Guide to Teaching Puzzle-based Learning

Guide to Teaching Puzzle-based Learning
Author: Edwin F. Meyer III
Publisher: Springer
Total Pages: 356
Release: 2014-07-23
Genre: Education
ISBN: 1447164768

This book provides insights drawn from the authors’ extensive experience in teaching Puzzle-based Learning. Practical advice is provided for teachers and lecturers evaluating a range of different formats for varying class sizes. Features: suggests numerous entertaining puzzles designed to motivate students to think about framing and solving unstructured problems; discusses models for student engagement, setting up puzzle clubs, hosting a puzzle competition, and warm-up activities; presents an overview of effective teaching approaches used in Puzzle-based Learning, covering a variety of class activities, assignment settings and assessment strategies; examines the issues involved in framing a problem and reviews a range of problem-solving strategies; contains tips for teachers and notes on common student pitfalls throughout the text; provides a collection of puzzle sets for use during a Puzzle-based Learning event, including puzzles that require probabilistic reasoning, and logic and geometry puzzles.

Unlocking the Potential of Puzzle-based Learning

Unlocking the Potential of Puzzle-based Learning
Author: Scott Nicholson
Publisher: SAGE
Total Pages: 173
Release: 2020-12-16
Genre: Education
ISBN: 152975531X

Discover the educational power of puzzle-based learning. Understand the principles of effective game design, the power of well-crafted narratives and how different game mechanics can support varied learning objectives. Applying escape room concepts to the classroom, this book offers practical advice on how to create immersive, collaborative learning experiences for your students without the need for expensive resources and tools. Packed with examples, including a full sample puzzle game for you to use with your students, this book is a primer for classroom teachers on designing robust learning activities using problem-solving principles.

Puzzle-based Learning

Puzzle-based Learning
Author: Zbigniew Michalewicz
Publisher: Credibility Corporation Pty Limited
Total Pages: 0
Release: 2008
Genre: Ability
ISBN: 9781876462635

What is missing in most curricula - from elementary school all the way through to university education - is coursework focused on the development of problem-solving skills. Most students never learn how to think about solving problems. Besides being a lot of fun, a puzzle-based learning approach also does a remarkable job of convincing students that (a) science is useful and interesting, (b) the basic courses they take are relevant, (c) mathematics is not that scary (no need to hate it!), and (d) it is worthwhile to stay in school, get a degree, and move into the real world which is loaded with interesting problems (problems perceived as real-world puzzles).

Completing the Puzzle

Completing the Puzzle
Author: Eric Jensen
Publisher: Brain Store
Total Pages: 196
Release: 1996
Genre: Education
ISBN: 9780963783257

A summary on tape of chapters from the accompanying book.

An Elegant Puzzle

An Elegant Puzzle
Author: Will Larson
Publisher: Stripe Press
Total Pages: 281
Release: 2019-05-20
Genre: Computers
ISBN: 1953953336

A human-centric guide to solving complex problems in engineering management, from sizing teams to handling technical debt. There’s a saying that people don’t leave companies, they leave managers. Management is a key part of any organization, yet the discipline is often self-taught and unstructured. Getting to the good solutions for complex management challenges can make the difference between fulfillment and frustration for teams—and, ultimately, between the success and failure of companies. Will Larson’s An Elegant Puzzle focuses on the particular challenges of engineering management—from sizing teams to handling technical debt to performing succession planning—and provides a path to the good solutions. Drawing from his experience at Digg, Uber, and Stripe, Larson has developed a thoughtful approach to engineering management for leaders of all levels at companies of all sizes. An Elegant Puzzle balances structured principles and human-centric thinking to help any leader create more effective and rewarding organizations for engineers to thrive in.

Handbook of Game-Based Learning

Handbook of Game-Based Learning
Author: Jan L. Plass
Publisher: MIT Press
Total Pages: 601
Release: 2020-02-04
Genre: Education
ISBN: 0262356546

A comprehensive introduction to the latest research and theory on learning and instruction with computer games. This book offers a comprehensive introduction to the latest research on learning and instruction with computer games. Unlike other books on the topic, which emphasize game development or best practices, Handbook of Game-Based Learning is based on empirical findings and grounded in psychological and learning sciences theory. The contributors, all leading researchers in the field, offer a range of perspectives, including cognitive, motivational, affective, and sociocultural. They explore research on whether (and how) computer games can help students learn educational content and academic skills; which game features (including feedback, incentives, adaptivity, narrative theme, and game mechanics) can improve the instructional effectiveness of these games; and applications, including games for learning in STEM disciplines, for training cognitive skills, for workforce learning, and for assessment. The Handbook offers an indispensable reference both for readers with practical interests in designing or selecting effective game-based learning environments and for scholars who conduct or evaluate research in the field. It can also be used in courses related to play, cognition, motivation, affect, instruction, and technology. Contributors Roger Azevedo, Ryan S. Baker, Daphne Bavelier, Amanda E. Bradbury, Ruth C. Clark, Michele D. Dickey, Hamadi Henderson, Bruce D. Homer, Fengfeng Ke, Younsu Kim, Charles E. Kinzer, Eric Klopfer, James C. Lester, Kristina Loderer, Richard E. Mayer, Bradford W. Mott, Nicholas V. Mudrick, Brian Nelson, Frank Nguyen, V. Elizabeth Owen, Shashank Pawar, Reinhard Pekrun, Jan L. Plass, Charles Raffale, Jonathon Reinhardt, C. Scott Rigby, Jonathan P. Rowe, Richard M. Ryan, Ruth N. Schwartz, Quinnipiac Valerie J. Shute, Randall D. Spain, Constance Steinkuehler, Frankie Tam, Michelle Taub, Meredith Thompson, Steven L. Thorne, A. M. Tsaasan

Algorithmic Puzzles

Algorithmic Puzzles
Author: Anany Levitin
Publisher: OUP USA
Total Pages: 280
Release: 2011-10-14
Genre: Computers
ISBN: 0199740445

Algorithmic puzzles are puzzles involving well-defined procedures for solving problems. This book will provide an enjoyable and accessible introduction to algorithmic puzzles that will develop the reader's algorithmic thinking. The first part of this book is a tutorial on algorithm design strategies and analysis techniques. Algorithm design strategies — exhaustive search, backtracking, divide-and-conquer and a few others — are general approaches to designing step-by-step instructions for solving problems. Analysis techniques are methods for investigating such procedures to answer questions about the ultimate result of the procedure or how many steps are executed before the procedure stops. The discussion is an elementary level, with puzzle examples, and requires neither programming nor mathematics beyond a secondary school level. Thus, the tutorial provides a gentle and entertaining introduction to main ideas in high-level algorithmic problem solving. The second and main part of the book contains 150 puzzles, from centuries-old classics to newcomers often asked during job interviews at computing, engineering, and financial companies. The puzzles are divided into three groups by their difficulty levels. The first fifty puzzles in the Easier Puzzles section require only middle school mathematics. The sixty puzzle of average difficulty and forty harder puzzles require just high school mathematics plus a few topics such as binary numbers and simple recurrences, which are reviewed in the tutorial. All the puzzles are provided with hints, detailed solutions, and brief comments. The comments deal with the puzzle origins and design or analysis techniques used in the solution. The book should be of interest to puzzle lovers, students and teachers of algorithm courses, and persons expecting to be given puzzles during job interviews.

Beastly Puzzles

Beastly Puzzles
Author: Rachel Poliquin
Publisher: Kids Can Press Ltd
Total Pages: 88
Release: 2019-05-07
Genre: Juvenile Nonfiction
ISBN: 1525302604

A truly one-of-a-kind book. What animal is made up of three billiard balls, five feather dusters and dinosaur feet? … An ostrich, of course! In this book, young readers are asked to guess the animal using a list of unexpected bits and pieces as clues. The concept of this book is inspired by the ways old natural histories explained and illustrated exotic animals. Little-known animals were described as a hodgepodge of parts taken from familiar creatures and vegetation. Beavers, for example, were described as being composed of a flounder, an otter, goose feet, squirrel paws and a rabbit’s front teeth. Tricky, right? Well, not to worry! Opening the gatefold will reveal the animal — and lots of cool facts about it! Are you ready for your first Beastly Puzzle?

The Incredible Science Puzzle Challenge

The Incredible Science Puzzle Challenge
Author: Helene Hovanec
Publisher: Sterling Publishing Company, Inc.
Total Pages: 132
Release: 2003
Genre: Juvenile Nonfiction
ISBN: 9781402707162

Help! A mad scientist has unleashed a throng of deadly robots on the world--and only by joining the characters and solving every one of these science-based puzzles can kids stop the destruction and save humanity. Learning about anatomy, astronomy, nature, secret codes, and more becomes a delightfully challenging game when these scientific subjects are woven into a thrilling and stylishly illustrated story. There's art throughout, created in a cool 1950's sci-fi style, and each puzzle focuses on a different topic. Through crosswords and riddles, word games and word searches, all kinds of fascinating facts emerge. Best of all, on the last page a "grand finale" uses all the solutions from other puzzles in the book.