Pushing Pixels

Pushing Pixels
Author: Chris Georgenes
Publisher: Taylor & Francis
Total Pages: 274
Release: 2013-10-28
Genre: Computers
ISBN: 1136126457

You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, the real-world guide to developing dynamic and fun content from conception to deployment. Whether you are animating for a short, a fun cartoon, or a mobile game, renowned Flash expert Chris Georgenes will show you his approach with various types of animation projects, from start to finish. Providing in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, this is the go-to source for anyone looking to create great animation.

Introducing HTML5

Introducing HTML5
Author: Bruce Lawson
Publisher: Peachpit Press
Total Pages: 312
Release: 2012
Genre: Computers
ISBN: 0321784421

An introduction to HTML5 for those familiar with (X)HTML.

Image Analysis and Recognition

Image Analysis and Recognition
Author: Aurélio Campilho
Publisher: Springer
Total Pages: 905
Release: 2004-09-28
Genre: Computers
ISBN: 3540301259

ICIAR 2004, the International Conference on Image Analysis and Recognition, was the ?rst ICIAR conference, and was held in Porto, Portugal. ICIAR will be organized annually, and will alternate between Europe and North America. ICIAR 2005 will take place in Toronto, Ontario, Canada. The idea of o?ering these conferences came as a result of discussion between researchers in Portugal and Canada to encourage collaboration and exchange, mainly between these two countries, but also with the open participation of other countries, addressing recent advances in theory, methodology and applications. The response to the call for papers for ICIAR 2004 was very positive. From 316 full papers submitted, 210 were accepted (97 oral presentations, and 113 - sters). The review process was carried out by the Program Committee members and other reviewers; all are experts in various image analysis and recognition areas. Each paper was reviewed by at least two reviewing parties. The high q- lity of the papers in these proceedings is attributed ?rst to the authors, and second to the quality of the reviews provided by the experts. We would like to thank the authors for responding to our call, and we wholeheartedly thank the reviewers for their excellent work in such a short amount of time. We are espe- ally indebted to the Program Committee for their e?orts that allowed us to set up this publication. We were very pleased to be able to include in the conference, Prof. Murat KuntfromtheSwissFederalInstituteofTechnology,andProf. Mario ́ Figueiredo, oftheInstitutoSuperiorT ́ ecnico,inPortugal.

Level Up!

Level Up!
Author: Scott Rogers
Publisher: John Wiley & Sons
Total Pages: 515
Release: 2010-09-29
Genre: Computers
ISBN: 0470970928

Design and build cutting-edge video games with help from video game expert Scott Rogers! If you want to design and build cutting-edge video games but aren’t sure where to start, then this is the book for you. Written by leading video game expert Scott Rogers, who has designed the hits Pac Man World, Maxim vs. Army of Zin, and SpongeBob Squarepants, this book is full of Rogers's wit and imaginative style that demonstrates everything you need to know about designing great video games. Features an approachable writing style that considers game designers from all levels of expertise and experience Covers the entire video game creation process, including developing marketable ideas, understanding what gamers want, working with player actions, and more Offers techniques for creating non-human characters and using the camera as a character Shares helpful insight on the business of design and how to create design documents So, put your game face on and start creating memorable, creative, and unique video games with this book!

Cyberpunk Tao

Cyberpunk Tao
Author: Matthew Kowalski
Publisher: Lulu.com
Total Pages: 221
Release: 2013-01-16
Genre: Computers
ISBN: 1300644583

Shift into high gear, with my stylish black mirror shades, the light absorbing into my clothing making me Void black. Asunder the void of those blacks negating existence, drawing in the light.Hell, if I am within 15 feet of a normal incandescent light - pop the light flickers into nothingness. This is the price I pay for being a runner in the night, a midnight runner pushing the tech to rez. Kids, the ones that never leave their house but are just begging for coin to pass the river.The coin is information and the value is high. Information defines us in the shadows.No one can see our faces, we illuminate ourselves in Data. Keyframes define the animation of our lives.Livelihoods created on illusion.

How to Become a Video Game Artist

How to Become a Video Game Artist
Author: Sam R. Kennedy
Publisher: Watson-Guptill
Total Pages: 162
Release: 2013-05-14
Genre: Art
ISBN: 082300810X

Become a Player in the Business of Video Game Art Every year video games generate billions of dollars and some of the most dynamic and engaging artwork today. It’s an ever-growing field that holds great professional opportunity, but you need the right skills and savvy if you want to stake your claim. In How to Become a Video Game Artist, veteran video game designer Sam R. Kennedy provides the inside track on everything you need to forge a career in the world of video game art. Starting with the basics of game creation and a look at the artistic skills necessary to get started, Kennedy spotlights specific, key roles for creators—from concept artists to character animators to marketing artists and beyond. Each chapter features screenshots from popular video games like Tom Clancy’s Ghost Recon and World of Warcraft; interviews with video game art professionals who’ve worked for top gaming companies like BioWare, Blizzard, and Ubisoft; step-by-step examples of actual game art; and detailed breakdowns of the training and portfolio samples you’ll need to make these jobs your own. For anyone who wants to go from gamer to game designer, this book contains all the secrets you’ll need to rise to the top of one of the most exciting industries of our time.

Product Leadership

Product Leadership
Author: Richard Banfield
Publisher: "O'Reilly Media, Inc."
Total Pages: 190
Release: 2017-05-12
Genre: Business & Economics
ISBN: 1491960558

In today’s lightning-fast technology world, good product management is critical to maintaining a competitive advantage. Yet, managing human beings and navigating complex product roadmaps is no easy task, and it’s rare to find a product leader who can steward a digital product from concept to launch without a couple of major hiccups. Why do some product leaders succeed while others don’t? This insightful book presents interviews with nearly 100 leading product managers from all over the world. Authors Richard Banfield, Martin Eriksson, and Nate Walkingshaw draw on decades of experience in product design and development to capture the approaches, styles, insights, and techniques of successful product managers. If you want to understand what drives good product leaders, this book is an irreplaceable resource. In three parts, Product Leadership helps you explore: Themes and patterns of successful teams and their leaders, and ways to attain those characteristics Best approaches for guiding your product team through the startup, emerging, and enterprise stages of a company’s evolution Strategies and tactics for working with customers, agencies, partners, and external stakeholders

Getting StartED Building Websites

Getting StartED Building Websites
Author: Alexander Dawson
Publisher: Apress
Total Pages: 674
Release: 2011-01-28
Genre: Computers
ISBN: 1430225181

Website design and development can be a minefield for beginners. Where do you start? What languages should you learn? What techniques should you use to produce your site? What should you put on your site? How do you make it look appealing? How do you update it? This book takes into account the most frequently asked website design and development questions and gives you straightforward answers. No experience required in this step-by-step guide to website design and development Presents the important techniques you need to learn in easy-to-follow examples Takes the confusion out of languages, technologies, and all the important elements of the development process

Sams Teach Yourself Adobe Photoshop Elements 2 in 24 Hours

Sams Teach Yourself Adobe Photoshop Elements 2 in 24 Hours
Author: Carla Rose
Publisher: Sams Publishing
Total Pages: 522
Release: 2003
Genre: Computers
ISBN: 9780672324307

Photoshop Elements is a more accessible version of Adobe's flagship product, Photoshop. Elements is geared to business users, students, and home users who want professional-looking images for their print and Web projects. Topics covered in the book include capturing and editing photos from traditional or digital cameras, correcting color, working with layers, erasing backgrounds and creating photo-illustrations.

Foundation ActionScript 3.0 Image Effects

Foundation ActionScript 3.0 Image Effects
Author: Gerald YardFace
Publisher: Apress
Total Pages: 673
Release: 2009-07-25
Genre: Computers
ISBN: 143021872X

Foundation ActionScript 3.0 Image Effects discusses the ins and outs of graphical manipulation through code of all the different elements available in a Flash project, from vectors to bitmaps to videos, from animated text effects to dynamic video filters. Flash 8 introduced a vast array of image features, such as blend modes and filters as well as ActionScript's powerful BitmapData object, and this book covers all those effects in their CS4 form, as well as the graphical options that are available, such as the Pixel Bender Toolkit. It also details the many possible effects that can be achieved and the associated practical applications, with a focus on strong object-oriented programming methodologies to make the code more modular and reusable across projects. Gives detailed information on all of the image manipulation abilities of Flash CS4 Covers complex technology, such as the Pixel Bender Toolkit There is no other book like it, covering the same topics in as much depth