Random House Famous Name Finder
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Author | : Coral Amende |
Publisher | : Random House Reference |
Total Pages | : 968 |
Release | : 1999 |
Genre | : Biography |
ISBN | : |
Need to know which baseball player was nicknamed "The Old Professor"? Stumped over Nicholas Cage's real name? Curious which of William Faulkner's books won the Pulitzer Prize? Can't remember Jimmy Durante's theme song? Whether you are a puzzler, trivia buff, or just an information hound, the Random House Famous Name Finder can help you quickly and easily look up information on over 10,000 people from arts, sports, literature, history and other fields.
Author | : Sophie Kinsella |
Publisher | : Penguin Group |
Total Pages | : 256 |
Release | : 2015-06-09 |
Genre | : Young Adult Fiction |
ISBN | : 0385685009 |
From the #1 New York Times bestselling author of the Shopaholic series comes a terrific blend of comedy, romance, and psychological recovery in a contemporary YA novel sure to inspire and entertain. An anxiety disorder disrupts fourteen-year-old Audrey's daily life. She has been making slow but steady progress with Dr. Sarah, but when Audrey meets Linus, her brother's gaming teammate, she is energized. She connects with him. Audrey can talk through her fears with Linus in a way she's never been able to do with anyone before. As their friendship deepens and her recovery gains momentum, a sweet romantic connection develops, one that helps not just Audrey but also her entire family.
Author | : Coral Amende |
Publisher | : Berkley Publishing Group |
Total Pages | : 394 |
Release | : 2001 |
Genre | : Games & Activities |
ISBN | : |
This lively, detailed history of the crossword puzzle not only gives us a few clues about how and why these puzzles became so popular, but also introduces us to the people behind the story and the surprising role crosswords have played in our world. From square one to the last word, this marvelous tribute includes: * Origins of the modern crossword puzzle, with examples of early word games * Insider tips from competition champs and prominent puzzlemakers * General solving strategies and secrets * Crossword controversies, such as "crosswordese" * Cluing and construction for the Will Wengs of tomorrow-including information on the latest computer software for the puzzle constructor * All about crossword tournaments and contests * Valuable reference section-including websites for crosswords and research websites * PLUS: A special bonus selection of challenging puzzles!
Author | : |
Publisher | : |
Total Pages | : 1032 |
Release | : 2003 |
Genre | : American literature |
ISBN | : |
Author | : Mark Z. Danielewski |
Publisher | : Pantheon |
Total Pages | : 738 |
Release | : 2000-03-07 |
Genre | : Fiction |
ISBN | : 0375420525 |
“A novelistic mosaic that simultaneously reads like a thriller and like a strange, dreamlike excursion into the subconscious.” —The New York Times Years ago, when House of Leaves was first being passed around, it was nothing more than a badly bundled heap of paper, parts of which would occasionally surface on the Internet. No one could have anticipated the small but devoted following this terrifying story would soon command. Starting with an odd assortment of marginalized youth -- musicians, tattoo artists, programmers, strippers, environmentalists, and adrenaline junkies -- the book eventually made its way into the hands of older generations, who not only found themselves in those strangely arranged pages but also discovered a way back into the lives of their estranged children. Now this astonishing novel is made available in book form, complete with the original colored words, vertical footnotes, and second and third appendices. The story remains unchanged, focusing on a young family that moves into a small home on Ash Tree Lane where they discover something is terribly wrong: their house is bigger on the inside than it is on the outside. Of course, neither Pulitzer Prize-winning photojournalist Will Navidson nor his companion Karen Green was prepared to face the consequences of that impossibility, until the day their two little children wandered off and their voices eerily began to return another story -- of creature darkness, of an ever-growing abyss behind a closet door, and of that unholy growl which soon enough would tear through their walls and consume all their dreams.
Author | : Ed Catmull |
Publisher | : Random House |
Total Pages | : 367 |
Release | : 2014-04-08 |
Genre | : Business & Economics |
ISBN | : 0679644504 |
The co-founder and longtime president of Pixar updates and expands his 2014 New York Times bestseller on creative leadership, reflecting on the management principles that built Pixar’s singularly successful culture, and on all he learned during the past nine years that allowed Pixar to retain its creative culture while continuing to evolve. “Might be the most thoughtful management book ever.”—Fast Company For nearly thirty years, Pixar has dominated the world of animation, producing such beloved films as the Toy Story trilogy, Finding Nemo, The Incredibles, Up, and WALL-E, which have gone on to set box-office records and garner eighteen Academy Awards. The joyous storytelling, the inventive plots, the emotional authenticity: In some ways, Pixar movies are an object lesson in what creativity really is. Here, Catmull reveals the ideals and techniques that have made Pixar so widely admired—and so profitable. As a young man, Ed Catmull had a dream: to make the first computer-animated movie. He nurtured that dream as a Ph.D. student, and then forged a partnership with George Lucas that led, indirectly, to his founding Pixar with Steve Jobs and John Lasseter in 1986. Nine years later, Toy Story was released, changing animation forever. The essential ingredient in that movie’s success—and in the twenty-five movies that followed—was the unique environment that Catmull and his colleagues built at Pixar, based on philosophies that protect the creative process and defy convention, such as: • Give a good idea to a mediocre team and they will screw it up. But give a mediocre idea to a great team and they will either fix it or come up with something better. • It’s not the manager’s job to prevent risks. It’s the manager’s job to make it safe for others to take them. • The cost of preventing errors is often far greater than the cost of fixing them. • A company’s communication structure should not mirror its organizational structure. Everybody should be able to talk to anybody. Creativity, Inc. has been significantly expanded to illuminate the continuing development of the unique culture at Pixar. It features a new introduction, two entirely new chapters, four new chapter postscripts, and changes and updates throughout. Pursuing excellence isn’t a one-off assignment but an ongoing, day-in, day-out, full-time job. And Creativity, Inc. explores how it is done.
Author | : Random House |
Publisher | : Ballantine Books |
Total Pages | : 1218 |
Release | : 1995-03-01 |
Genre | : Games & Activities |
ISBN | : 0804113491 |
THE RANDOM HOUSE CROSSWORD PUZZLE DICTIONARY MORE THAN 700,000 CLUES AND ANSWER WORDS! THE MOST COMPREHENSIVE POCKET CROSSWORD DICTIONARY ON THE MARKET! COMPREHENSIVE More clue words, special categories, and subcategories than any comparable dictionary In-depth coverage of people, places, and things AUTHORITATIVE Extensive coverage of modern history, popular culture, politics, literature, sports, and much more General vocabulary and synonyms checked against the voluminous Random House dictionary and thesaurus files CLEARLY ORGANIZED Clue words and clue information printed in easy-to-spot bold typeface All answer words grouped by their number of letters
Author | : |
Publisher | : |
Total Pages | : 2520 |
Release | : 1999 |
Genre | : American literature |
ISBN | : |
Author | : Ernest Cline |
Publisher | : Ballantine Books |
Total Pages | : 386 |
Release | : 2011-08-16 |
Genre | : Fiction |
ISBN | : 0307887456 |
#1 NEW YORK TIMES BESTSELLER • Now a major motion picture directed by Steven Spielberg. “Enchanting . . . Willy Wonka meets The Matrix.”—USA Today • “As one adventure leads expertly to the next, time simply evaporates.”—Entertainment Weekly A world at stake. A quest for the ultimate prize. Are you ready? In the year 2045, reality is an ugly place. The only time Wade Watts really feels alive is when he’s jacked into the OASIS, a vast virtual world where most of humanity spends their days. When the eccentric creator of the OASIS dies, he leaves behind a series of fiendish puzzles, based on his obsession with the pop culture of decades past. Whoever is first to solve them will inherit his vast fortune—and control of the OASIS itself. Then Wade cracks the first clue. Suddenly he’s beset by rivals who’ll kill to take this prize. The race is on—and the only way to survive is to win. NAMED ONE OF THE BEST BOOKS OF THE YEAR BY Entertainment Weekly • San Francisco Chronicle • Village Voice • Chicago Sun-Times • iO9 • The AV Club “Delightful . . . the grown-up’s Harry Potter.”—HuffPost “An addictive read . . . part intergalactic scavenger hunt, part romance, and all heart.”—CNN “A most excellent ride . . . Cline stuffs his novel with a cornucopia of pop culture, as if to wink to the reader.”—Boston Globe “Ridiculously fun and large-hearted . . . Cline is that rare writer who can translate his own dorky enthusiasms into prose that’s both hilarious and compassionate.”—NPR “[A] fantastic page-turner . . . starts out like a simple bit of fun and winds up feeling like a rich and plausible picture of future friendships in a world not too distant from our own.”—iO9
Author | : Chip Heath |
Publisher | : Crown Currency |
Total Pages | : 322 |
Release | : 2010-02-16 |
Genre | : Business & Economics |
ISBN | : 030759016X |
Why is it so hard to make lasting changes in our companies, in our communities, and in our own lives? The primary obstacle is a conflict that's built into our brains, say Chip and Dan Heath, authors of the critically acclaimed bestseller Made to Stick. Psychologists have discovered that our minds are ruled by two different systems - the rational mind and the emotional mind—that compete for control. The rational mind wants a great beach body; the emotional mind wants that Oreo cookie. The rational mind wants to change something at work; the emotional mind loves the comfort of the existing routine. This tension can doom a change effort - but if it is overcome, change can come quickly. In Switch, the Heaths show how everyday people - employees and managers, parents and nurses - have united both minds and, as a result, achieved dramatic results: • The lowly medical interns who managed to defeat an entrenched, decades-old medical practice that was endangering patients • The home-organizing guru who developed a simple technique for overcoming the dread of housekeeping • The manager who transformed a lackadaisical customer-support team into service zealots by removing a standard tool of customer service In a compelling, story-driven narrative, the Heaths bring together decades of counterintuitive research in psychology, sociology, and other fields to shed new light on how we can effect transformative change. Switch shows that successful changes follow a pattern, a pattern you can use to make the changes that matter to you, whether your interest is in changing the world or changing your waistline.