Programming with C++20

Programming with C++20
Author: Andreas Fertig
Publisher: Fertig Publications
Total Pages: 334
Release: 2021-11-26
Genre: Computers
ISBN: 3949323015

Programming with C++20 teaches programmers with C++ experience the new features of C++20 and how to apply them. It does so by assuming C++11 knowledge. Elements of the standards between C++11 and C++20 will be briefly introduced, if necessary. However, the focus is on teaching the features of C++20. You will start with learning about the so-called big four Concepts, Coroutines, std::ranges, and modules. The big four a followed by smaller yet not less important features. You will learn about std::format, the new way to format a string in C++. In chapter 6, you will learn about a new operator, the so-called spaceship operator, which makes you write less code. You then will look at various improvements of the language, ensuring more consistency and reducing surprises. You will learn how lambdas improved in C++20 and what new elements you can now pass as non-type template parameters. Your next stop is the improvements to the STL. Of course, you will not end this book without learning about what happened in the constexpr-world.

Structure and Interpretation of Computer Programs

Structure and Interpretation of Computer Programs
Author: Harold Abelson
Publisher: MIT Press
Total Pages: 642
Release: 2022-05-03
Genre: Computers
ISBN: 0262367629

A new version of the classic and widely used text adapted for the JavaScript programming language. Since the publication of its first edition in 1984 and its second edition in 1996, Structure and Interpretation of Computer Programs (SICP) has influenced computer science curricula around the world. Widely adopted as a textbook, the book has its origins in a popular entry-level computer science course taught by Harold Abelson and Gerald Jay Sussman at MIT. SICP introduces the reader to central ideas of computation by establishing a series of mental models for computation. Earlier editions used the programming language Scheme in their program examples. This new version of the second edition has been adapted for JavaScript. The first three chapters of SICP cover programming concepts that are common to all modern high-level programming languages. Chapters four and five, which used Scheme to formulate language processors for Scheme, required significant revision. Chapter four offers new material, in particular an introduction to the notion of program parsing. The evaluator and compiler in chapter five introduce a subtle stack discipline to support return statements (a prominent feature of statement-oriented languages) without sacrificing tail recursion. The JavaScript programs included in the book run in any implementation of the language that complies with the ECMAScript 2020 specification, using the JavaScript package sicp provided by the MIT Press website.

Beginning SQL Server 2000 Programming

Beginning SQL Server 2000 Programming
Author: Robin Dewson
Publisher: Apress
Total Pages: 790
Release: 2008-01-01
Genre: Computers
ISBN: 143020804X

* Provides excellent tutelage for novice database programmers or those migrating from desktop solutions such as Access, who are interested in developing solutions with SQL Server * Shows how to create and delete databases, tables, relationships, and indexes with the interactive tolls of SQL Server, and through the Transact-SQL language * Takes readers through how to build a sample database and shows how to design with solutions in mind

Beginning Programming

Beginning Programming
Author: Matt Telles
Publisher: Penguin
Total Pages: 450
Release: 2014-08-05
Genre: Computers
ISBN: 1615645470

Idiot's Guides: Beginning Programming takes the fear out of learning programming by teaching readers the basics with Python, an open-source (free) environment which is considered one of the easiest languages to learn. Readers will learn not only the "how" of programming in Python, but the "why," so they understand how the code really works and how it relates to other programming languages. Included are simple coding projects that reinforce lessons.

Programming in COBOL

Programming in COBOL
Author: J. M. Triance
Publisher: Manchester University Press
Total Pages: 116
Release: 1974
Genre: Computers
ISBN: 9780719005923

Python Programming and Numerical Methods

Python Programming and Numerical Methods
Author: Qingkai Kong
Publisher: Academic Press
Total Pages: 482
Release: 2020-11-27
Genre: Technology & Engineering
ISBN: 0128195509

Python Programming and Numerical Methods: A Guide for Engineers and Scientists introduces programming tools and numerical methods to engineering and science students, with the goal of helping the students to develop good computational problem-solving techniques through the use of numerical methods and the Python programming language. Part One introduces fundamental programming concepts, using simple examples to put new concepts quickly into practice. Part Two covers the fundamentals of algorithms and numerical analysis at a level that allows students to quickly apply results in practical settings. - Includes tips, warnings and "try this" features within each chapter to help the reader develop good programming practice - Summaries at the end of each chapter allow for quick access to important information - Includes code in Jupyter notebook format that can be directly run online

HT THINK LIKE A COMPUTER SCIEN

HT THINK LIKE A COMPUTER SCIEN
Author: Jeffrey Elkner
Publisher: Samurai Media Limited
Total Pages: 306
Release: 2016-10-04
Genre: Computers
ISBN: 9789888406784

The goal of this book is to teach you to think like a computer scientist. This way of thinking combines some of the best features of mathematics, engineering, and natural science. Like mathematicians, computer scientists use formal languages to denote ideas (specifically computations). Like engineers, they design things, assembling components into systems and evaluating tradeoffs among alternatives. Like scientists, they observe the behavior of complex systems, form hypotheses, and test predictions. The single most important skill for a computer scientist is problem solving. Problem solving means the ability to formulate problems, think creatively about solutions, and express a solution clearly and accurately. As it turns out, the process of learning to program is an excellent opportunity to practice problem-solving skills. That's why this chapter is called, The way of the program. On one level, you will be learning to program, a useful skill by itself. On another level, you will use programming as a means to an end. As we go along, that end will become clearer.

All of Programming

All of Programming
Author: Andrew Hilton
Publisher: Bracy and Hilton
Total Pages: 765
Release: 2019-07-02
Genre: Computers
ISBN: 0996718214

All of Programming provides a platform for instructors to design courses which properly place their focus on the core fundamentals of programming, or to let a motivated student learn these skills independently. A student who masters the material in this book will not just be a competent C programmer, but also a competent programmer. We teach students how to solve programming problems with a 7-step approach centered on thinking about how to develop an algorithm. We also teach students to deeply understand how the code works by teaching students how to execute the code by hand. This is Edition 1 (the second edition, as C programmers count from 0). It fixes a variety of formatting issues that arose from epub conversion, most notably practice exercises are now available in flowing text mode.