Python by Example

Python by Example
Author: Nichola Lacey
Publisher: Cambridge University Press
Total Pages: 190
Release: 2019-06-06
Genre: Computers
ISBN: 1108716830

A refreshingly different and engaging way of learning how to program using Python. This book includes example code and brief user-friendly explanations, along with 150 progressively trickier challenges. As readers are actively involved in their learning, they quickly master the new skills and gain confidence in creating their own programs.

Coding for Kids: Python

Coding for Kids: Python
Author: Adrienne B. Tacke
Publisher: Sourcebooks, Inc.
Total Pages: 329
Release: 2019-03-19
Genre: Juvenile Nonfiction
ISBN: 1641521767

Games and activities that teach kids ages 10+ to code with Python Learning to code isn't as hard as it sounds—you just have to get started! Coding for Kids: Python starts kids off right with 50 fun, interactive activities that teach them the basics of the Python programming language. From learning the essential building blocks of programming to creating their very own games, kids will progress through unique lessons packed with helpful examples—and a little silliness! Kids will follow along by starting to code (and debug their code) step by step, seeing the results of their coding in real time. Activities at the end of each chapter help test their new knowledge by combining multiple concepts. For young programmers who really want to show off their creativity, there are extra tricky challenges to tackle after each chapter. All kids need to get started is a computer and this book. This beginner's guide to Python for kids includes: 50 Innovative exercises—Coding concepts come to life with game-based exercises for creating code blocks, drawing pictures using a prewritten module, and more. Easy-to-follow guidance—New coders will be supported by thorough instructions, sample code, and explanations of new programming terms. Engaging visual lessons—Colorful illustrations and screenshots for reference help capture kids' interest and keep lessons clear and simple. Encourage kids to think independently and have fun learning an amazing new skill with this coding book for kids.

Learn Python 3 the Hard Way

Learn Python 3 the Hard Way
Author: Zed A. Shaw
Publisher: Addison-Wesley Professional
Total Pages: 752
Release: 2017-06-26
Genre: Computers
ISBN: 0134693906

You Will Learn Python 3! Zed Shaw has perfected the world’s best system for learning Python 3. Follow it and you will succeed—just like the millions of beginners Zed has taught to date! You bring the discipline, commitment, and persistence; the author supplies everything else. In Learn Python 3 the Hard Way, you’ll learn Python by working through 52 brilliantly crafted exercises. Read them. Type their code precisely. (No copying and pasting!) Fix your mistakes. Watch the programs run. As you do, you’ll learn how a computer works; what good programs look like; and how to read, write, and think about code. Zed then teaches you even more in 5+ hours of video where he shows you how to break, fix, and debug your code—live, as he’s doing the exercises. Install a complete Python environment Organize and write code Fix and break code Basic mathematics Variables Strings and text Interact with users Work with files Looping and logic Data structures using lists and dictionaries Program design Object-oriented programming Inheritance and composition Modules, classes, and objects Python packaging Automated testing Basic game development Basic web development It’ll be hard at first. But soon, you’ll just get it—and that will feel great! This course will reward you for every minute you put into it. Soon, you’ll know one of the world’s most powerful, popular programming languages. You’ll be a Python programmer. This Book Is Perfect For Total beginners with zero programming experience Junior developers who know one or two languages Returning professionals who haven’t written code in years Seasoned professionals looking for a fast, simple, crash course in Python 3

The Python 3 Standard Library by Example

The Python 3 Standard Library by Example
Author: Doug Hellmann
Publisher: Addison-Wesley Professional
Total Pages: 3262
Release: 2017-06-14
Genre: Computers
ISBN: 0134291174

This is the eBook of the printed book and may not include any media, website access codes, or print supplements that may come packaged with the bound book. Master the Powerful Python 3 Standard Library through Real Code Examples “The genius of Doug’s approach is that with 15 minutes per week, any motivated programmer can learn the Python Standard Library. Doug’s guided tour will help you flip the switch to fully power-up Python’s batteries.” –Raymond Hettinger, Distinguished Python Core Developer The Python 3 Standard Library contains hundreds of modules for interacting with the operating system, interpreter, and Internet–all extensively tested and ready to jump-start application development. Now, Python expert Doug Hellmann introduces every major area of the Python 3.x library through concise source code and output examples. Hellmann’s examples fully demonstrate each feature and are designed for easy learning and reuse. You’ll find practical code for working with text, data structures, algorithms, dates/times, math, the file system, persistence, data exchange, compression, archiving, crypto, processes/threads, networking, Internet capabilities, email, developer and language tools, the runtime, packages, and more. Each section fully covers one module, with links to additional resources, making this book an ideal tutorial and reference. The Python 3 Standard Library by Example introduces Python 3.x’s new libraries, significant functionality changes, and new layout and naming conventions. Hellmann also provides expert porting guidance for moving code from 2.x Python standard library modules to their Python 3.x equivalents. Manipulate text with string, textwrap, re (regular expressions), and difflib Use data structures: enum, collections, array, heapq, queue, struct, copy, and more Implement algorithms elegantly and concisely with functools, itertools, and contextlib Handle dates/times and advanced mathematical tasks Archive and data compression Understand data exchange and persistence, including json, dbm, and sqlite Sign and verify messages cryptographically Manage concurrent operations with processes and threads Test, debug, compile, profile, language, import, and package tools Control interaction at runtime with interpreters or the environment

Python Machine Learning By Example

Python Machine Learning By Example
Author: Yuxi (Hayden) Liu
Publisher: Packt Publishing Ltd
Total Pages: 249
Release: 2017-05-31
Genre: Computers
ISBN: 178355312X

Take tiny steps to enter the big world of data science through this interesting guide About This Book Learn the fundamentals of machine learning and build your own intelligent applications Master the art of building your own machine learning systems with this example-based practical guide Work with important classification and regression algorithms and other machine learning techniques Who This Book Is For This book is for anyone interested in entering the data science stream with machine learning. Basic familiarity with Python is assumed. What You Will Learn Exploit the power of Python to handle data extraction, manipulation, and exploration techniques Use Python to visualize data spread across multiple dimensions and extract useful features Dive deep into the world of analytics to predict situations correctly Implement machine learning classification and regression algorithms from scratch in Python Be amazed to see the algorithms in action Evaluate the performance of a machine learning model and optimize it Solve interesting real-world problems using machine learning and Python as the journey unfolds In Detail Data science and machine learning are some of the top buzzwords in the technical world today. A resurging interest in machine learning is due to the same factors that have made data mining and Bayesian analysis more popular than ever. This book is your entry point to machine learning. This book starts with an introduction to machine learning and the Python language and shows you how to complete the setup. Moving ahead, you will learn all the important concepts such as, exploratory data analysis, data preprocessing, feature extraction, data visualization and clustering, classification, regression and model performance evaluation. With the help of various projects included, you will find it intriguing to acquire the mechanics of several important machine learning algorithms – they are no more obscure as they thought. Also, you will be guided step by step to build your own models from scratch. Toward the end, you will gather a broad picture of the machine learning ecosystem and best practices of applying machine learning techniques. Through this book, you will learn to tackle data-driven problems and implement your solutions with the powerful yet simple language, Python. Interesting and easy-to-follow examples, to name some, news topic classification, spam email detection, online ad click-through prediction, stock prices forecast, will keep you glued till you reach your goal. Style and approach This book is an enticing journey that starts from the very basics and gradually picks up pace as the story unfolds. Each concept is first succinctly defined in the larger context of things, followed by a detailed explanation of their application. Every concept is explained with the help of a project that solves a real-world problem, and involves hands-on work—giving you a deep insight into the world of machine learning. With simple yet rich language—Python—you will understand and be able to implement the examples with ease.

Python Game Programming By Example

Python Game Programming By Example
Author: Alejandro Rodas de Paz
Publisher: Packt Publishing Ltd
Total Pages: 231
Release: 2015-09-28
Genre: Computers
ISBN: 178528391X

A pragmatic guide for developing your own games with Python About This Book Strengthen your fundamentals of game programming with Python language Seven hands-on games to create 2D and 3D games rapidly from scratch Illustrative guide to explore the different GUI libraries for building your games Who This Book Is For If you have ever wanted to create casual games in Python and you would like to explore various GUI technologies that this language offers, this is the book for you. This title is intended for beginners to Python with little or no knowledge of game development, and it covers step by step how to build seven different games, from the well-known Space Invaders to a classical 3D platformer. What You Will Learn Take advantage of Python's clean syntax to build games quickly Discover distinct frameworks for developing graphical applications Implement non-player characters (NPCs) with autonomous and seemingly intelligent behaviors Design and code some popular games like Pong and tower defense Compose maps and levels for your sprite-based games in an easy manner Modularize and apply object-oriented principles during the design of your games Exploit libraries like Chimpunk2D, cocos2d, and Tkinter Create natural user interfaces (NUIs), using a camera and computer vision algorithms to interpret the player's real-world actions In Detail With a growing interest in learning to program, game development is an appealing topic for getting started with coding. From geometry to basic Artificial Intelligence algorithms, there are plenty of concepts that can be applied in almost every game. Python is a widely used general-purpose, high-level programming language. It provides constructs intended to enable clear programs on both a small and large scale. It is the third most popular language whose grammatical syntax is not predominantly based on C. Python is also very easy to code and is also highly flexible, which is exactly what is required for game development. The user-friendliness of this language allows beginners to code games without too much effort or training. Python also works with very little code and in most cases uses the “use cases” approach, reserving lengthy explicit coding for outliers and exceptions, making game development an achievable feat. Python Game Programming by Example enables readers to develop cool and popular games in Python without having in-depth programming knowledge of Python. The book includes seven hands-on projects developed with several well-known Python packages, as well as a comprehensive explanation about the theory and design of each game. It will teach readers about the techniques of game design and coding of some popular games like Pong and tower defense. Thereafter, it will allow readers to add levels of complexities to make the games more fun and realistic using 3D. At the end of the book, you will have added several GUI libraries like Chimpunk2D, cocos2d, and Tkinter in your tool belt, as well as a handful of recipes and algorithms for developing games with Python. Style and approach This book is an example-based guide that will teach you to build games using Python. This book follows a step-by-step approach as it is aimed at beginners who would like to get started with basic game development. By the end of this book you will be competent game developers with good knowledge of programming in Python.

Python Crash Course

Python Crash Course
Author: Eric Matthes
Publisher: No Starch Press
Total Pages: 564
Release: 2015-11-01
Genre: Computers
ISBN: 1593277393

Python Crash Course is a fast-paced, thorough introduction to Python that will have you writing programs, solving problems, and making things that work in no time. In the first half of the book, you’ll learn about basic programming concepts, such as lists, dictionaries, classes, and loops, and practice writing clean and readable code with exercises for each topic. You’ll also learn how to make your programs interactive and how to test your code safely before adding it to a project. In the second half of the book, you’ll put your new knowledge into practice with three substantial projects: a Space Invaders–inspired arcade game, data visualizations with Python’s super-handy libraries, and a simple web app you can deploy online. As you work through Python Crash Course you’ll learn how to: –Use powerful Python libraries and tools, including matplotlib, NumPy, and Pygal –Make 2D games that respond to keypresses and mouse clicks, and that grow more difficult as the game progresses –Work with data to generate interactive visualizations –Create and customize Web apps and deploy them safely online –Deal with mistakes and errors so you can solve your own programming problems If you’ve been thinking seriously about digging into programming, Python Crash Course will get you up to speed and have you writing real programs fast. Why wait any longer? Start your engines and code! Uses Python 2 and 3

Python for Kids, 2nd Edition

Python for Kids, 2nd Edition
Author: Jason R. Briggs
Publisher: No Starch Press
Total Pages: 365
Release: 2022-11-15
Genre: Juvenile Nonfiction
ISBN: 1718503032

The second edition of the best-selling Python for Kids—which brings you (and your parents) into the world of programming—has been completely updated to use the latest version of Python, along with tons of new projects! Python is a powerful programming language that’s easy to learn and fun to use! But books about programming in Python can be dull and that’s no fun for anyone. Python for Kids brings kids (and their parents) into the wonderful world of programming. Jason R. Briggs guides you through the basics, experimenting with unique (and hilarious) example programs featuring ravenous monsters, secret agents, thieving ravens, and more. New terms are defined; code is colored and explained; puzzles stretch the brain and strengthen understanding; and full-color illustrations keep you engaged throughout. By the end of the book, you’ll have programmed two games: a clone of the famous Pong, and “Mr. Stick Man Races for the Exit”—a platform game with jumps and animation. This second edition is revised and updated to reflect Python 3 programming practices. There are new puzzles to inspire you and two new appendices to guide you through Python’s built-in modules and troubleshooting your code. As you strike out on your programming adventure, you’ll learn how to: Use fundamental data structures like lists, tuples, and dictionaries Organize and reuse your code with functions and modules Use control structures like loops and conditional statements Draw shapes and patterns with Python’s turtle module Create games, animations, and other graphical wonders with tkinter Why should serious adults have all the fun? Python for Kids is your ticket into the amazing world of computer programming. Covers Python 3.x which runs on Windows, macOS, Linux, even Raspberry Pi

Python 101

Python 101
Author: Michael Driscoll
Publisher: Lulu.com
Total Pages: 296
Release: 2014-06-03
Genre:
ISBN: 0996062815

Learn how to program with Python from beginning to end. This book is for beginners who want to get up to speed quickly and become intermediate programmers fast!

Python Machine Learning By Example

Python Machine Learning By Example
Author: Yuxi (Hayden) Liu
Publisher: Packt Publishing Ltd
Total Pages: 527
Release: 2020-10-30
Genre: Computers
ISBN: 1800203861

A comprehensive guide to get you up to speed with the latest developments of practical machine learning with Python and upgrade your understanding of machine learning (ML) algorithms and techniques Key FeaturesDive into machine learning algorithms to solve the complex challenges faced by data scientists todayExplore cutting edge content reflecting deep learning and reinforcement learning developmentsUse updated Python libraries such as TensorFlow, PyTorch, and scikit-learn to track machine learning projects end-to-endBook Description Python Machine Learning By Example, Third Edition serves as a comprehensive gateway into the world of machine learning (ML). With six new chapters, on topics including movie recommendation engine development with Naïve Bayes, recognizing faces with support vector machine, predicting stock prices with artificial neural networks, categorizing images of clothing with convolutional neural networks, predicting with sequences using recurring neural networks, and leveraging reinforcement learning for making decisions, the book has been considerably updated for the latest enterprise requirements. At the same time, this book provides actionable insights on the key fundamentals of ML with Python programming. Hayden applies his expertise to demonstrate implementations of algorithms in Python, both from scratch and with libraries. Each chapter walks through an industry-adopted application. With the help of realistic examples, you will gain an understanding of the mechanics of ML techniques in areas such as exploratory data analysis, feature engineering, classification, regression, clustering, and NLP. By the end of this ML Python book, you will have gained a broad picture of the ML ecosystem and will be well-versed in the best practices of applying ML techniques to solve problems. What you will learnUnderstand the important concepts in ML and data scienceUse Python to explore the world of data mining and analyticsScale up model training using varied data complexities with Apache SparkDelve deep into text analysis and NLP using Python libraries such NLTK and GensimSelect and build an ML model and evaluate and optimize its performanceImplement ML algorithms from scratch in Python, TensorFlow 2, PyTorch, and scikit-learnWho this book is for If you’re a machine learning enthusiast, data analyst, or data engineer highly passionate about machine learning and want to begin working on machine learning assignments, this book is for you. Prior knowledge of Python coding is assumed and basic familiarity with statistical concepts will be beneficial, although this is not necessary.