Design Concepts in Programming Languages

Design Concepts in Programming Languages
Author: Franklyn Turbak
Publisher: MIT Press
Total Pages: 1347
Release: 2008-07-18
Genre: Computers
ISBN: 0262303159

Key ideas in programming language design and implementation explained using a simple and concise framework; a comprehensive introduction suitable for use as a textbook or a reference for researchers. Hundreds of programming languages are in use today—scripting languages for Internet commerce, user interface programming tools, spreadsheet macros, page format specification languages, and many others. Designing a programming language is a metaprogramming activity that bears certain similarities to programming in a regular language, with clarity and simplicity even more important than in ordinary programming. This comprehensive text uses a simple and concise framework to teach key ideas in programming language design and implementation. The book's unique approach is based on a family of syntactically simple pedagogical languages that allow students to explore programming language concepts systematically. It takes as premise and starting point the idea that when language behaviors become incredibly complex, the description of the behaviors must be incredibly simple. The book presents a set of tools (a mathematical metalanguage, abstract syntax, operational and denotational semantics) and uses it to explore a comprehensive set of programming language design dimensions, including dynamic semantics (naming, state, control, data), static semantics (types, type reconstruction, polymporphism, effects), and pragmatics (compilation, garbage collection). The many examples and exercises offer students opportunities to apply the foundational ideas explained in the text. Specialized topics and code that implements many of the algorithms and compilation methods in the book can be found on the book's Web site, along with such additional material as a section on concurrency and proofs of the theorems in the text. The book is suitable as a text for an introductory graduate or advanced undergraduate programming languages course; it can also serve as a reference for researchers and practitioners.

Concepts in Programming Languages

Concepts in Programming Languages
Author: John C. Mitchell
Publisher: Cambridge University Press
Total Pages: 546
Release: 2003
Genre: Computers
ISBN: 9780521780988

A comprehensive undergraduate textbook covering both theory and practical design issues, with an emphasis on object-oriented languages.

Java Programming

Java Programming
Author: Gary B. Shelly
Publisher:
Total Pages: 460
Release: 2001
Genre: Computers
ISBN: 9780789560995

Part of the highly successful Shelly Cashman Series, this text provides introductory coverage of Java Programming. Emphasizes important object-oriented programming concepts, and uses real-world examples throughout.

Programming Concepts and Methods

Programming Concepts and Methods
Author: M. Broy
Publisher: North Holland
Total Pages: 600
Release: 1990
Genre: Computers
ISBN:

The papers presented in this book were originally presented at a conference organized jointly by IFIP working groups 2.2 and 2.3. The titles of the groups are Formal Description of Programming Concepts and Programming Methodology respectively. There is no formal division between these two areas. The papers here which relate to fundamental notions and notations reflect current issues in formal (semantic) description. Programming methods use such description languages but are also concerned with methods of developing implementations which can be shown to satisfy their specifications. Members of both working groups have an interest in mechanical support for the task of proving theorems and the book includes several papers relating to such systems or their underlying logical frameworks.

Concepts of Object-oriented Programming

Concepts of Object-oriented Programming
Author: David N. Smith
Publisher: McGraw-Hill Companies
Total Pages: 214
Release: 1991
Genre: Computers
ISBN:

There are many books on object-oriented programming for the professional programmer or designer who wants an in-depth knowledge. This is the first book for people that simply want to know what it is all about. It opens with a description of the differences between the procedural and object-oriented programming approaches. Then presents the basic concepts of object-oriented programming.

Java Methods

Java Methods
Author: Maria Litvin
Publisher:
Total Pages: 0
Release: 2010-12-15
Genre: Electronic data processing
ISBN: 9780982477571

Learning C# by Programming Games

Learning C# by Programming Games
Author: Wouter van Toll
Publisher: Springer Nature
Total Pages: 512
Release: 2019-11-21
Genre: Computers
ISBN: 3662592525

Developing computer games is a perfect way to learn how to program in modern programming languages. This book teaches how to program in C# through the creation of computer games – and without requiring any previous programming experience. Contrary to most programming books, van Toll, Egges, and Fokker do not organize the presentation according to programming language constructs, but instead use the structure and elements of computer games as a framework. For instance, there are chapters on dealing with player input, game objects, game worlds, game states, levels, animation, physics, and intelligence. The reader will be guided through the development of four games showing the various aspects of game development. Starting with a simple shooting game, the authors move on to puzzle games consisting of multiple levels, and conclude the book by developing a full-fledged platform game with animation, game physics, and intelligent enemies. They show a number of commonly used techniques in games, such as drawing layers of sprites, rotating, scaling and animating sprites, dealing with physics, handling interaction between game objects, and creating pleasing visual effects. At the same time, they provide a thorough introduction to C# and object-oriented programming, introducing step by step important programming concepts such as loops, methods, classes, collections, and exception handling. This second edition includes a few notable updates. First of all, the book and all example programs are now based on the library MonoGame 3.6, instead of the obsolete XNA Game Studio. Second, instead of explaining how the example programs work, the text now invites readers to write these programs themselves, with clearly marked reference points throughout the text. Third, the book now makes a clearer distinction between general (C#) programming concepts and concepts that are specific to game development. Fourth, the most important programming concepts are now summarized in convenient “Quick Reference” boxes, which replace the syntax diagrams of the first edition. Finally, the updated exercises are now grouped per chapter and can be found at the end of each chapter, allowing readers to test their knowledge more directly. The book is also designed to be used as a basis for a game-oriented programming course. Supplementary materials for organizing such a course are available on an accompanying web site, which also includes all example programs, game sprites, sounds, and the solutions to all exercises.

Programming Methodology

Programming Methodology
Author: C.E. Hackl
Publisher: Springer Verlag
Total Pages: 501
Release: 1975-03-11
Genre: Computers
ISBN: 9783540071310

With contributions by numerous experts

Programming Concepts and Methods PROCOMET ’98

Programming Concepts and Methods PROCOMET ’98
Author: David Gries
Publisher: Springer
Total Pages: 488
Release: 2013-04-17
Genre: Computers
ISBN: 0387353585

This book constitutes the Proceedings of the IFIP Working Conference PRO COMET'98, held 8-12 June 1998 at Shelter Island, N.Y. The conference is organized by the t'wo IFIP TC 2 Working Groups 2.2 Formal Description of Programming Concepts and 2.3 Programming Methodology. WG2.2 and WG2.3 have been organizing these conferences every four years for over twenty years. The aim of such Working Conferences organized by IFIP Working Groups is to bring together leading scientists in a given area of computer science. Participation is by invitation only. As a result, these conferences distinguish themselves from other meetings by extensive and competent technical discus sions. PROCOMET stands for Programming Concepts and Methods, indicating that the area of discussion for the conference is the formal description of pro gramming concepts and methods, their tool support, and their applications. At PROCOMET working conferences, papers are presented from this whole area, reflecting the interest of the individuals in WG2.2 and WG2.3.