PSP Game Creation for Teens
Author | : Michael Duggan |
Publisher | : Muska/Lipman |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Computer games |
ISBN | : 9781435457843 |
"This book is about designing computer art and games"--p. xi.
Download Psp Game Creation For Teens full books in PDF, epub, and Kindle. Read online free Psp Game Creation For Teens ebook anywhere anytime directly on your device. Fast Download speed and no annoying ads. We cannot guarantee that every ebooks is available!
Author | : Michael Duggan |
Publisher | : Muska/Lipman |
Total Pages | : 0 |
Release | : 2011 |
Genre | : Computer games |
ISBN | : 9781435457843 |
"This book is about designing computer art and games"--p. xi.
Author | : Jason Darby |
Publisher | : Cengage Learning |
Total Pages | : 0 |
Release | : 2008-02-21 |
Genre | : Computers |
ISBN | : 9781598635003 |
Get ready to make fun and exciting computer games, no programming required! Game Creation for Teens shows teens and other beginners how to make their very own awesome games using the Games Factory 2, a simple drag-and-drop game creation system. By the end of the book, you'll have made three amazing sample games and have the skills and information you need to make more games on your own. You'll start by exploring the different game genres and learning how to organize and develop your own game ideas before you begin creating. Then you'll learn about game creation fundamentals such as graphics settings, methods, and features, as well as how to use and record music and sound in games. Once you have the basics down, the book will introduce you to the Games Factory 2, including how to install it, important program terminology, and a walk-through of the important editors and screens you will use next when you create the three sample games in the book. Creating the games will help you explore and test out the functionality of the Games Factory 2 and build your skill set with the program. You'll finish up by learning how to add objects, pictures, and animation to your games to make them more interesting and dynamic, and even how to test and debug your games. Game Creation for Teens provides you with the information and techniques you need to make your game ideas a reality! Important Notice: Media content referenced within the product description or the product text may not be available in the ebook version.
Author | : Auri Rahimzadeh |
Publisher | : John Wiley & Sons |
Total Pages | : 412 |
Release | : 2006-10-30 |
Genre | : Computers |
ISBN | : |
Provides information on getting the most out of a PSP, covering such topics as playing multiplayer games wirelessly, reading the comics, changing game backgrounds, and finding free downloads.
Author | : Falchuk, Ben |
Publisher | : IGI Global |
Total Pages | : 397 |
Release | : 2012-03-31 |
Genre | : Computers |
ISBN | : 1466602864 |
Computer graphics and digital design have come a long way in recent years, and it is difficult to keep up with the latest trends in software development and output.Innovative Design and Creation of Visual Interfaces: Advancements and Trends offers the cutting-edge in research, development, technologies, case studies, frameworks, and methodologies within the field of visual interfaces. The book has collected research from around the world to offer a holistic picture of the state of the art in the field. In order to stay abreast of the latest trends, this volume offers a vital resource for practitioners and academics alike.
Author | : Bryan Alexander |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 294 |
Release | : 2017-07-20 |
Genre | : Language Arts & Disciplines |
ISBN | : |
Newly revised and updated, this is the essential guide to state-of-the-art digital storytelling for audiences, creators, and teachers. Written for everyone interested in the communication potential of digital media, including educators, marketers, communication professionals, and community activists, this is the ultimate guide to harnessing technology for storytelling. No other book covers the digital storytelling movement as thoroughly as this updated second edition of a popular work, nor does any incorporate as many technologies, from video to augmented reality, mobile devices to virtual reality. The book combines history, analysis, and practical guidance about digital storytelling. It begins with a history that encompasses an exploration of storytelling itself, as well as a description of narratives using digital tools from the 1980s through 2000. From there, the author dives into modern digital storytelling, offering analysis and guidance regarding the use of digital video, podcasting, social media, gaming, mobile devices, and virtual and augmented reality. The work concludes with practical advice about how to create and share digital stories using the most current tools so even the new would-be storyteller can create their first digital narrative. Of course, the second edition is updated to take into account the many ways the field has advanced since the original book appeared. With many new examples of digital stories, this edition's evidence base is current and fresh. New or transformed technologies are also addressed, including virtual reality; mobile devices that have become mainstream tools for creating, sharing, and experiencing digital stories; and the wide variety of new storytelling apps and services.
Author | : Michael Duggan |
Publisher | : |
Total Pages | : 256 |
Release | : 2013 |
Genre | : |
ISBN | : |
GameSalad is the fastest, easiest way to get started building games for Macs, PCs, iOS smart devices, and the Web. If you're a gamer who's ready to start building your own games, MAKING A GAMESALAD FOR TEENS is the book for you. In simple, step-by-step lessons, author Michael Duggan will show you how to build fun, engaging games from the ground up with GameSalad and share them with your friends via social networking. GameSalad, a free, web-based program, is easy enough for complete beginners to understand and use, but the skills it helps you build can provide a foundation for more advanced game-creation skills. No coding or programming skills are required. Pick up MAKING A GAMESALAD FOR TEENS and get started creating your own games today.
Author | : Jason Darby |
Publisher | : Muska/Lipman |
Total Pages | : 0 |
Release | : 2013 |
Genre | : Computer adventure games |
ISBN | : 9781133728023 |
If you're ready to learn all about making your own adventure games, CREATING ADVENTURE GAMES FOR TEENS is ready to show you how--and no prior programming skills are required! After being introduced to the history and principles of adventure game creation, learning what makes a good game, you'll immediately put your new knowledge into practice by making adventure games for the PC and web platforms. Using the latest version of Multimedia Fusion, the user-friendly drag-and-drop game and application creation program, CREATING ADVENTURE GAMES FOR TEENS will also teach you how to make text and graphic adventures, point and click graphic adventures games and the hugely popular hidden object adventure games--whether you're an experienced programmer or are just getting started this book will teach you all you need to know about adventure games. The book also includes instructions on how to make your own editors so you can quickly program your own your own games. With this book's easy, step-by-step instructions, you'll be on your way to creating great adventure games in no time.
Author | : Joel Durham Jr. |
Publisher | : Pearson Education |
Total Pages | : 351 |
Release | : 2006-08-07 |
Genre | : Games & Activities |
ISBN | : 0132797755 |
With over 13 million shipped, the Sony PlayStation Portable, or PSP, is one of the fastest selling game consoles in history. In this essential guide, gaming expert Joel Durham, Jr. shows readers how to get the most out of this revolutionary handheld game console. After an initial tour around the interface, Joel will introduce the readers to the multimedia possibilities of the PSP, including gaming, movie playback, organizing and playing music, organizing and displaying photographs, and web surfing and RSS. In addition he will walk readers through how to use the device on a network, how to get the most life from the battery, how to pick a headset, how to set up a WLAN and more.
Author | : Michael Duggan |
Publisher | : |
Total Pages | : 340 |
Release | : 2012 |
Genre | : Computer games |
ISBN | : 9781305490659 |