Project Cat Eye
Author | : United States. Air Force. Office of Aerospace Research |
Publisher | : |
Total Pages | : 116 |
Release | : 1962 |
Genre | : Lasers |
ISBN | : |
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Author | : United States. Air Force. Office of Aerospace Research |
Publisher | : |
Total Pages | : 116 |
Release | : 1962 |
Genre | : Lasers |
ISBN | : |
Author | : Cheryl Brickey |
Publisher | : C&T Publishing Inc |
Total Pages | : 132 |
Release | : 2021-06-25 |
Genre | : Crafts & Hobbies |
ISBN | : 1644030853 |
A collection of perfect charm pack projects! Who can resist a perfectly coordinated and fun-filled fabric charm pack? Now make the most of your growing collection with projects designed with the charm pack lover in mind. Sew colorful and bright quilt projects, each using only one charm pack, one extra fabric, and a background fabric. All 18 projects come in two colorway options with easy to follow instructions and illustrations. Finished creations have multiple uses! Projects are perfectly sized for a baby or child, but also make for unique house decor as table toppers, wallhangings, or the perfect gift for friends and loved ones. Plus, you’ll never need another excuse to keep buying those irresistibly fun charm packs! Time to clear out your charm pack stash! 18 vibrant projects that only need one charm pack each Step-by-step instructions are beginner-friendly Versatile quilts are great for a baby or child, but also make for fun table toppers, wallhangings, and more
Author | : Ryan Kingslien |
Publisher | : John Wiley & Sons |
Total Pages | : 322 |
Release | : 2011-02-08 |
Genre | : Computers |
ISBN | : 1118067622 |
Tips and techniques for bringing reality and creativity to your game characters and art As video games evolve, the bar moves ever higher for realism, one of the most challenging artistic frontiers is creating realistic human characters. In ZBrush Studio Projects: Realistic Game Characters, ZBrush expert Ryan Kingslien zeroes in on specific areas of concern for game creation: human body style, faces, skin texturing, clothing, shoes, weaponry, and putting your character into a game environment. Throughout the book Ryan offers tips and insights that provide readers with the depth and breadth they need to bring reality and creativity to their game characters and art. Projects start from the beginning, just as they do in the studio, with the author to guide you step by step through attributes and tools. Projects encompass multiple disciplines to obtain finished, professional results.Although some step by step explanations are given, projects serve more as a guide for readers to complete their own version of the project. Each project comes with support files to validate results Covers one of the most unique challenges for game artists -- sculpting realistic and moveable human characters for a game environment Brings you up to speed on ZBrush, the top digital sculpting tool used to create characters and props in such games as Rock Band and World of Warcraft Covers body style, faces, skin texturing, clothing, shoes, weaponry, and how to put your character into a game environment Provides in-depth techniques and tips for everyone from aspiring digital sculptors to high-level professional ZBrush artists Includes a DVD with supporting files from the projects in the book, as well as videos that illustrate concepts Build the next game-winning action character with ZBrush and this professional guide! Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.
Author | : Kenna Love |
Publisher | : Motorbooks |
Total Pages | : 260 |
Release | : 1998 |
Genre | : Transportation |
ISBN | : 9780760303702 |
Put a veteran mechanic on your bookshelf. From simple 15-minute jobs such as lubing cables and bolting on new air cleaners to more advanced tasks such as cam changes and swapping heads, this how-to guide offers carefully selected projects you can do in a weekend. Color photographs guide you step-by-step through each performance project. Explains why each project should be done and what performance gains you can expect.
Author | : United States. Air Force. Office of Aerospace Research |
Publisher | : |
Total Pages | : 178 |
Release | : 1964 |
Genre | : |
ISBN | : |
Author | : United States. National Aeronautics and Space Administration |
Publisher | : |
Total Pages | : 796 |
Release | : 1962 |
Genre | : Aeronautics |
ISBN | : |
Author | : Steven Heller |
Publisher | : Simon and Schuster |
Total Pages | : 517 |
Release | : 2003-09-01 |
Genre | : Design |
ISBN | : 1581159668 |
This priceless teaching tool features more than 70 proven-effective programs from the country’s leading graphic design schools. Spanning from traditional, “bricks and mortar” approaches to the ever-widening digital frontier of graphic design, these syllabi include detailed introductions, weekly breakdowns, project suggestions, and selected readings, as well as offer valued background material on the history, social responsibility, and cultural impact of design. More than an instructor’s guide, Teaching Graphic Design is a self-contained chronicle of the past, present, and future of the art and the industry.
Author | : Matthew Palmer |
Publisher | : Search Press Limited |
Total Pages | : |
Release | : 2021 |
Genre | : |
ISBN | : 1781266158 |