Swift Game Programming for Absolute Beginners

Swift Game Programming for Absolute Beginners
Author: Arjan Egges
Publisher: Apress
Total Pages: 353
Release: 2015-08-03
Genre: Computers
ISBN: 1484206509

"Concepts of game programming are explained well, and no prior knowledge of Swift language programming is required. ... The images and audio provided are professional and clean." William Fahle, Computing Review, May 31, 2016 Swift Game Programming for Absolute Beginners teaches Apple’s Swift language in the context of four, fun and colorful games. Learn the Swift 2.0 language, and learn to create game apps for iOS at the same time – a double win! The four games you’ll develop while reading this book are: Painter Tut’s Tomb Penguin Pairs Tick Tick These four games are casual, arcade-style games representing the aim-and-shoot, casual, puzzle, and platform styles of game play. Professionally developed game assets form part of the book download. You’ll get professionally drawn sprites and imagery that’ll have you proud to show your learning to friends and family. The approach in Swift Game Programming for Absolute Beginners follows the structure of a game rather than the syntax of a language. You’ll learn to create game worlds, manage game objects and game states, define levels for players to pass through, implement animations based upon realistic physics, and much more. Along the way you’ll learn the language, but always in the context of fun and games. Swift is Apple’s new programming language introduced in 2014 to replace Objective-C as the main programming language for iOS devices and Mac OS X. Swift is a must learn language for anyone targeting Apple devices, and Swift Game Programming for Absolute Beginners provides the most fun you’ll ever have in stepping over the threshold toward eventual mastery of the language.

Modeling, Programming and Simulations Using LabVIEWTM Software

Modeling, Programming and Simulations Using LabVIEWTM Software
Author: Riccardo de Asmundis
Publisher: BoD – Books on Demand
Total Pages: 322
Release: 2011-01-21
Genre: Computers
ISBN: 953307521X

Born originally as a software for instrumentation control, LabVIEW became quickly a very powerful programming language, having some peculiar characteristics which made it unique: the simplicity in creating very effective Users Interfaces and the G programming mode. While the former allows designing very professional controls panels and whole Applications, completed with features for distributing and installing them, the latter represents an innovative and enthusiastic way of programming: the Graphical representation of the code. The surprising aspect is that such a way of conceiving algorithms is absolutely similar to the SADT method (Structured Analysis and Design Technique) introduced by Douglas T. Ross and SofTech, Inc. (USA) in 1969 from an original idea of MIT, and extensively used by US Air Force for their projects. LabVIEW practically allows programming by implementing straightly the equivalent of an SADT "actigram". Beside this academical aspect, LabVIEW can be used in a variety of forms, creating projects that can spread over an enormous field of applications: from control and monitor software to data treatment and archiving; from modeling to instruments controls; from real time programming to advanced analysis tools with very powerful mathematical algorithms ready to use; from full integration with native hardware (by National Instruments) to an easy implementation of drivers for third party hardware. In this book a collection of different applications which cover a wide range of possibilities is presented. We go from simple or distributed control software to modeling done in LabVIEW; from very specific applications to usage in the educational environment.

Programming ASP.NET AJAX

Programming ASP.NET AJAX
Author: Christian Wenz
Publisher: "O'Reilly Media, Inc."
Total Pages: 476
Release: 2007-09-18
Genre: Computers
ISBN: 0596551592

Delivering rich, Web 2.0-style experiences has never been easier. This book gives you a complete hands-on introduction to Microsoft ASP.NET AJAX 1.0, the new framework that offers many of the same benefits for Ajax development that ASP.NET provides for server-side development. With Programming ASP.NET AJAX, you'll learn how to create professional, dynamic web pages with Ajax in no time. Loaded with code and examples that demonstrate key aspects of the framework, this book is ideal not only for ASP.NET developers who want to take their applications a step further with Ajax, but for any web developers interested in ASP.NET AJAX, no matter what technology they use currently. That includes JavaScript programmers who would like to avoid the headaches of writing cross-browser code. Programming ASP.NET AJAX offers you: A high-level overview of the ASP.NET AJAX framework Functional code that you can cut and paste for use in your own applications The essentials of JavaScript and Ajax to help you understand individual technologies used by the framework An organization that reflects the framework's packages, including Extensions, Control Toolkit, the Futures CTP, and the AJAX Library Sidebars throughout the book that identify and propose solutions to potential security breaches Ways to use the standards-based AJAX Library with other platforms, such as PHP A complete chapter on the UpdatePanel control for making individual parts of a web page independently updateable -- one of the framework's most important elements Released previously as Programming Atlas to cover the beta version of the Microsoft framework, this edition is fully up-to-date and expanded for the official 1.0 release of ASP.NET AJAX. Written by Christian Wenz -- Microsoft MVP for ASP/ASP.NET and AJAX Control Toolkit Contributor -- Programming ASP.NET AJAX contains many hard-to-find details, along with a few unofficial ways to accomplish things.

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0

Game and Graphics Programming for iOS and Android with OpenGL ES 2.0
Author: Romain Marucchi-Foino
Publisher: John Wiley & Sons
Total Pages: 329
Release: 2012-01-30
Genre: Computers
ISBN: 1119975913

Develop graphically sophisticated apps and games today! The smart phone app market is progressively growing, and there is new market gap to fill that requires more graphically sophisticated applications and games. Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 quickly gets you up to speed on understanding how powerful OpenGL ES 2.0 technology is in creating apps and games for amusement and effectiveness. Leading you through the development of a real-world mobile app with live code, this text lets you work with all the best features and tools that Open GL ES 2.0 has to offer. Provides a project template for iOS and Android platforms Delves into OpenGL features including drawing canvas, geometry, lighting effects, character animation, and more Offers explanation of full-function 2D and 3D graphics on embedded systems Addresses the principal technology for hardware-accelerated graphical rendering Game and Graphics Programming for iOS and Android with OpenGL ES 2.0 offers important, need-to-know information if you're interested in striking a perfect balance between aesthetics and functionality in apps.

InfoWorld

InfoWorld
Author:
Publisher:
Total Pages: 116
Release: 1995-07-31
Genre:
ISBN:

InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.

Shared Memory Parallel Programming with Open MP

Shared Memory Parallel Programming with Open MP
Author: Barbara M. Chapman
Publisher: Springer
Total Pages: 157
Release: 2005-01-25
Genre: Computers
ISBN: 3540318321

This book contains the Proceedings of the 5th Workshop on OpenMP Appli- tionsandTools(WOMPAT2004),whichtookplaceattheUniversityofHouston, Houston, Texas on May 17 and 18, 2004. Previous workshops in this series took place in Toronto, Canada, Fairbanks, Alaska, Purdue, Indiana, and San Diego, California.Thepurposeoftheworkshopwastobringtogetherusersanddevel- ers of the OpenMP API for shared memory parallel programming to disseminate their ideas and experiences and discuss the latest developments in OpenMP and its application. To support this aim, the program comprised a mixture of invited talks from research and industry, experience reports, and submitted papers, the last of which are presented in this volume. A tutorial introduction to OpenMP was held at the same location on May 18 by Ruud van der Pas from Sun Microsystems. Further, a two-day lab session called OMPlab was held immediately following the workshop and the tutorial on May 19 and 20, and was attended by both novice and advanced users. Many of the hardware vendors and several researchers gave in-depth tutorials on their softwareandmadetheirsystemsavailabletobothnoviceandadvancedattendees during OMPlab. Contributors to the WOMPAT 2004 OMPlab included IBM, Intel, Sun, the University of Tennessee, NASA, the University of Greenwich, Cornell University, the University of Oregon and the University of Houston. TheOpenMPAPIisawidelyacceptedstandardforhigh-levelsharedmemory parallel programming that was put forth by a consortium of vendors in 1997.

Annual Review in Automatic Programming

Annual Review in Automatic Programming
Author: Richard Goodman
Publisher: Elsevier
Total Pages: 403
Release: 2016-07-29
Genre: Computers
ISBN: 1483222829

Annual Review in Automatic Programming, Volume 2 is a collection of papers that discusses the controversy about the suitability of COBOL as a common business oriented language, and the development of different common languages for scientific computation. A couple of papers describes the use of the Genie system in numerical calculation and analyzes Mercury autocode in terms of a phrase structure language, such as in the source language, target language, the order structure of ATLAS, and the meta-syntactical language of the assembly program. Other papers explain interference or an "intermediate return" using ALGOL, the National-Elliot 803 Computer, and the MADCAP II. MADCAP II is A version of the automatic programming compiler for MANIAC II. One paper discusses the APT which serves as a common computer language for computational problems. Another paper explains SAKO which can bypass machine language almost entirely in the field of numerical and logical problems, particularly in programs using XYZ and ZAM II. A report of the Working Committee of the British Computer Society Discussion Group No. 5 concludes that COBOL is unnecessarily complex due to its close machine orientation. Computer engineers, computer instructors, programmers, and students of computer science will find the collection highly valuable.

Software Engineering

Software Engineering
Author: Richard W. Selby
Publisher: John Wiley & Sons
Total Pages: 835
Release: 2007-06-04
Genre: Computers
ISBN: 047014873X

This is the most authoritative archive of Barry Boehm's contributions to software engineering. Featuring 42 reprinted articles, along with an introduction and chapter summaries to provide context, it serves as a "how-to" reference manual for software engineering best practices. It provides convenient access to Boehm's landmark work on product development and management processes. The book concludes with an insightful look to the future by Dr. Boehm.

InfoWorld

InfoWorld
Author:
Publisher:
Total Pages: 116
Release: 1995-07-31
Genre:
ISBN:

InfoWorld is targeted to Senior IT professionals. Content is segmented into Channels and Topic Centers. InfoWorld also celebrates people, companies, and projects.