Programming Windows 95 Unleashed

Programming Windows 95 Unleashed
Author: Peter Belew
Publisher: Sams
Total Pages: 1078
Release: 1995
Genre: Computers
ISBN: 9780672306020

Assists developers in creating applications for Windows 95, including information on designing user interfaces, using multi-media extensions and bitmaps, and building network applications using WinSock, MAPI, TAPI, and Exchange

Programming Windows 98/NT Unleashed

Programming Windows 98/NT Unleashed
Author: Viktor Tóth
Publisher:
Total Pages: 994
Release: 1998
Genre: Computers
ISBN:

The ideal reference for developers creating applications for 32-bit Windows, this authoritative book delivers what every Windows programmer should know about design, code, and implementing cutting-edge Windows applications.1,100 pp.

Delphi 2 Unleashed

Delphi 2 Unleashed
Author: Charles Calvert
Publisher: Sams
Total Pages: 1444
Release: 1996
Genre: Computers
ISBN: 9780672308581

Focusing on all of the components needed for professional application development, topics covered in this comprehensive guide include the Windows 95 environment, variables and types, arrays and structures, visual control libraries, and much more. The CD-ROM includes sample applications and demo software.

Microsoft Windows XP Unleashed

Microsoft Windows XP Unleashed
Author: Paul McFedries
Publisher: Pearson Education
Total Pages: 1136
Release: 2005-09-06
Genre: Computers
ISBN: 0132715066

While what you create using your computer is a unique expression of who you are, how you use your computer probably isn't. Nearly every Windows XP user follows the same Start menu path to launch programs, uses the same standard techniques in programs like Windows Explorer and Outlook Express, and performs the same customizations that don't go much beyond changing the wallpaper. However, there are those of us who qualify as the "post-novice" user, who think that doing things the "official" way is too slow, less efficient and less powerful than there is potential for with Windows XP. Microsoft Windows XP Unleashed will take you beyond the standard-issue default settings and program wizards to shortcuts, new customization techniques, workarounds for common problems, and warnings on how to avoid the pitfalls of Windows XP, including those associated with Service Pack 2. Along the way, you'll learn about all kinds of insider details, undocumented features, powerful tools, and background facts that help put everything about Windows XP into perspective.

Microsoft Windows Vista Unleashed

Microsoft Windows Vista Unleashed
Author: Paul McFedries
Publisher: Sams Publishing
Total Pages: 843
Release: 2008
Genre: Microsoft Windows (Computer file)
ISBN: 9780672330131

Journeys inside Windows Vista to explain how to get the most out of the operating system, discussing its key components and features and discusses installation, multimedia applications, networking, Web integration, Internet Explorer 7, and other essential topics.

Windows 95

Windows 95
Author: James M. Blakely
Publisher:
Total Pages: 896
Release: 1996
Genre: Computers
ISBN: 9780789707444

preparing the reader to pass the Microsoft Certified Professional exam, this is a book/software combination that provides a complete training kit for those studying to pass the MCP Win95 test. The CD-ROM contains dozens of tough case studies. The recommended solution path follows each section and helps the reader learn to apply specific skills to a variety of situations.

Microsoft XNA Game Studio 3.0 Unleashed

Microsoft XNA Game Studio 3.0 Unleashed
Author: Chad Carter
Publisher: Pearson Education
Total Pages: 903
Release: 2009-02-25
Genre: Computers
ISBN: 0768688485

Using XNA Game Studio 3.0, any programmer can master the art of game development and begin selling games to millions of Xbox 360 users worldwide. Now, there’s a practical, comprehensive guide to game development with Microsoft’s powerful new XNA Game Studio 3.0 and the entire XNA Framework. In Microsoft® XNA® Game Studio 3.0 Unleashed, XNA expert Chad Carter covers the entire XNA platform, presents extensive sample code, and explains that code line by line. Carter walks you through the entire process of game development, including installing XNA, creating objects, handling input, managing and extending the content pipeline, optimizing game performance, and creating both 3D and 2D games. Carter presents sophisticated coverage of using XNA’s high level shader language; creating physical effects; and endowing characters with realistic artificial intelligence. A case study section walks through the entire process of planning and coding a game, improving it, and putting on the finishing touches that make it marketable. This edition contains nine new chapters, including all-new sections on creating networked games, programming games for the Zune handheld, and preparing and submitting games to Xbox LIVE, where accepted titles will reach gamers worldwide. Plan your games to deliver solid performance on the platforms you’ve targeted Understand essential XNA Framework concepts, including object creation, cameras, input handling, libraries, game services, and managing and extending the content pipeline Create a 2D game that will run across 3 platforms (Windows, Xbox 360, and Zune) with a single code base Create a Visualizer media player for the Microsoft Zune Use the High Level Shader Language (HLSL) to communicate directly with graphics hardware Bring realistic physics to your game action and realistic artificial intelligence to your characters Create sophisticated 3D effects that use advanced texturing and a particle system Build networked games, including multiplayer demos, turn-based games, and real-time network games Create 4 full games–2D parallax side scroller, 3D shooter, multiplayer turn-based 2D card game, and a multiplayer real-time 3D game Discover best practices for creating Xbox LIVE Community Games Sell your finished game on Xbox LIVE Marketplace CD-ROM includes: All C# examples and source code presented in this book.

Electronic Publishing Unleashed

Electronic Publishing Unleashed
Author: William R. Stanek
Publisher: Sams
Total Pages: 1084
Release: 1995
Genre: Computers
ISBN:

Unleash the power of electronic publishing with this book/CD package that shows publishers how to create, market, sell, and distribute their products digitally (on CD-ROM and on the Internet). Users will learn the techniques through hands-on projects and tips from experts. The CD contains an electronic version of the entire book in hypertext format and an assortment of software.

Windows Presentation Foundation Unleashed

Windows Presentation Foundation Unleashed
Author: Adam Nathan
Publisher: Pearson Education
Total Pages: 809
Release: 2006-12-21
Genre: Computers
ISBN: 0132715627

Printed entirely in color, with helpful figures and syntax coloring to make code samples appear as they do in Visual Studio. Windows Presentation Foundation (WPF) is a key component of the .NET Framework 3.0, giving you the power to create richer and more compelling applications than you dreamed possible. Whether you want to develop traditional user interfaces or integrate 3D graphics, audio/video, animation, dynamic skinning, rich document support, speech recognition, or more, WPF enables you to do so in a seamless, resolution-independent manner. Windows Presentation Foundation Unleashed is the authoritative book that covers it all, in a practical and approachable fashion, authored by .NET guru and Microsoft developer Adam Nathan. · Covers everything you need to know about Extensible Application Markup Language (XAML) · Examines the WPF feature areas in incredible depth: controls, layout, resources, data binding, styling, graphics, animation, and more · Features a chapter on 3D graphics by Daniel Lehenbauer, lead developer responsible for WPF 3D · Delves into non-mainstream topics: speech, audio/video, documents, bitmap effects, and more · Shows how to create popular UI elements, such as features introduced in the 2007 Microsoft Office System: Galleries, ScreenTips, custom control layouts, and more · Demonstrates how to create sophisticated UI mechanisms, such as Visual Studio-like collapsible/dockable panes · Explains how to develop and deploy all types of applications, including navigation-based applications, applications hosted in a Web browser, and applications with great-looking non-rectangular windows · Explains how to create first-class custom controls for WPF · Demonstrates how to create hybrid WPF software that leverages Windows Forms, ActiveX, or other non-WPF technologies · Explains how to exploit new Windows Vista features in WPF applications