Programming For Software Sharing
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Author | : D.T. Muxworthy |
Publisher | : Springer Science & Business Media |
Total Pages | : 280 |
Release | : 2012-12-06 |
Genre | : Computers |
ISBN | : 9400971451 |
Most computer users are familiar with the problems of sharing software with others, and the transfer of programs from one computing environment to another. Software represents an ever-increasing proportion of the cost of computing and these costs tend to nullify all the economic advantages flowing from the wider availability of cheap hardware. Years ago it was hoped that the widespread use of high-level programming languages would help in alleviating the problems of software production, by increasing productivity and by making it simpler for users with similar problems to be able to use the same programs, possibly on different types of machines. It is a common experience that in practice this simple optimism has proved to be unfounded. It was these considerations which led us in 1979 to organize a two-week course on "Programming for Software Sharing" at the European Community Joint Research Centre, Ispra Establishment (Italy), forming part of the regular series of "Ispra Courses". With prominent invited lecturers, local contributions and through discussion sessions we examined with an audience from many countries the problems involved in the sharing and transfer of software, as well as suggesting ways of overcoming them. In our local environment we are faced daily with three problems both from engagements in software exchange in the scientific-technical field on a Europe-wide or world-wide basis, and from work with programming techniques and contributions to the international standardization process.
Author | : John K. Ousterhout |
Publisher | : |
Total Pages | : 0 |
Release | : 2021 |
Genre | : Computer programs |
ISBN | : 9781732102217 |
"This book addresses the topic of software design: how to decompose complex software systems into modules (such as classes and methods) that can be implemented relatively independently. The book first introduces the fundamental problem in software design, which is managing complexity. It then discusses philosophical issues about how to approach the software design process and it presents a collection of design principles to apply during software design. The book also introduces a set of red flags that identify design problems. You can apply the ideas in this book to minimize the complexity of large software systems, so that you can write software more quickly and cheaply."--Amazon.
Author | : Titus Winters |
Publisher | : O'Reilly Media |
Total Pages | : 602 |
Release | : 2020-02-28 |
Genre | : Computers |
ISBN | : 1492082767 |
Today, software engineers need to know not only how to program effectively but also how to develop proper engineering practices to make their codebase sustainable and healthy. This book emphasizes this difference between programming and software engineering. How can software engineers manage a living codebase that evolves and responds to changing requirements and demands over the length of its life? Based on their experience at Google, software engineers Titus Winters and Hyrum Wright, along with technical writer Tom Manshreck, present a candid and insightful look at how some of the world’s leading practitioners construct and maintain software. This book covers Google’s unique engineering culture, processes, and tools and how these aspects contribute to the effectiveness of an engineering organization. You’ll explore three fundamental principles that software organizations should keep in mind when designing, architecting, writing, and maintaining code: How time affects the sustainability of software and how to make your code resilient over time How scale affects the viability of software practices within an engineering organization What trade-offs a typical engineer needs to make when evaluating design and development decisions
Author | : Max Kanat-Alexander |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 85 |
Release | : 2012-03-23 |
Genre | : Computers |
ISBN | : 1449334695 |
Good software design is simple and easy to understand. Unfortunately, the average computer program today is so complex that no one could possibly comprehend how all the code works. This concise guide helps you understand the fundamentals of good design through scientific laws—principles you can apply to any programming language or project from here to eternity. Whether you’re a junior programmer, senior software engineer, or non-technical manager, you’ll learn how to create a sound plan for your software project, and make better decisions about the pattern and structure of your system. Discover why good software design has become the missing science Understand the ultimate purpose of software and the goals of good design Determine the value of your design now and in the future Examine real-world examples that demonstrate how a system changes over time Create designs that allow for the most change in the environment with the least change in the software Make easier changes in the future by keeping your code simpler now Gain better knowledge of your software’s behavior with more accurate tests
Author | : John Z. Sonmez |
Publisher | : Simple Programmer, LLC |
Total Pages | : 796 |
Release | : 2017 |
Genre | : Computer programming |
ISBN | : 9780999081419 |
"Early in his software developer career, John Sonmez discovered that technical knowledge alone isn't enough to break through to the next income level - developers need "soft skills" like the ability to learn new technologies just in time, communicate clearly with management and consulting clients, negotiate a fair hourly rate, and unite teammates and coworkers in working toward a common goal. Today John helps more than 1.4 million programmers every year to increase their income by developing this unique blend of skills. Who Should Read This Book? Entry-Level Developers - This book will show you how to ensure you have the technical skills your future boss is looking for, create a resume that leaps off a hiring manager's desk, and escape the "no work experience" trap. Mid-Career Developers - You'll see how to find and fill in gaps in your technical knowledge, position yourself as the one team member your boss can't live without, and turn those dreaded annual reviews into chance to make an iron-clad case for your salary bump. Senior Developers - This book will show you how to become a specialist who can command above-market wages, how building a name for yourself can make opportunities come to you, and how to decide whether consulting or entrepreneurship are paths you should pursue. Brand New Developers - In this book you'll discover what it's like to be a professional software developer, how to go from "I know some code" to possessing the skills to work on a development team, how to speed along your learning by avoiding common beginner traps, and how to decide whether you should invest in a programming degree or 'bootcamp.'"--
Author | : Avram Joel Spolsky |
Publisher | : Apress |
Total Pages | : 152 |
Release | : 2008-01-01 |
Genre | : Computers |
ISBN | : 1430208570 |
Most programmers' fear of user interface (UI) programming comes from their fear of doing UI design. They think that UI design is like graphic design—the mysterious process by which creative, latte-drinking, all-black-wearing people produce cool-looking, artistic pieces. Most programmers see themselves as analytic, logical thinkers instead—strong at reasoning, weak on artistic judgment, and incapable of doing UI design. In this brilliantly readable book, author Joel Spolsky proposes simple, logical rules that can be applied without any artistic talent to improve any user interface, from traditional GUI applications to websites to consumer electronics. Spolsky's primary axiom, the importance of bringing the program model in line with the user model, is both rational and simple. In a fun and entertaining way, Spolky makes user interface design easy for programmers to grasp. After reading User Interface Design for Programmers, you'll know how to design interfaces with the user in mind. You'll learn the important principles that underlie all good UI design, and you'll learn how to perform usability testing that works.
Author | : United States. National Bureau of Standards |
Publisher | : |
Total Pages | : 612 |
Release | : 1978 |
Genre | : Government publications |
ISBN | : |
Author | : Michael J. Voss |
Publisher | : Springer |
Total Pages | : 280 |
Release | : 2007-03-05 |
Genre | : Computers |
ISBN | : 3540450092 |
The refereed proceedings of the International Workshop on OpenMP Applications and Tools, WOMPAT 2003, held in Toronto, Canada in June 2003. The 20 revised full papers presented were carefully reviewed and selected for inclusion in the book. The papers are organized in sections on tools and tool technology, OpenMP implementations, OpenMP experience, and OpenMP on clusters.
Author | : United States. Congress |
Publisher | : |
Total Pages | : 1460 |
Release | : 2009 |
Genre | : Law |
ISBN | : |
Author | : Helen Donelan |
Publisher | : Routledge |
Total Pages | : 292 |
Release | : 2012-07-26 |
Genre | : Computers |
ISBN | : 1136616055 |
Communication and collaboration via the Internet has risen to great prominence in recent years, especially with the rise of social networking, Web 2.0 and virtual worlds. Many interesting and worthwhile studies have been conducted on the technology involved and the way it is used and shaped by its user communities. From some of the more popular coverage of these interactions, it might be thought that these are new phenomena. However, they draw on a rich heritage of technologies and interactions. Online communication and collaboration presents a very timely set of articles that cover a range of different perspectives upon these themes, both classic and contemporary. It is unusually broad in the range of technologies it considers - many books on these topics cover only a few forms of collaboration technology - and in considering well-established technologies as well as recent ones. It blends academic and popular articles to combine scholarly rigour with readability. The book is divided into eight sections, covering the foundations of online communication and collaboration, together with current collaboration technologies such as wikis, instant messaging, virtual worlds and social network sites. These modern communication tools are considered in terms of their interactions but also looking back at lessons to be learnt from their technological 'ancestors'. The book also contains an extended case study of online collaboration, taking open-source software as its example. Online communication and collaboration will be of relevance in a wide range of higher education courses in fields related to soft computing, information systems, cultural and media studies, and communications theory.