Querty Stevens Back In Time
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Author | : Dan Gutman |
Publisher | : Simon and Schuster |
Total Pages | : 216 |
Release | : 2001 |
Genre | : Juvenile Fiction |
ISBN | : 0689841248 |
Thirteen-year-old Robert "Qwerty" Stevens uses the time machine he finds in his back yard to visit Thomas Edison's workshop in 1879, and there helps develop the electric light bulb, but then needs his sister's help to return to his own time.
Author | : Dan Gutman |
Publisher | : Simon and Schuster |
Total Pages | : 196 |
Release | : 2005-05-17 |
Genre | : Juvenile Fiction |
ISBN | : 0689878842 |
Qwerty's Anytime Anywhere Machine snatches Benjamin Franklin from July 4, 1776--the very day of the signing of the Declaration of Independence. Qwerty and Joe know they have to get Ben back in time for the historic signing.
Author | : Dan Gutman |
Publisher | : Paw Prints |
Total Pages | : 0 |
Release | : 2009-07-10 |
Genre | : Philadelphia (Pa.) |
ISBN | : 9781442030831 |
Having only one hour to finish an important school report, Qwerty Stevens doesn't have time for his accidental journey in his time machine that takes him back to July 4, 1776, yet his arrival turns out to be very important after he meets Benjamin Franklin and saves the Declaration of Independence from near destruction. Reprint.
Author | : Dan Gutman |
Publisher | : Turtleback Books |
Total Pages | : |
Release | : 2002-12-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780606254960 |
Thirteen-year-old Robert "Qwerty" Stevens uses the time machine he finds in his back yard to visit Thomas Edison's workshop in 1879, and there helps develop the electric light bulb, but then needs his sister's help to return to his own time.
Author | : Dan Gutman |
Publisher | : Simon and Schuster |
Total Pages | : 179 |
Release | : 2009-06-02 |
Genre | : Juvenile Fiction |
ISBN | : 1416994955 |
Snik, Brenton, Judy, and Kelsey haven’t stayed in the best touch since last year’s big homework-machine scandal. But they are all pulled back together again when Brenton realizes that the most powerful part of the machine that lets you cheat on homework was never really destroyed. And there is someone out there who wants to use it for a lot more than just cheating. So the group bands together again not only to stop the culprit, but also to be the first to find a hidden treasure. If you enjoyed the first adventure, The Homework Machine, hold on to your hats for this one!
Author | : Dan Gutman |
Publisher | : Simon and Schuster |
Total Pages | : 32 |
Release | : 2004-03 |
Genre | : Juvenile Nonfiction |
ISBN | : 068985529X |
Seven-year-old George "Babe" Ruth (who would grow up to become a baseball legend) steals a dollar from his father's saloon to treat his friends to ice cream. Includes timeline.
Author | : Dan Gutman |
Publisher | : Simon and Schuster |
Total Pages | : 168 |
Release | : 2009-10-27 |
Genre | : Juvenile Fiction |
ISBN | : 1442407093 |
Doing homework becomes a thing of the past! Meet the D Squad, a foursome of fifth graders at the Grand Canyon School made up of a geek, a class clown, a teacher's pet, and a slacker. They are bound together by one very big secret: the homework machine. Because the machine, code-named Belch, is doing their homework for them, they start spending a lot of time together, attracting a lot of attention. And attention is exactly what you don't want when you are keeping a secret. Before long, things start to get out of control, and Belch becomes much more powerful than they ever imagined. Now the kids are in a race against their own creation, and the loser could end up in jail...or worse!
Author | : Cynthia Voigt |
Publisher | : Knopf Books for Young Readers |
Total Pages | : 402 |
Release | : 2013-09-10 |
Genre | : Juvenile Fiction |
ISBN | : 0307976831 |
Max's parents are missing. They are actors, and thus unpredictable, but sailing away, leaving Max with only a cryptic note, is unusual even for them. Did theyintend to leave him behind? Have they been kidnapped? Until he can figure it out, Max feels it's safer to keep a low profile. Hiding out is no problem for a child of the theater. Max has played many roles, he can be whoever he needs to be to blend in. But finding a job is tricky, no matter what costume he dons. Ironically, it turns out Max has a talent for finding things. He finds a runaway child, a stray dog, a missing heirloom, a lost love. . . . So is he a finder? A detective? No, it's more. Max finds a way to solve people's problems—he engineers better outcomes for them. He becomes Mister Max, Solutioneer. Now if only he could find a solution to his own problems . . .
Author | : Dan Gutman |
Publisher | : Turtleback Books |
Total Pages | : 0 |
Release | : 2002-12 |
Genre | : |
ISBN | : 9780613620987 |
For use in schools and libraries only. Thirteen-year-old Robert "Qwerty" Stevens uses the time machine he finds in his back yard to visit Thomas Edison's workshop in 1879, and there helps develop the electric light bulb, but then needs his sister's help to return to his own time.
Author | : Dan Gutman |
Publisher | : Scholastic Inc. |
Total Pages | : 124 |
Release | : 2012-06-01 |
Genre | : Juvenile Fiction |
ISBN | : 0545355656 |
Just in time for election season, Dan Gutman's hugely popular THE KID WHO RAN FOR PRESIDENT is back. Humor, adventure, and excitement will draw kids into the world of elections and politics."Hi! My name is Judson Moon. I'm 12 years old and I'm running for President of the YOU-nited States."So begins this fast-paced, funny, and surprising account of a boy's run for the Oval Office in the year 2000. Under the tutelage of Lane, his brainy friend and self-appointed campaign manager, the affable sixth-grader from Madison, Wisconsin, takes on the Democrats and Republicans as a Third Party candidate who can make waves. "Grown-ups have had the last one thousand years to mess up the world," Judd tells a reporter. "Now it's our turn."