Public Computing
Download Public Computing full books in PDF, epub, and Kindle. Read online free Public Computing ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Douglas Schuler |
Publisher | : MIT Press |
Total Pages | : 452 |
Release | : 2003-01-01 |
Genre | : Computers |
ISBN | : 9780262264709 |
How computer professionals and communities can work together to shape sociotechnical systems that will meet society's challenges. Information and computer technologies are used every day by real people with real needs. The authors contributing to Shaping the Network Society describe how technology can be used effectively by communities, activists, and citizens to meet society's challenges. In their vision, computer professionals are concerned less with bits, bytes, and algorithms and more with productive partnerships that engage both researchers and community activists. These collaborations are producing important sociotechnical work that will affect the future of the network society. Traditionally, academic research on real-world users of technology has been neglected or even discouraged. The authors contributing to this book are working to fill this gap; their theoretical and practical discussions illustrate a new orientation—research that works with people in their natural social environments, uses common language rather than rarefied academic discourse, and takes a pragmatic perspective. The topics they consider are key to democratization and social change. They include human rights in the "global billboard society"; public computing in Toledo, Ohio; public digital culture in Amsterdam; "civil networking" in the former Yugoslavia; information technology and the international public sphere; "historical archaeologies" of community networks; "technobiographical" reflections on the future; libraries as information commons; and globalization and media democracy, as illustrated by Indymedia, a global collective of independent media organizations.
Author | : |
Publisher | : UM Libraries |
Total Pages | : 542 |
Release | : 1987 |
Genre | : Computation laboratories |
ISBN | : |
Author | : Rajkumar Buyya |
Publisher | : Newnes |
Total Pages | : 469 |
Release | : 2013-04-05 |
Genre | : Computers |
ISBN | : 0124095399 |
Mastering Cloud Computing is designed for undergraduate students learning to develop cloud computing applications. Tomorrow's applications won't live on a single computer but will be deployed from and reside on a virtual server, accessible anywhere, any time. Tomorrow's application developers need to understand the requirements of building apps for these virtual systems, including concurrent programming, high-performance computing, and data-intensive systems. The book introduces the principles of distributed and parallel computing underlying cloud architectures and specifically focuses on virtualization, thread programming, task programming, and map-reduce programming. There are examples demonstrating all of these and more, with exercises and labs throughout. - Explains how to make design choices and tradeoffs to consider when building applications to run in a virtual cloud environment - Real-world case studies include scientific, business, and energy-efficiency considerations
Author | : Ding Wang |
Publisher | : Springer Nature |
Total Pages | : 465 |
Release | : 2021-01-21 |
Genre | : Computers |
ISBN | : 303066922X |
This book constitutes the refereed proceedings of the Third International Conference on Security and Privacy in New Computing Environments, SPNCE 2020, held in August 2020. Due to COVID-19 pandemic the conference was held virtually. The 31 full papers were selected from 63 submissions and are grouped into topics on network security; system security; machine learning; authentication and access control; cloud security; cryptography; applied cryptography.
Author | : Zaphiris, Panayiotis |
Publisher | : IGI Global |
Total Pages | : 472 |
Release | : 2009-01-31 |
Genre | : Business & Economics |
ISBN | : 1605661430 |
"This book develops new models and methodologies for describing user behavior, analyzing their needs and expectations and thus successfully designing user friendly systems"--Provided by publisher.
Author | : Bob Brown |
Publisher | : Campers' Press |
Total Pages | : 216 |
Release | : 2023-08-03 |
Genre | : Computers |
ISBN | : |
Computing Concepts for Information Technology explains how computers really work, including how images, sounds, and video are represented by numbers and how chips with millions of transistors process those numbers. Computing Concepts for Information Technology is suitable for people with no prior study of computer systems, although it may be helpful to have experience with a high-level programming language such as Java or Python. Computing Concepts for Information Technology tells a story that begins in the 19th century and shows that the Internet, phones, tablets, and laptops that are so much a part of our lives did not spring fully formed from a Silicon Valley campus. On the inside, computers are all about numbers, and the story continues with numbers and number systems. It reveals the mysteries of binary numbers and explains why computers use a number system different from the one we use every day. One of the reviewers of the book remarked that students of computing should know enough about the digital logic that makes computers work to believe that what’s inside is not little green Martians with calculators, and the book provides a thorough explanation. Input and output, data communications, computer software, and information security are covered at a fundamental level and provide the necessary background for further study. The beginning of the 21st century is an exciting time for those who make, use, and study computers and computer systems, and this book provides the basis for keeping up with the changes that are taking place right now.
Author | : Ajay Kumar |
Publisher | : CRC Press |
Total Pages | : 371 |
Release | : 2023-12-19 |
Genre | : Computers |
ISBN | : 100380361X |
This edited book is a compilation of scholarly articles on the latest developments in the field of AI, Blockchain, and ML/DL in cloud security. This book is designed for security and risk assessment professionals, and to help undergraduate, postgraduate students, research scholars, academicians, and technology professionals who are interested in learning practical approaches to cloud security. It covers practical strategies for assessing the security and privacy of cloud infrastructure and applications and shows how to make cloud infrastructure secure to combat threats and attacks, and prevent data breaches. The chapters are designed with a granular framework, starting with the security concepts, followed by hands-on assessment techniques based on real-world studies. Readers will gain detailed information on cloud computing security that—until now—has been difficult to access. This book: • Covers topics such as AI, Blockchain, and ML/DL in cloud security. • Presents several case studies revealing how threat actors abuse and exploit cloud environments to spread threats. • Explains the privacy aspects you need to consider in the cloud, including how they compare with aspects considered in traditional computing models. • Examines security delivered as a service—a different facet of cloud security.
Author | : Ajith Abraham |
Publisher | : Springer Science & Business Media |
Total Pages | : 744 |
Release | : 2011-07-08 |
Genre | : Computers |
ISBN | : 3642227139 |
This volume is the second part of a four-volume set (CCIS 190, CCIS 191, CCIS 192, CCIS 193), which constitutes the refereed proceedings of the First International Conference on Computing and Communications, ACC 2011, held in Kochi, India, in July 2011. The 72 revised full papers presented in this volume were carefully reviewed and selected from a large number of submissions. The papers are organized in topical sections on database and information systems; distributed software development; human computer interaction and interface; ICT; internet and Web computing; mobile computing; multi agent systems; multimedia and video systems; parallel and distributed algorithms; security, trust and privacy.
Author | : Sudipta Sahana |
Publisher | : Educreation Publishing |
Total Pages | : 231 |
Release | : 2019-08-26 |
Genre | : Education |
ISBN | : |
To readers who could be merely surfing the pages to catch a quick glimpse as to what cloud computing is all about,to the more serious and corporate users,the book is expected to provide at least a humble modicum of nourishment to set them off on a journey that would no doubt help them achieve success to the cloud and beyond.The book focus on the technical aspects of cloud insofar as speeding up the process of grasping the concerned facts and the underlying economic benefits of cloud computing.
Author | : Scott M. Stevens |
Publisher | : Springer Science & Business Media |
Total Pages | : 253 |
Release | : 2008-11-24 |
Genre | : Computers |
ISBN | : 3540892214 |
The 7th International Conference on Entertainment Computing, under the auspices of the International Federation for Information Processing (IFIP), was held September 25–27, 2008 in Pittsburgh, Pennsylvania. Based on the very successful first international workshop (IWEC 2002) and the following international conferences (ICEC 2003 through ICEC 2007), ICEC 2008 was an international forum for the exchange of experience and knowledge amongst researchers and developers in the field of entertainment computing. ICEC is the longest established and most prestigious conference in the field of entertainment computing. The conference provides an interdisciplinary forum for advanced research in entertainment computing, broadly defined. ICEC is truly international with leading experts from 14 nations representing academia and industry attending this year’s conference. These leaders presented their newest research, insights, products and demonstrations. Although the field of entertainment computing is thought of as new, in fact modern digital computer games go back over 45 years with games such as Spacewar developed in 1961. This is not to say entertainment computing is limited to computer games. As evidenced by papers in this volume, entertainment computing covers virtually every aspect of today’s recreational diversions.