Ratchet Deadlocked

Ratchet Deadlocked
Author: Greg Off
Publisher: Random House Digital, Inc.
Total Pages: 130
Release: 2005
Genre: Adventure video games
ISBN: 0761552049

Ratchet: Deadlocked Tune In, Suit Up, and Take 'em Down! Combat strategies for surviving the perils of DreadZone Maps of every level with all pickups and objective locations revealed Exclusive DVD with full-motion strategy and interviews with the Insomniac team! (Not available with eGuide) Every mod, weapon and gadget covered! Find out what upgrades and equipment best suit your playstyle Tactics for commanding your bots to their fullest potential Tips to get the most out of online and co-op play

The Art of Ratchet & Clank

The Art of Ratchet & Clank
Author: Sony Computer Entertainment
Publisher: Dark Horse Comics
Total Pages: 252
Release: 2018-07-24
Genre: Art
ISBN: 1506705731

A retrospective exploration of the galaxy's most lovable video game heroes--Ratchet and Clank! For fifteen years the most unlikely heroes in the cosmos have been adventuring across the stars, kicking butt and taking names. Ratchet and Clank have rescued innocent civilizations, taken down evil corporations, defeated robot armies, incited space prison breakouts, and even colluded with interstellar pirates! Now, Dark Horse Books and Insomniac Games proudly offer a look back at the history of the iconic series in a Qwark-tastic collection of never-before-seen concept art and behind-the-scenes commentary chronicling eleven amazing games and the brilliant studio that created them!

The Book of Games

The Book of Games
Author: Bendik Stang
Publisher: Book of Games
Total Pages: 449
Release: 2006-11
Genre: Games & Activities
ISBN: 829973780X

A feast for the eyes with literally thousands of vivid, high-resolution screen shots, this book provides a comprehensive visual tour through the world of PC and video gaming. Sorted by genre, 150 of the most exciting current software titles are reviewed with information of interest to players, parents, and industry professionals. Each game is featured in a two-page spread that includes detailed game summary, analysis, and strategy, nine representative in-game screen shots, games with similar skill and strategy requirements, appropriate age range, ESRB content ratings, complete technological specifications, and more. Feature stories are included throughout the book, covering game-related topics such as multiplayer online gaming, games in movies, and the future of gaming. The book also includes useful reference tools such as an illustrated glossary, an overview of game publishers, and information on current and upcoming hardware platforms such as Sony's new PS3 and Nintendo's Wii.

GameAxis Unwired

GameAxis Unwired
Author:
Publisher:
Total Pages: 104
Release: 2007-09
Genre:
ISBN:

GameAxis Unwired is a magazine dedicated to bring you the latest news, previews, reviews and events around the world and close to you. Every month rain or shine, our team of dedicated editors (and hardcore gamers!) put themselves in the line of fire to bring you news, previews and other things you will want to know.

Ratchet and Clank

Ratchet and Clank
Author: T. J. Fixman
Publisher: Wildstorm
Total Pages: 0
Release: 2011
Genre: Animals
ISBN: 9781401231637

Written by T.J. FIXMAN - Art by ADAM ARCHER - Cover by CREATUREBOX The bestselling Sony video game franchise is now an action-packed, galaxy spanning comic. With Dr. Nefarious defeated and the universe safe, galactic heroes Ratchet and Clank return to the Solana galaxy for some well-earned rest and relaxation. But when entire planets begin disappearing from the universe without a trace, Galactic President Qwark calls them back into action to solve the mystery. Collecting the 6-issue miniseries! On JUNE 29 - 144 pg, FC, $17.99 US

The Video Games Guide

The Video Games Guide
Author: Matt Fox
Publisher: McFarland
Total Pages: 385
Release: 2012-12-01
Genre: Games & Activities
ISBN: 1476600678

The Video Games Guide is the world's most comprehensive reference book on computer and video games. Presented in an A to Z format, this greatly expanded new edition spans fifty years of game design--from the very earliest (1962's Spacewar) through the present day releases on the PlayStation 3, Xbox 360, Wii and PC. Each game entry includes the year of release, the hardware it was released on, the name of the developer/publisher, a one to five star quality rating, and a descriptive review which offers fascinating nuggets of trivia, historical notes, cross-referencing with other titles, information on each game's sequels and of course the author's views and insights into the game. In addition to the main entries and reviews, a full-color gallery provides a visual timeline of gaming through the decades, and several appendices help to place nearly 3,000 games in context. Appendices include: a chronology of gaming software and hardware, a list of game designers showing their main titles, results of annual video game awards, notes on sourcing video games, and a glossary of gaming terms.

Maximum PC

Maximum PC
Author:
Publisher:
Total Pages: 168
Release: 2005-12
Genre:
ISBN:

Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.

Game Design Workshop

Game Design Workshop
Author: Tracy Fullerton
Publisher: CRC Press
Total Pages: 482
Release: 2008-02-08
Genre: Art
ISBN: 0080560393

Master the craft of game design so you can create that elusive combination of challenge, competition, and interaction that players seek. This design workshop begins with an examination of the fundamental elements of game design; then puts you to work in prototyping, playtesting and redesigning your own games with exercises that teach essential desi

Gamers at Work

Gamers at Work
Author: Morgan Ramsay
Publisher: Apress
Total Pages: 345
Release: 2012-06-08
Genre: Computers
ISBN: 1430233524

"Gamers at Work is a critical resource for new and experienced business leaders—for anyone who feels unprepared for the demanding and seemingly insurmountable trials ahead of them." —Peter Molyneux OBE, founder, Lionhead Studios "Gamers at Work explores every imaginable subtlety of the video-game industry through the fascinating stories of those who took the risks and reaped the rewards." —Hal Halpin, president, Entertainment Consumers Association "This is the sort of book that can tear the most hardcore gamers away from their PCs, Macs, or consoles for a few hours of rewarding reading." —North County Times "Gamers at Work is truly an invaluable resource that's well worth adding to your personal library." —Wii Love It There are few companies in the video-game industry that have withstood the test of time; most startups exit as quickly as they enter. In Gamers at Work: Stories Behind the Games People Play, the countless challenges of building successful video-game developers and publishers in this unstable industry are explored through interviews containing entertaining stories, humorous anecdotes, and lessons learned the hard way. Gamers at Work presents an inside look at how 18 industry leaders play the odds, seize opportunities, and transform small businesses into great businesses. Here, in Gamers at Work, you will find their stories replete with their personal struggles, corporate intrigue, and insights into strategy, leadership, and management. Gamers at Work: Explores the formation of entertainment software companies from the perspectives of successful founders who played the odds Provides insight into why experienced professionals sacrifice the comfort of gainful employment for the uncertainty and risk of the startup Shares the experiences and lessons that shape the lives, decisions, and struggles of entrepreneurs in this volatile business As an added bonus, check out Online Game Pioneers at Work, published in 2015, for even more incredible stories from leaders in the mobile space. Featured Entrepreneurs: Trip Hawkins, Electronic Arts (Madden NFL) Nolan Bushnell, Atari (Pong) Wild Bill Stealey, MicroProse Software (Sid Meier's Civilization) Tony Goodman, Ensemble Studios (Age of Empires) Feargus Urquhart, Obsidian Entertainment (Star Wars: Knights of the Old Republic II) Tim Cain, Troika Games (Arcanum, Vampire: the Masquerade—Bloodlines) Warren Spector, Junction Point Studios (Disney Epic Mickey) Doug & Gary Carlston, Broderbund Software (Prince of Persia, Carmen Sandiego) Don Daglow, Stormfront Studios (Neverwinter Nights, Tony La Russa Baseball) John Smedley, Verant Interactive (EverQuest, PlanetSide) Ken Williams, Sierra On-Line (King's Quest, Leisure Suit Larry) Lorne Lanning, Oddworld Inhabitants (Oddworld) Chris Ulm, Appy Entertainment (FaceFighter, Trucks & Skulls) Tobi Saulnier, 1st Playable (Kung Zhu, Yogi Bear) Christopher Weaver, Bethesda Softworks (The Elder Scrolls) Jason Rubin, Naughty Dog (Crash Bandicoot, Uncharted) Ted Price, Insomniac Games (Spyro, Resistance) Other books in the Apress At Work Series: Coders at Work, Seibel, 978-1-4302-1948-4 Venture Capitalists at Work, Shah & Shah, 978-1-4302-3837-9 CIOs at Work, Yourdon, 978-1-4302-3554-5 CTOs at Work, Donaldson, Seigel, & Donaldson, 978-1-4302-3593-4 Founders at Work, Livingston, 978-1-4302-1078-8 European Founders at Work, Santos, 978-1-4302-3906-2 Women Leaders at Work, Ghaffari, 978-1-4302-3729-7 Advertisers at Work, Tuten, 978-1-4302-3828-7