Programming Mental Ray
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Author | : Thomas Driemeyer |
Publisher | : |
Total Pages | : 754 |
Release | : 2003 |
Genre | : Computers |
ISBN | : |
This book is the definitive reference manual for mental ray version 2.1 and 3.1. It starts with a brief overview of the features of mental ray and continues with the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. All material is presented in reference form, organized by grammar elements and C function call, rather than by feature set. The book is intended for translator writers, shader writers, and integrators, who are familiar with the C and C++ programming languages. This second, revised edition was extended to cover the new generation of mental ray, version 3.1, throughout the book, and also includes the new mental ray integration manual. The enclosed CD contains a full-featured demo version of the mental ray stand alone and the mental ray library, as well as example shaders with source code and demo scenes, for a variety of computer platforms.
Author | : Thomas Driemeyer |
Publisher | : Springer |
Total Pages | : 0 |
Release | : 2003-06-15 |
Genre | : Computers |
ISBN | : 9783709137130 |
This book is the definitive reference manual for mental ray version 2.1 and 3.1. It starts with a brief overview of the features of mental ray and continues with the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. All material is presented in reference form, organized by grammar elements and C function call, rather than by feature set. The book is intended for translator writers, shader writers, and integrators, who are familiar with the C and C++ programming languages. This second, revised edition was extended to cover the new generation of mental ray, version 3.1, throughout the book, and also includes the new mental ray integration manual. The enclosed CD contains a full-featured demo version of the mental ray stand alone and the mental ray library, as well as example shaders with source code and demo scenes, for a variety of computer platforms.
Author | : Thomas Driemeyer |
Publisher | : |
Total Pages | : 488 |
Release | : 2000 |
Genre | : Computers |
ISBN | : |
This book is the definitive reference manual for mental ray version 2.0 and 2.1. It starts with a brief overview over the features of mental ray and continues with the specifications of the mental ray scene description language and the mental ray shader interface. All material is presented in reference form, organized by grammar elements and C function call, rather than by feature set. It is for translator writers and shader writers who are familiar with the C and C++ programming languages.
Author | : Andy Kopra |
Publisher | : Springer Science & Business Media |
Total Pages | : 628 |
Release | : 2009-04-05 |
Genre | : Computers |
ISBN | : 3211489657 |
An increasing number of artists and programmers in visual effects and broadcast production now use mental ray, a high performance rendering engine for generating photorealistic images. This book details the aesthetics of rendering with mental ray. It describes the varieties of shader programming from the point of view of increasing perceptual complexity: from color to the output of the final image. It includes many example shaders, including the simplest shader possible in each category that can serve as a starting point for further customization.
Author | : Thomas Driemeyer |
Publisher | : Springer |
Total Pages | : 0 |
Release | : 2005-11-18 |
Genre | : Computers |
ISBN | : 9783211228753 |
Written by the mental ray software project leader, this book gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects and tips and tricks for professional users. A comprehensive definiton of mental ray’s scene description language and the standard shader libraries are included as the basis for all examples. The third, completely revised edition covers the latest version of the new generation of mental ray, version 3.4.
Author | : Andy Kopra |
Publisher | : Springer |
Total Pages | : 635 |
Release | : 2008-08-05 |
Genre | : Computers |
ISBN | : 9783211489642 |
An increasing number of artists and programmers in visual effects and broadcast production now use mental ray, a high performance rendering engine for generating photorealistic images. This book details the aesthetics of rendering with mental ray. It describes the varieties of shader programming from the point of view of increasing perceptual complexity: from color to the output of the final image. It includes many example shaders, including the simplest shader possible in each category that can serve as a starting point for further customization.
Author | : Thomas Driemeyer |
Publisher | : Springer Science & Business Media |
Total Pages | : 504 |
Release | : 2013-04-17 |
Genre | : Computers |
ISBN | : 3709136970 |
Written by the mental ray software project leader, this book gives a general introduction into rendering with mental ray(R), as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental rays scene description language and the standard shader libraries is included and used as the basis for all examples.
Author | : Thomas Driemeyer |
Publisher | : Springer Science & Business Media |
Total Pages | : 536 |
Release | : 2000 |
Genre | : Computers |
ISBN | : |
Mental Ray is a professional 3D rendering software, which produces physically correct simulation of the behavior of light with full programmability for the creation of virtually any imaginable image. This book is a general introduction to rendering with Mental Ray. Beginners will learn about the rendering techniques supported by Mental Ray, and advanced users will learn how to achieve special effects with Mental Ray, while maintaining maximum performance. The comprehensive coverage explains everything from scene construction, light and shadow, motion blur and contours to quality and performance tuning and troubleshooting.
Author | : George Omura |
Publisher | : John Wiley & Sons |
Total Pages | : 962 |
Release | : 2006-10-02 |
Genre | : Computers |
ISBN | : 0470112700 |
Turn Your Ideas Into High-Impact 3D Models and Animations Transform flat drawings and concepts into impressive 3D visualizations that will amaze your clients with the comprehensive instruction you'll find in Mastering Autodesk VIZ 2007. Written by VIZ experts, this book shows you how to get the most out of the latest version of Autodesk's powerful 3D design, modeling, and animation tool with an in-depth, tutorial-based approach grounded in real-world examples. This new edition has been fully updated and revised to cover all of Autodesk VIZ 2007's new features--asset tracking, revamped Xrefs, an updated interface, and the improved rendering and editing tools--and it's packed with professional techniques you can apply immediately to your own work for striking results. Whether you're new to VIZ or simply want to master the latest features, this book offers the clear explanations and step-by-step instructions you need to create, animate, and render realistic architectural visualizations with VIZ 2007. Coverage includes: * Creating complex shapes with surface modeling tools * Using, organizing, and editing objects and meshes * Efficiently managing design data * Adding natural lighting effects * Staging a virtual walk-through of your room designs for clients * Applying radiosity to create lifelike views * Employing mental ray to achieve high-res rendering * Using AutoCAD and Photoshop(r) with VIZ * Exporting content to the Web Featured on the CD You'll find a trial version of VIZ 2007 plus project files for all of the book's exercises. Master VIZ 2007's great new features, including asset tracking, scene states, new modeling and texturing enhancements, batch rendering, and improved interoperability with other Autodesk products. Create 3D models quickly and intuitively using the new edit poly tools and Sweep modifier. Work effectively with lights, materials, and cameras. Animate your models and create interactive views. George Omura was cited as favorite CAD author by members of the Autodesk User Group International (AUGI) in AUGIWorld magazine's "Best of Everything CAD" issue, November/December 2003. www.sybex.com
Author | : Boaz Livny |
Publisher | : John Wiley & Sons |
Total Pages | : 849 |
Release | : 2008-02-11 |
Genre | : Computers |
ISBN | : 0470262974 |
Turn 3D models into film-worthy digital animations by mastering mental ray rendering once and for all. This must-have guide is the only book on the market to focus exclusively on mental ray in Maya, 3ds Max, and XSI, and it's packed with techniques and insights you can't get anywhere else. Best of all, the book's advanced rendering concepts apply to other rendering software as well, including V-Ray, Brazil, Maxwell and RenderMan. Discover advanced lighting, camera, and workflow techniques that usually take professionals years to figure out.