeon Masters Guide
Author | : Brian Campbell |
Publisher | : Wizards of the Coast |
Total Pages | : 0 |
Release | : 2003-06 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9781588460844 |
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Author | : Brian Campbell |
Publisher | : Wizards of the Coast |
Total Pages | : 0 |
Release | : 2003-06 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9781588460844 |
Fantasirollespil.
Author | : Mike Mearls |
Publisher | : |
Total Pages | : 0 |
Release | : 2010-07-20 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786954926 |
Demons and demon lords for your Dungeons & Dragons® campaign! Demonomicon(tm) presents the definitive treatise on demons and their masters, the demon lords. Whether you're looking to introduce demons into your D&D® campaign or plunge your heroes into the heart of the Abyss, this book has something for you! More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns.
Author | : Andrew Cermak |
Publisher | : White Wolf Publishing |
Total Pages | : 0 |
Release | : 2001-10 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9781588460752 |
A night of eternal terror. A world ruled by fear and horror. Vampires who command the night. Shapeshifters who prowl the forests. Eldritch ghouls and undead skeletons who prey upon a fearful populace. If ever a world needed heroes, it is the world of Ravenloft.
Author | : Jackie Cassada |
Publisher | : Arthaus |
Total Pages | : 0 |
Release | : 2003 |
Genre | : Fantasy games |
ISBN | : 9781588460912 |
"Requires the use of the Dungeon & Dragons player's handbook, revised third edition"--P. [4] of cover.
Author | : Wizards RPG Team Staff |
Publisher | : |
Total Pages | : 0 |
Release | : 2010-10-19 |
Genre | : Dungeon and dragons (Game) |
ISBN | : 9780786956302 |
Awesome tools, rules, and adventure content for every Dungeon Master. If yours"re aDungeons & Dragonsplayer interested in taking on the role of the Dungeon Master, or if yours"re an experienced DM looking for more game advice, tools, and adventure content, theDungeon Masterrs"s Kittrade;has exactly what you need to build your ownDungeons & Dragonscampaign and excite the imaginations of you and your players. This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 130. It also includes useful DM tools such as a Dungeon Masterrs"s screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps. Game components: bull; 96-page book of rules and advice for Dungeon Masters bull; 32-page monster book bull; Two 32-page adventures bull; 2 sheets of die-cut dungeon terrain tiles bull; 2 sheets of die-cut monster tokens bull; 2 double-sided battle maps bull; Fold-out Dungeon Masterrs"s screen
Author | : James Wyatt |
Publisher | : |
Total Pages | : 0 |
Release | : 2008 |
Genre | : Board games |
ISBN | : 9780786948802 |
Offers tips, advice, and strategies for creating worlds and adventures that players can enjoy while participating in the roleplaying game.
Author | : Bruce R. Cordell |
Publisher | : |
Total Pages | : 0 |
Release | : 2006-10 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9780786939466 |
This text is a Dungeons and Dragons adventure that harkens back to classic first-edition adventure, Ravenloft. It expands on the original adventure, introduces some never-before-seen threats, and features a new encounter format designed to make running the adventure easier for the Dungeon Master.
Author | : James Lafountain |
Publisher | : TSR |
Total Pages | : 210 |
Release | : 1992-01 |
Genre | : Dungeons and Dragons (Game) |
ISBN | : 9781560761518 |
Author | : Dungeons & Dragons |
Publisher | : National Geographic Books |
Total Pages | : 0 |
Release | : 2014-12-09 |
Genre | : Games & Activities |
ISBN | : 0786965622 |
Weave legendary stories in the world’s greatest roleplaying game. All you need to run a Dungeons & Dragons game is your imagination, some dice, and this book. The Dungeon Master’s Guide teaches you how to how to run D&D adventures for your players— how to invent monsters for them to fight, mysteries for them to solve, and fantasy worlds for them to explore. “[The Dungeon Master’s Guide is] the one book to rule them all, the most comprehensive and powerful set of resources needed to run a game of D&D. . .” —Charlie Hall, Polygon.com “D&D acolytes are everywhere...Tech workers from Silicon Valley to Brooklyn have long-running campaigns, and the showrunners and the novelist behind ‘Game of Thrones’ have all been Dungeon Masters.”—Neima Jahromi, The New Yorker • The Dungeon Master’s Guide is one of the three main Dungeons & Dragons books, along with the Player’s Handbook and Monster Manual. It’s a reference used by the Dungeon Master (the game’s narrator) to create adventures—to run Dungeons & Dragons games and fill them with characters and stories. • The Dungeon Master’s Guide (DMG) is full of tools to help you immerse players in the game. What’s the demon lord’s secret weakness? Are the orcish invaders a criminal enterprise, or traitorous allies? Dozens of tables throughout the book help inspire your decisions and keep the game flowing smoothly. • In the Dungeon Master’s Guide (DMG), even the tables tell tales. A legendary sword takes five decades to craft. Who created it, and why? A tavern-crawling gnome has an eye twitch. How did she get it, and when? In every detail is an architecture for narrative—and the Dungeon Master’s Guide has all the tools you need to flesh it out with ease. • In Dungeons & Dragons, you and your friends coauthor your own legend. Guided by a Dungeon Master, you create characters and play their roles in a story, rolling dice and navigating maps as you unfold a tale as limitless as your imagination. • Dungeons & Dragons is the world’s greatest roleplaying game. Created in 1974, D&D transformed gaming culture by blending traditional fantasy with miniatures and wargaming.