Push Print

Push Print
Author: Jamie Berger
Publisher: Lark Books (NC)
Total Pages: 0
Release: 2012
Genre: CRAFTS & HOBBIES
ISBN: 9781454703280

PUSH Print is a visual feast that will inspire anyone interested in art, intriguing personalities, and innovative ideas. Survey the work of 30+ contemporary printmakers--from world-renowned names to exciting up-and-comers--each with their own take on letterpress, screenprinting, woodcutting, lithography, and etching, as well as multimedia and digital approaches to print. Featuring a vibrant Q&A section with the Cranky Pressman jurors, plus sumptuous full-color images of the artists' work, this gorgeous volume is a fascinating survey on printmaking today.

Push

Push
Author: Mike D'Errico
Publisher: Oxford University Press
Total Pages: 337
Release: 2022
Genre: Performing Arts
ISBN: 0190943300

Push: Software Design and the Cultural Politics of Music Production shows how changes in the design of music software in the first decades of the twenty-first century shaped the production techniques and performance practices of artists working across media, from hip-hop and electronic dance music to video games and mobile apps. Emerging alongside developments in digital music distribution such as peer-to-peer file sharing and the MP3 format, digital audio workstations like FL Studio and Ableton Live introduced design affordances that encouraged rapid music creation workflows through flashy, user-friendly interfaces. Meanwhile, software such as Avid's Pro Tools attempted to protect its status as the industry standard, professional DAW of choice by incorporating design elements from pre-digital music technologies. Other software, like Cycling 74's Max, asserted its alterity to commercial DAWs by presenting users with nothing but a blank screen. These are more than just aesthetic design choices. Push examines the social, cultural, and political values designed into music software, and how those values become embodied by musical communities through production and performance. It reveals ties between the maximalist design of FL Studio, skeuomorphic design in Pro Tools, and gender inequity in the music products industry. It connects the computational thinking required by Max, as well as iZotope's innovations in artificial intelligence, with the cultural politics of Silicon Valley's design thinking. Finally, it thinks through what happens when software becomes hardware, and users externalize their screens through the use of MIDI controllers, mobile media, and video game controllers. Amidst the perpetual upgrade culture of music technology, Push provides a model for understanding software as a microcosm for the increasing convergence of globalization, neoliberal capitalism, and techno-utopianism that has come to define our digital lives.

Call-By-Push-Value

Call-By-Push-Value
Author: P.B. Levy
Publisher: Springer Science & Business Media
Total Pages: 381
Release: 2012-12-06
Genre: Computers
ISBN: 9400709544

Call-by-push-value is a programming language paradigm that, surprisingly, breaks down the call-by-value and call-by-name paradigms into simple primitives. This monograph, written for graduate students and researchers, exposes the call-by-push-value structure underlying a remarkable range of semantics, including operational semantics, domains, possible worlds, continuations and games.

Gelli Plate Printing

Gelli Plate Printing
Author: Joan Bess
Publisher: Penguin
Total Pages: 144
Release: 2014-08-12
Genre: Crafts & Hobbies
ISBN: 1440335524

Meet your dream plate and fall in love with a faster, friendlier approach to printmaking. For artists and crafters who love the creative possibilities of monoprinting on gelatin but not the prep time, mess and inconvenience that comes with it, the Gelli Arts Gel Printing Plate is a dream come true! It's durable, reusable, stored at room temperature, and ready to get creative whenever you are. Simply apply paint with a soft rubber brayer, make your marks and pull your print. It's that simple! Wipe the plate down with a spritz of water and a paper towel, and you're ready to go again. In this premier guide, artist Joan Bess--inventor of the concept for the Gelli plate--unleashes the fun through more than 60 step-by-step techniques. Create intriguing patterns using tools like sponges, textured rollers and homemade combs. Learn how to incorporate stencils and rubber stamps. Experiment with metallic paint, dimensional paint and gel medium. Become a texture-hunter, creating a wide world of effects using embossed papers, natural objects, rubber bands, lace, corrugated cardboard, metal tape, die cut letters...anything goes! Even beginners can enjoy immediate gratification--just grab a textured surface, smoosh it into your painted Gelli plate, and you'll have a stack of amazing prints in no time. For experienced printmakers, the inspirations in these pages will push you to experiment, adapt, combine and layer. It's easy, fun and totally addicting! Printmaking just got easier! • Expert tips from the creator of the Gelli plate • 60+ awesome step-by-step techniques • Ideas for incorporating stamps and stencils, using ghost prints, salvaging uninspired prints, and more • 26-page gallery shows the many wonderful ways artists are incorporating Gelli printing into their work

Push Me, Pull You

Push Me, Pull You
Author:
Publisher: BRILL
Total Pages: 1402
Release: 2011-05-10
Genre: History
ISBN: 9004215131

Medieval and Renaissance viewers demanded art and architecture that provoked emotional and/or performative interactivity. The authors of these essays explore the history of this call and response from the view of both artists and devotees.

System

System
Author:
Publisher:
Total Pages: 876
Release: 1901
Genre: Business
ISBN:

Push the Button

Push the Button
Author: Elizabeth Rodwell
Publisher: Duke University Press
Total Pages: 128
Release: 2024-01-05
Genre: Social Science
ISBN: 1478027894

In Push the Button, Elizabeth Rodwell follows a battle over what interactivity will mean for Japanese television, as major media conglomerates took on independent media professionals developing interactive forms from new media. Rodwell argues that at the dawn of a potentially transformative moment in television history, content conservatism has triumphed over technological innovation. Despite the ambition and idealism of Japanese TV professionals and independent journalists, corporate media worked to squelch interactive broadcast projects such as smartphone-playable television and live-streamed and open press conferences before they caught on. Instead, interactive programming in the hands of major TV networks retained the structure and qualities of most other television and maintained conventional barriers between audiences and the actual space of broadcast. Despite their lack of success, the innovators behind these experiments nonetheless sought to expand the possibilities for mass media, national identity, and open journalism.