The Quest

The Quest
Author: Dale Osborne
Publisher: Andrews UK Limited
Total Pages: 224
Release: 2014-06-10
Genre: Fiction
ISBN: 178333102X

Take a set of aged and somewhat confused gods. Add to this a rampaging and bottomless box, about to cause a terminal event on the backwater planet of Tharin. Throw ina deaf mystic who sends a complete and utter coward on the most important mission in the planet's history and you have the basis for the strange and peculiar story of The Quest.

Quest!

Quest!
Author: Matthew Byrd
Publisher: Stage Partners
Total Pages: 127
Release: 2024-08-08
Genre: Drama
ISBN:

It’s the fantasy quest of a lifetime…and everyone‘s got an excuse to get out of it. When all the mighty Heroes of Legend are trapped under an evil spell, lesser-known heroes from warriors to wizards are gathered to go save the day. One problem: everyone has a tale to tell about why they can’t go on a quest just now. Are the Enchanted Lands doomed? This hilarious build-your-own adventure play can be performed with any combination of components and optional interludes. Includes: The Wizards of Northwick by Patrick Greene The Three Thieves by Matthew Byrd The Power of the Elves by Kathryn Funkhouser The Law of the Instrument by Ruben Carbajal The Cosplay by Elissa C. Huang Pastryland by Elizabeth A.M. Keel The Hero's Journey to Group Therapy by Carrie McCrossen Huzzah for Three Wishes! by Mora V. Harris Possessed by Ian McWethy Most Special Child by Jason Pizzarello ( * These plays can be licensed together or separately. If you license the whole collection, you have permission to pick and choose which plays to perform.)

You Are a Great and Powerful Wizard

You Are a Great and Powerful Wizard
Author: Sage Liskey
Publisher: Microcosm Publishing
Total Pages: 193
Release: 2020-07-14
Genre: Body, Mind & Spirit
ISBN: 1648410472

Your words and actions have tremendous power. Learn how to harness that power to change your life and make the world a better place with this modern spell book—regardless of your religion or spiritual leanings. Contemporary life is confusing and it's easy to feel out of control. In this smart, secular witchcraft manual, Sage Liskey shows you how to get in touch with the mental, emotional, and physical aspects needed for spell casting. Chapters include guidance on finding your highest form, understanding your wizarding type, controlling your magic, overcoming roadblocks to your power such as depression and trauma, finding love or your ideal career, working with magical objects, facing a crisis, and community spell work. Once you've fully tapped into your magical powers, you can use them to effect positive change in yourself and those around you.

Gurgurtha: The Epic Quest

Gurgurtha: The Epic Quest
Author: Ray Bussard
Publisher: Lulu.com
Total Pages: 252
Release: 2019-09-11
Genre: Games & Activities
ISBN: 0359811736

A fantasy board game for two to four players, ages 8 and up, that takes just a few hours to play. El-Ankara is being besieged by Murdraak the goblin warlord, and your quest group, led by your wizard and dowdy crew, must recapture the Golden Orb of Prosperity, slay Murdraak and his black fire-breathing dragon, Bracco, and save the day! Do you have what it takes? With a 73 page rulebook, 83 page Card Compendium List, maps, charts, indices, appendices, 13 Engagements, 13 kinds of dice, 22 decks, chips, cubes, a Magical Spells Chart, a history of El-Ankara, and much, much more, it's simply impossible to have more fun!

Deathquest to Parallan

Deathquest to Parallan
Author: Benjamin Towe
Publisher: Author House
Total Pages: 374
Release: 2005-11-14
Genre: Fiction
ISBN: 1438992394

A young prince struggles with his identity and role when his land and family are attacked by mysterious assailants. He must become a leader and assemble a party of the land of Donothor’s strongest characters. Fighting skills, a magic sword, friends, Magicks, and unexpected allies are needed to accomplish the task before him. The quest leads the Donothorians to a new night-less world of three suns, where new allies and many enemies are found. His party becomes eyewitnesses to and participants in a great conflict. But where does the greatest evil lie? What is their role in the conflict? Is the fate of this world tied to their own? Can they succeed against impossible odds and succeed in the Deathquest to the world of three suns?

The Wizard's Scepter

The Wizard's Scepter
Author: Jackie French Koller
Publisher: Simon and Schuster
Total Pages: 180
Release: 2012-01-24
Genre: Juvenile Fiction
ISBN: 0689855931

Conclusion to The Keepers trilogy. Nell and her recently discovered twin brother, Owen, vie to be named the next Imperial Wizard. 8 yrs+

The Unknown Wizard

The Unknown Wizard
Author: Michael Bralich
Publisher: Page Publishing Inc
Total Pages: 424
Release: 2020-11-06
Genre: Fiction
ISBN: 1640273433

When an enormous army of ogres attacks the civilized kingdoms around their homeland of Sylvannia, three friends set out on a dangerous quest to find the last known living wizard to enlist his aid in the war. Little did the three know that among themselves, one had the potential to become a wizard, and if they can find and recover the Crystal of Enhancement, he could become a very powerful wizard.

The Wizard’s Illusion

The Wizard’s Illusion
Author: Katherine Abetz
Publisher: Wipf and Stock Publishers
Total Pages: 260
Release: 2022-05-16
Genre: Religion
ISBN: 1666793817

In a world of increasingly strident identity politics, a theological approach, claiming no more than the outworking of subjectivist sentiment, offers no remedy. What if a key factor in this predicament is a misrepresentation of the operation of metaphor? This acknowledged building-block of language looks set to become a mere component of the wearer's spectacles. The consequences for theology, philosophy, literature, and even the sciences are yet to be charted. This book takes readers on a journey to the Land of Oz and asks whether our culture, while discarding past errors, can reconnect with the spiritual bonds that underpin language, truth in its various forms, and identity. Companions on the road are Dorothy and her friends, Sallie McFague and the Wizard, Paul Ricœur and C. S. Lewis, and others.

Computers and Games

Computers and Games
Author: Jonathan Schaeffer
Publisher: Springer Science & Business Media
Total Pages: 442
Release: 2003-11-12
Genre: Computers
ISBN: 3540205454

The Computers and Games (CG) series began in 1998 with the objective of showcasing new developments in arti?cial intelligence (AI) research that used games as the experimental test-bed. The ?rst two CG conferences were held at Hamamatsu,Japan(1998,2000).ComputersandGames2002(CG2002)wasthe third event in this biennial series. The conference was held at the University of Alberta(Edmonton,Alberta,Canada),July25–27,2002.Theprogramconsisted of the main conference featuring refereed papers and keynote speakers, as well as several side events including the Games Informatics Workshop, the Agents in Computer Games Workshop, the Trading Agents Competition, and the North American Computer Go Championship. CG 2002 attracted 110 participants from over a dozen countries. Part of the successoftheconferencewasthatitwasco-locatedwiththeNationalConference of the American Association for Arti?cial Intelligence (AAAI), which began in Edmonton just as CG 2002 ended. The CG 2002 program had 27 refereed paper presentations. The papers ranged over a wide variety of AI-related topics including search, knowledge, learning, planning, and combinatorial game theory. Research test-beds included one-player games (blackjack, sliding-tile puzzles, Sokoban), two-player games (Amazons, awari, chess, Chinese chess, clobber, Go, Hex, Lines of Action, O- ello, shogi), multi-player games (Chinese checkers, cribbage, Diplomacy, hearts, spades), commercial games (role-playing games, real-time strategy games), and novel applications (Post’s Correspondence Problem).