Projects and Games in the Primary Grades

Projects and Games in the Primary Grades
Author: Milwaukee (Wis ) Board of School Dir
Publisher: Legare Street Press
Total Pages: 0
Release: 2023-07-18
Genre:
ISBN: 9781022790797

Engage and entertain your students with this fun-filled book of projects and games. Designed for primary grade levels, this book offers a variety of educational activities that are both interactive and engaging. These games and projects are perfect for providing creative ways to teach young students about important topics while also cultivating their social and emotional development. This work has been selected by scholars as being culturally important, and is part of the knowledge base of civilization as we know it. This work is in the "public domain in the United States of America, and possibly other nations. Within the United States, you may freely copy and distribute this work, as no entity (individual or corporate) has a copyright on the body of the work. Scholars believe, and we concur, that this work is important enough to be preserved, reproduced, and made generally available to the public. We appreciate your support of the preservation process, and thank you for being an important part of keeping this knowledge alive and relevant.

The Knowledge Gap

The Knowledge Gap
Author: Natalie Wexler
Publisher: Penguin
Total Pages: 354
Release: 2020-08-04
Genre: Education
ISBN: 0735213569

The untold story of the root cause of America's education crisis--and the seemingly endless cycle of multigenerational poverty. It was only after years within the education reform movement that Natalie Wexler stumbled across a hidden explanation for our country's frustrating lack of progress when it comes to providing every child with a quality education. The problem wasn't one of the usual scapegoats: lazy teachers, shoddy facilities, lack of accountability. It was something no one was talking about: the elementary school curriculum's intense focus on decontextualized reading comprehension "skills" at the expense of actual knowledge. In the tradition of Dale Russakoff's The Prize and Dana Goldstein's The Teacher Wars, Wexler brings together history, research, and compelling characters to pull back the curtain on this fundamental flaw in our education system--one that fellow reformers, journalists, and policymakers have long overlooked, and of which the general public, including many parents, remains unaware. But The Knowledge Gap isn't just a story of what schools have gotten so wrong--it also follows innovative educators who are in the process of shedding their deeply ingrained habits, and describes the rewards that have come along: students who are not only excited to learn but are also acquiring the knowledge and vocabulary that will enable them to succeed. If we truly want to fix our education system and unlock the potential of our neediest children, we have no choice but to pay attention.

Projects and Games in the Primary Grades by the Primary Teachers of the Milwaukee Public Schools

Projects and Games in the Primary Grades by the Primary Teachers of the Milwaukee Public Schools
Author: Milwaukee
Publisher:
Total Pages: 178
Release: 2010-09
Genre:
ISBN: 9780857927859

This is a facsimile reprint of the original book by Milwaukee, rebuilt using the latest technology. There are no poor, missing or blurred pages and all photographic images have been professionally restored. At Yokai Publishing we believe that by restoring this title to print it will live on for generations to come.

Gaming SEL

Gaming SEL
Author: Matthew Farber
Publisher: Peter Lang Us
Total Pages: 204
Release: 2021
Genre: Affective education
ISBN: 9781433185953

In an engaging and readable tone, Farber explores key research about games and SEL. Teachers, game designers, and experts from CASEL, the Fred Rogers Center, Greater Good in Education, iThrive Games, Minecraft Education, UNESCO MGIEP, Harvard's EASEL Lab, and more share advice.

Research Anthology on Developments in Gamification and Game-Based Learning

Research Anthology on Developments in Gamification and Game-Based Learning
Author: Management Association, Information Resources
Publisher: IGI Global
Total Pages: 1971
Release: 2021-11-26
Genre: Education
ISBN: 1668437112

Technology has increasingly become utilized in classroom settings in order to allow students to enhance their experiences and understanding. Among such technologies that are being implemented into course work are game-based learning programs. Introducing game-based learning into the classroom can help to improve students’ communication and teamwork skills and build more meaningful connections to the subject matter. While this growing field has numerous benefits for education at all levels, it is important to understand and acknowledge the current best practices of gamification and game-based learning and better learn how they are correctly implemented in all areas of education. The Research Anthology on Developments in Gamification and Game-Based Learning is a comprehensive reference source that considers all aspects of gamification and game-based learning in an educational context including the benefits, difficulties, opportunities, and future directions. Covering a wide range of topics including game concepts, mobile learning, educational games, and learning processes, it is an ideal resource for academicians, researchers, curricula developers, instructional designers, technologists, IT specialists, education professionals, administrators, software designers, students, and stakeholders in all levels of education.

Project Based Learning Made Simple

Project Based Learning Made Simple
Author: April Smith
Publisher: Simon and Schuster
Total Pages: 248
Release: 2018-05-08
Genre: Education
ISBN: 1612438199

100 ready-to-use projects to challenge and inspire your third-, fourth- and fifth-graders! Project Based Learning Made Simple is the fun and engaging way to teach twenty-first-century competencies including problem solving, critical thinking, collaboration, communication and creativity. This straightforward book makes it easier than ever to bring this innovative technique into your classroom with 100 ready-to-use projects in a range of topics, including: Science and STEM • Save the Bees! • Class Aquarium • Mars Colony Math Literacy • Personal Budgeting • Bake Sale • Family Cookbook Language Arts • Candy Bar Marketing • Modernize a Fairy Tale • Movie Adaptation Social Studies • Build a Statue • Establish a Colony • Documenting Immigration