Prototyping Augmented Reality
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Author | : Tony Mullen |
Publisher | : John Wiley & Sons |
Total Pages | : 525 |
Release | : 2011-09-20 |
Genre | : Computers |
ISBN | : 1118180070 |
Learn to create augmented reality apps using Processing open-source programming language Augmented reality (AR) is used all over, and you may not even realize it. Smartphones overlay data onto live camera views to show homes for sale, restaurants, or historical sites. American football broadcasts use AR to show the invisible first-down line on the field to TV viewers. Nike and Budweiser, among others, have used AR in ads. Now, you can learn to create AR prototypes using 3D data, Processing open-source programming language, and other languages. This unique book is an easy-to-follow guide on how to do it. Guides you through the emerging technology of Augmented Reality (AR) Shows you how to use 3D data with the Processing programming environment and other languages to create AR prototypes for the web, smartphones, Macs, and PCs Helps 3D artists and designers who want to move into the AR market but don't have programming skills Covers the essentials of 3D programming, creating objects for an AR library, building and exporting 3D models, and much more Explains how to interactively link 3D to physical, virtual, and streaming environments Author Tony Mullen is both an artist and a programmer and perfectly suited to explain how to bridge these two worlds, as he so deftly does in Prototyping with Augmented Reality.
Author | : Haller, Michael |
Publisher | : IGI Global |
Total Pages | : 414 |
Release | : 2006-11-30 |
Genre | : Computers |
ISBN | : 1599040689 |
"This book provides a good grounding of the main concepts and terminology for Augmented Reality (AR), with an emphasis on practical AR techniques (from tracking-algorithms to design principles for AR interfaces). The targeted audience is computer-literate readers who wish to gain an initial understanding of this exciting and emerging technology"--Provided by publisher.
Author | : IEEE Staff |
Publisher | : |
Total Pages | : |
Release | : 2020-11-07 |
Genre | : |
ISBN | : 9781728192321 |
The Symposium on Virtual and Augmented Reality (SVR) is the premier conference on Virtual Reality (VR) and Augmented Reality (AR) in Brazil, sponsored annually by the SBC (Brazilian Computer Society) SVR brings together researchers, students and professionals from various academic, industrial and commercial areas interested in the advances in and applications of VR and AR More info http svr2020 cin ufpe br Proceedings of SVR are indexed and published since 2011 at IEEE Digital Library Considering the IEEE taxonomy, three major fields of interest are relevant Computers and information processing, Electronic design automation and methodology, Systems, man, and cybernetics In this context, we can highlight three main subareas Electronic design automation and methodology Design methodology Graphics Virtual Reality Computers and information processing Computer Science Programming Augmented Reality Systems, man, and cybernetics User interfaces
Author | : Alan B. Craig |
Publisher | : Morgan Kaufmann |
Total Pages | : 399 |
Release | : 2009-06-02 |
Genre | : Computers |
ISBN | : 0080959083 |
Virtual Reality systems enable organizations to cut costs and time, maintain financial and organizational control over the development process, digitally evaluate products before having them created, and allow for greater creative exploration. In this book, VR developers Alan Craig, William Sherman, and Jeffrey Will examine a comprehensive collection of current,unique, and foundational VR applications in a multitude of fields, such as business, science, medicine, art, entertainment, and public safety among others.An insider's view of what works, what doesn't work, and why, Developing Virtual Reality Applications explores core technical information and background theory as well as the evolution of key applications from their genesis to their most current form. Developmental techniques are cross-referenced between different applications linking information to describe overall VR trends and fundamental best practices. This synergy, coupled with the most up to date research being conducted, provides a hands-on guide for building applications, and an enhanced, panoramic view of VR development. Developing Virtual Reality Applications is an indispensable one-stop reference for anyone working in this burgeoning field. - Dozens of detailed application descriptions provide practical ideas for VR development in ALL areas of interest! - Development techniques are cross referenced between different application areas, providing fundamental best practices!
Author | : Randall Shumaker |
Publisher | : Springer Science & Business Media |
Total Pages | : 663 |
Release | : 2009-07-15 |
Genre | : Computers |
ISBN | : 3642027717 |
The 13th International Conference on Human–Computer Interaction, HCI Inter- tional 2009, was held in San Diego, California, USA, July 19–24, 2009, jointly with the Symposium on Human Interface (Japan) 2009, the 8th International Conference on Engineering Psychology and Cognitive Ergonomics, the 5th International Conference on Universal Access in Human–Computer Interaction, the Third International Conf- ence on Virtual and Mixed Reality, the Third International Conference on Internati- alization, Design and Global Development, the Third International Conference on Online Communities and Social Computing, the 5th International Conference on Augmented Cognition, the Second International Conference on Digital Human Mod- ing, and the First International Conference on Human Centered Design. A total of 4,348 individuals from academia, research institutes, industry and gove- mental agencies from 73 countries submitted contributions, and 1,397 papers that were judged to be of high scientific quality were included in the program. These papers - dress the latest research and development efforts and highlight the human aspects of the design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human–computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas.
Author | : Shengzhi Wu |
Publisher | : |
Total Pages | : |
Release | : 2019-05-31 |
Genre | : |
ISBN | : 9780368885358 |
Design for augmented reality and the gestural interface is currently an intriguing but undefined space. Shengzhi Wu, an AR designer at Google AR team, dives deep into those challenging design questions and shares his insights on his two-year research of designing and prototyping AR concepts. It includes controlling IoT devices with gestures, applying the theories of affordances into AR interface design, and more. This book is also a part of his Master Thesis project at Carnegie Mellon University, the School of Design. His prototype demos from this book received over one million exposure on Twitter and ignited many discourses in the XR community.
Author | : Paul Mealy |
Publisher | : John Wiley & Sons |
Total Pages | : 356 |
Release | : 2018-06-08 |
Genre | : Computers |
ISBN | : 1119481422 |
An easy-to-understand primer on Virtual Reality and Augmented Reality Virtual Reality (VR) and Augmented Reality (AR) are driving the next technological revolution. If you want to get in on the action, this book helps you understand what these technologies are, their history, how they’re being used, and how they’ll affect consumers both personally and professionally in the very near future. With VR and AR poised to become mainstream within the next few years, an accessible book to bring users up to speed on the subject is sorely needed—and that’s where this handy reference comes in! Rather than focusing on a specific piece of hardware (HTC Vive, Oculus Rift, iOS ARKit) or software (Unity, Unreal Engine), Virtual & Augmented Reality For Dummies offers a broad look at both VR and AR, giving you a bird’s eye view of what you can expect as they continue to take the world by storm. * Keeps you up-to-date on the pulse of this fast-changing technology * Explores the many ways AR/VR are being used in fields such as healthcare, education, and entertainment * Includes interviews with designers, developers, and technologists currently working in the fields of VR and AR Perfect for both potential content creators and content consumers, this book will change the way you approach and contribute to these emerging technologies.
Author | : Borko Furht |
Publisher | : Springer Science & Business Media |
Total Pages | : 753 |
Release | : 2011-08-31 |
Genre | : Computers |
ISBN | : 1461400643 |
Augmented Reality (AR) refers to the merging of a live view of the physical, real world with context-sensitive, computer-generated images to create a mixed reality. Through this augmented vision, a user can digitally interact with and adjust information about their surrounding environment on-the-fly. Handbook of Augmented Reality provides an extensive overview of the current and future trends in Augmented Reality, and chronicles the dramatic growth in this field. The book includes contributions from world expert s in the field of AR from academia, research laboratories and private industry. Case studies and examples throughout the handbook help introduce the basic concepts of AR, as well as outline the Computer Vision and Multimedia techniques most commonly used today. The book is intended for a wide variety of readers including academicians, designers, developers, educators, engineers, practitioners, researchers, and graduate students. This book can also be beneficial for business managers, entrepreneurs, and investors.
Author | : Stephanie Lackey |
Publisher | : Springer |
Total Pages | : 576 |
Release | : 2017-06-28 |
Genre | : Computers |
ISBN | : 3319579878 |
This book constitutes the refereed proceedings of the 9th International Conference on Virtual, Augmented and Mixed Reality, VAMR 2017, held as part of HCI International 2017 in Vancouver, BC, Canada. HCII 2017 received a total of 4340 submissions, of which 1228 papers were accepted for publication after a careful reviewing process. The 45 papers presented in this volume were organized in topical sections named: developing virtual and augmented environments; interaction techniques in VAMR; VAMR in education and training; virtual worlds and games; user experience in VAMR; and health issues in VR.
Author | : S.K. Ong |
Publisher | : Springer Science & Business Media |
Total Pages | : 393 |
Release | : 2013-04-17 |
Genre | : Technology & Engineering |
ISBN | : 1447138732 |
Written by experts from the world’s leading institutions in the field, this is the only book to cover virtual and augmented reality in manufacturing from a manufacturing perspective, rather than a computer science angle. It details applications of state-of-the-art technologies in real industrial situations.