Mastering Adobe Captivate 8

Mastering Adobe Captivate 8
Author: Damien Bruyndonckx
Publisher: Packt Publishing Ltd
Total Pages: 838
Release: 2015-04-13
Genre: Computers
ISBN: 1784395625

If you are a teacher, instructional designer, eLearning developer, or human resources manager who wants to implement eLearning, then this book is for you. A basic knowledge of your OS is all it takes to create the next generation of responsive eLearning content.

Adobe Captivate 2019: The Essentials (Third Edition)

Adobe Captivate 2019: The Essentials (Third Edition)
Author: Kevin Siegel
Publisher: Iconlogic, Incorporated
Total Pages: 250
Release: 2021-03
Genre: Computers
ISBN: 9781944607685

Adobe Captivate 2019: The Essentials (Third Edition) ... a self-paced workbook that teaches the core Adobe Captivate skills "Adobe Captivate 2019: The Essentials (Third Edition)" is a self-paced workbook that teaches the core Captivate 2019 (version 11.5.5) skills needed to create eLearning courses. You will follow step-by-step instructions and learn how to create a soft-skills lesson from scratch. Then you will learn to record and produce software demonstrations, interactive training simulations, and video demos. By the time you finish working through this fast-paced book, you will know how to add and modify text captions, images, characters, videos, assets, smart shapes, and more. You will record, import, and edit voiceover audio. You will also further enhance the learner experience by adding interactivity via click boxes, buttons, text entry boxes, and quizzes. Have you already created content using Microsoft PowerPoint? Don't throw that presentation away. You will learn how to import existing PowerPoint content into Captivate. Last but not least, you will publish a Captivate project as HTML5 so your output can be opened with a web browser by learners on any device, including desktop computers, laptops, tablets, and smartphones. This book features: Captivate projects, images, audio files, and other assets to get started Dozens of step-by-step, hands-on activities Confidence Checks to challenge your new skills Hundreds of supporting screen shots

Adobe Creative Cloud All-in-One For Dummies

Adobe Creative Cloud All-in-One For Dummies
Author: Jennifer Smith
Publisher: John Wiley & Sons
Total Pages: 768
Release: 2021-03-10
Genre: Computers
ISBN: 1119724163

Fly higher in your Creative Cloud Adobe Creative Cloud makes the most popular tools used by designers, photographers, and other creative professionals accessible in a single place. Adobe Creative Cloud All-in-One For Dummies is the ultimate one-stop reference guide for how to use them all. Whatever gets your creative juices flowing, you'll find the in-depth guidance required to deliver the results you want, from polishing-up photos and images to creating illustrations and designs. And once your assets are just how you want them, you can pick up best practices for managing and publishing via the amazing Adobe Bridge. Written by pro designers for those getting started with this powerful set of tools, this book gives you an overview of Creative Cloud and step-by-step coverage of the major applications—InDesign, Illustrator, Photoshop, Acrobat Pro, and Adobe XD, and Adobe Bridge—in seven mini-books that take you from the basics to more advanced topics. You'll also discover how to get your work noticed by building personal galleries and displaying your creative wares. Find the essentials on the top tools in Adobe Creative Cloud Build and enhance your design skills Protect your documents with Acrobat Pro Get the most out of each program with insider tips Whatever your skill level and project needs, you'll find the essentials you need to demystify these complex programs and the knowledge to make your work shine even more brightly through the Cloud!

Rapid Development with Adobe Captivate 5 for Windows

Rapid Development with Adobe Captivate 5 for Windows
Author: Daniel Novak
Publisher: Createspace Independent Publishing Platform
Total Pages: 0
Release: 2010
Genre: Captivate (Electronic resource)
ISBN: 9781453745908

Learning professionals (like you) are under constant pressure to produce eLearning materials in shorter and shorter timeframes. On top of all that, you need to build in time to look at new eLearning development tools and evaluate new ways to improve your development processes. With all of this pressure, when will you ever find the time to learn Adobe's latest edition of Captivate? Answer: Right now. Welcome to Rapid Development with Adobe Captivate 5 for Windows! We aim to provide you with Just Enough information to start your project, animate it, and publish it with professional-caliber results. As multimedia instructional designers in a major corporation, the authors know how hard it can be to learn new software. We also know that programs like Captivate 5 can help you reduce your eLearning development and production time. Our book is full of settings, examples, ideas, and processes that can help you save time and minimize your development efforts. With the professional tips, tricks, and 508 Accessibility information in this book, you will be rapidly developing eLearning with Adobe Captivate 5 for Windows in no time!

The Sound of Danger (Mac B., Kid Spy #5)

The Sound of Danger (Mac B., Kid Spy #5)
Author: Mac Barnett
Publisher: Scholastic Inc.
Total Pages: 178
Release: 2020-09-01
Genre: Juvenile Fiction
ISBN: 1338676008

Mac B. is on a secret mission to retrieve a stolen, priceless piece of history in this totally true kid spy adventure from New York Times bestselling author, Mac Barnett! England is in trouble! A priceless violin has been stolen, and there's only one person who can help: kid spy, Mac B. Mac's adventure takes him on a top-secret museum night watch and face-to-face with a mummy, zip-lining in Italy with his trusty corgi sidekick, and finally, on an undercover mission in the heart of enemy territory. But when he ends up as a captured prisoner, is the mission lost for good? Catch the latest hilarious adventure in the New York Times bestselling Mac B., Kid Spy books! Mike Lowery's signature illustrations appear on every page and historical facts are woven throughout, along with intrigue, history, hilarity and more. Discover this TOTALLY TRUE, wholly original, and side-splittingly funny kid spy action-packed adventure, from the wildly talented author Mac Barnett.

Enhancing E-Learning with Media-Rich Content and Interactions

Enhancing E-Learning with Media-Rich Content and Interactions
Author: Caladine, Richard
Publisher: IGI Global
Total Pages: 344
Release: 2008-04-30
Genre: Computers
ISBN: 1599047349

Online learning is transcending from the text-rich educational experience of the past to a video- and audio-rich learning transformation. The greater levels of media-rich content and media-rich interaction that are currently prevalent in online leisure experiences will help to increase e-learning's future efficiency and effectiveness. Enhancing E-Learning with Media-Rich Content and Interactions presents instructional designers, educators, scholars, and researchers with the necessary foundational elements, theoretical underpinnings, and practical guidance to aid in the technology selection and design of effective online learning experiences by integrating media-rich interactions and content.

Fundamentals of ActionScript 3.0

Fundamentals of ActionScript 3.0
Author: Doug Winnie
Publisher: Peachpit Press
Total Pages: 471
Release: 2011-07-11
Genre: Computers
ISBN: 0132789043

Adobe Flash Professional is the most popular software available for creating animations for the Web. Most people start using Flash to create vector-based animations that output small file sizes perfect for the Web. Later they want to branch out into creating rich interactive experiences for websites and mobile devices, and for that they need to learn ActionScript. Doug Winnie draws on the experience he’s gained from his years as an educator to teach not only what ActionScript can do, but also to show how the code works. This gives the reader a deeper understanding of how ActionScript functions, and gives them the power to come up with original solutions when creating their own projects. Doug’s book dives right into the concepts of manipulating Flash objects and the fundamentals of functions and mathematical operators. After presenting events and using scripts to control the Flash timeline, classes and conditionals are covered in depth. The final part of the book covers creating desktop applications with Adobe AIR, developing mobile applications, and working with external code libraries. Real-world projects are sprinkled generously throughout the book and Appendices include information on debugging, deciphering documentation, and using Adobe Flash Builder as an ActionScript development environment.

Good Strategy Bad Strategy

Good Strategy Bad Strategy
Author: Richard Rumelt
Publisher: Currency
Total Pages: 338
Release: 2011-07-19
Genre: Business & Economics
ISBN: 0307886239

Good Strategy/Bad Strategy clarifies the muddled thinking underlying too many strategies and provides a clear way to create and implement a powerful action-oriented strategy for the real world. Developing and implementing a strategy is the central task of a leader. A good strategy is a specific and coherent response to—and approach for—overcoming the obstacles to progress. A good strategy works by harnessing and applying power where it will have the greatest effect. Yet, Rumelt shows that there has been a growing and unfortunate tendency to equate Mom-and-apple-pie values, fluffy packages of buzzwords, motivational slogans, and financial goals with “strategy.” In Good Strategy/Bad Strategy, he debunks these elements of “bad strategy” and awakens an understanding of the power of a “good strategy.” He introduces nine sources of power—ranging from using leverage to effectively focusing on growth—that are eye-opening yet pragmatic tools that can easily be put to work on Monday morning, and uses fascinating examples from business, nonprofit, and military affairs to bring its original and pragmatic ideas to life. The detailed examples range from Apple to General Motors, from the two Iraq wars to Afghanistan, from a small local market to Wal-Mart, from Nvidia to Silicon Graphics, from the Getty Trust to the Los Angeles Unified School District, from Cisco Systems to Paccar, and from Global Crossing to the 2007–08 financial crisis. Reflecting an astonishing grasp and integration of economics, finance, technology, history, and the brilliance and foibles of the human character, Good Strategy/Bad Strategy stems from Rumelt’s decades of digging beyond the superficial to address hard questions with honesty and integrity.

Learning to Think Spatially

Learning to Think Spatially
Author: National Research Council
Publisher: National Academies Press
Total Pages: 333
Release: 2005-02-03
Genre: Education
ISBN: 0309092086

Learning to Think Spatially examines how spatial thinking might be incorporated into existing standards-based instruction across the school curriculum. Spatial thinking must be recognized as a fundamental part of Kâ€"12 education and as an integrator and a facilitator for problem solving across the curriculum. With advances in computing technologies and the increasing availability of geospatial data, spatial thinking will play a significant role in the information-based economy of the twenty-first century. Using appropriately designed support systems tailored to the Kâ€"12 context, spatial thinking can be taught formally to all students. A geographic information system (GIS) offers one example of a high-technology support system that can enable students and teachers to practice and apply spatial thinking in many areas of the curriculum.

Adobe Captivate 2017

Adobe Captivate 2017
Author: Kevin A. Siegel
Publisher:
Total Pages:
Release: 2017
Genre: Captivate (Electronic resource)
ISBN: 9781944607111

With dozens of step-by-step, hands-on activities, and hundreds of supporting screen shots, this book is a self-paced training manual that teaches the core Adobe Captivate 2017 skills needed to create interactive eLearning and mLearning content. --