Professor Munakata's British Museum Adventure

Professor Munakata's British Museum Adventure
Author: Yukinobu Hoshino
Publisher: British museum Press
Total Pages: 0
Release: 2011
Genre: Comic books, strips, etc
ISBN: 9780714124650

Professor Munakata Tadakusu has dedicated his life to unravelling the mysteries of Japan's past and he is invited to deliver a lecture at the British Museum in London on mythology and folklore. But when the Stonehenge megaliths suddenly disappear during the Professor's visit, he has to immerse himself in the history and deep-seated rivalries of Europe in order to foil a sinister scheme that endangers the museum and its collections

Heritage Justice

Heritage Justice
Author: Charlotte Joy
Publisher: Cambridge University Press
Total Pages: 109
Release: 2020-11-19
Genre: Social Science
ISBN: 1108901409

Heritage Justice explores how far past wrongs can be remedied through compensatory mechanisms involving material culture. The Element goes beyond a critique of global heritage brokers such as UNESCO, the ICC and museums as redundant, Eurocentric and elitist to explore why these institutions have become the focus for debates about global heritage justice. Three broad modes of compensatory mechanisms are identified: recognition, economic reparation and return. Arguing against Jenkins (2016) that museums should not be the site for difficult conversations about the past, Heritage Justice proposes that it is exactly the space around objects and sites created by museums and global institutions that allows for conversations about future dignity. The challenge for cultural practitioners is to broaden out ideas of material identity beyond source communities, private property and economic value to encompass dynamic global shifts in mobility and connectivity.

Manga

Manga
Author: Nicole Rousmaniere
Publisher: National Geographic Books
Total Pages: 0
Release: 2019-08-20
Genre: Art
ISBN: 0500480494

The story of manga, a vibrant form of Japanese narrative art, from its roots to its emergence as a contemporary global sensation. Manga is a form of Japanese narrative art that has grown over the centuries to become a global phenomenon in the post–World War II era. Initially referring to graphic novels and comics, manga has expanded beyond its original forms to include animation, fashion, and new media. Arranged into six thematic chapters, each opening with an essay, followed by interviews and art selections, this revealing study traces the origins of manga and explores its role in society, and its appearance in different media, from video games to street art, as well as its growing international reach. The voices of manga artists and editors are reflected throughout the book, along with critical analysis by leading scholars. Taking the style of the genre and its terms of reference as its cue, Manga draws upon printed manga works, artwork, manga magazines, original drawings, theater, film, digital technologies, and interviews with artists and publishers to bring the subject vividly to life. This book gives readers an understanding of the excitement generated by a form that crosses cultures and media in a globalized world.

Art Worlds

Art Worlds
Author: Howard Saul Becker
Publisher: Univ of California Press
Total Pages: 414
Release: 1982-01-01
Genre: Art
ISBN: 9780520043862

International Arts and Crafts

International Arts and Crafts
Author: Karen Livingstone
Publisher: Victoria & Albert Museum
Total Pages: 0
Release: 2005
Genre: Arts and crafts movement
ISBN: 9781851774456

Now in paperback, this lavishly illustrated and extensively researched book is a major contribution to a wider understanding of Arts and Crafts and an invaluable visual record of an ever-popular era of design. Leading scholars explore the varied characteristics of the regional, national and international manifestations of Arts and Crafts, looking at the work of many of the movement's leading designers. Additional material on photography, architecture and gardens, and the inclusion of painting and sculpture as integral to the movement, as well as the focus on its later emergence in Japan, all contribute to enriching our understanding and appreciation of Arts and Crafts.

Information Arts

Information Arts
Author: Stephen Wilson
Publisher: MIT Press
Total Pages: 980
Release: 2003-02-28
Genre: Social Science
ISBN: 9780262731584

An introduction to the work and ideas of artists who use—and even influence—science and technology. A new breed of contemporary artist engages science and technology—not just to adopt the vocabulary and gizmos, but to explore and comment on the content, agendas, and possibilities. Indeed, proposes Stephen Wilson, the role of the artist is not only to interpret and to spread scientific knowledge, but to be an active partner in determining the direction of research. Years ago, C. P. Snow wrote about the "two cultures" of science and the humanities; these developments may finally help to change the outlook of those who view science and technology as separate from the general culture. In this rich compendium, Wilson offers the first comprehensive survey of international artists who incorporate concepts and research from mathematics, the physical sciences, biology, kinetics, telecommunications, and experimental digital systems such as artificial intelligence and ubiquitous computing. In addition to visual documentation and statements by the artists, Wilson examines relevant art-theoretical writings and explores emerging scientific and technological research likely to be culturally significant in the future. He also provides lists of resources including organizations, publications, conferences, museums, research centers, and Web sites.

The Lost Civilization of Lemuria

The Lost Civilization of Lemuria
Author: Frank Joseph
Publisher: Simon and Schuster
Total Pages: 325
Release: 2006-05-17
Genre: Body, Mind & Spirit
ISBN: 1591439493

A compelling new portrait of the lost realm of Lemuria, the original motherland of humanity • Contains the most extensive and up-to-date archaeological research on Lemuria • Reveals a lost, ancient technology in some respects more advanced than modern science • Provides evidence that the perennial philosophies have their origin in Lemurian culture Before the Indonesian tsunami or Hurricane Katrina’s destruction of New Orleans, there was the destruction of Lemuria. Oral tradition in Polynesia recounts the story of a splendid kingdom that was carried to the bottom of the sea by a mighty “warrior wave”--a tsunami. This lost realm has been cited in numerous other indigenous traditions, spanning the globe from Australia to Asia to the coasts of both South and North America. It was known as Lemuria or Mu, a vast realm of islands and archipelagoes that once sprawled across the Pacific Ocean. Relying on 10 years of research and extensive travel, Frank Joseph offers a compelling picture of this mother­land of humanity, which he suggests was the original Garden of Eden. Using recent deep-sea archaeological finds, enigmatic glyphs and symbols, and ancient records shared by cultures divided by great distances that document the story of this sunken world, Joseph painstakingly re-creates a picture of this civilization in which people lived in rare harmony and possessed a sophisticated technology that allowed them to harness the weather, defy gravity, and conduct genetic investigations far beyond what is possible today. When disaster struck Lemuria, the survivors made their way to other parts of the world, incorporating their scientific and mystical skills into the existing cultures of Asia, Polynesia, and the Americas. Totem poles of the Pacific Northwest, architecture in China, the colossal stone statues on Easter Island, and even the perennial philosophies all reveal their kinship to this now-vanished civilization.

Dragonsdawn

Dragonsdawn
Author: Anne McCaffrey
Publisher: Del Rey
Total Pages: 503
Release: 2002-02-26
Genre: Fiction
ISBN: 0345453980

NEW YORK TIMES BESTSELLER • Go back in time and visit Pern like it’s never been seen before in this thrilling prequel about the creation of dragons. The beautiful planet Pern seemed a paradise to its new colonists—until unimaginable terror turned it into hell. Suddenly deadly spores were falling like silver threads from the sky, devouring everything—and everyone—on their path. It began to look as if the colony, cut off from Earth and lacking the resources to combat the menace, was doomed. Then some of the colonists noticed that the small, dragonlike lizards that inhabited their new world were joining the fight against Thread, breathing fire on it and teleporting to safety. If only, they thought, the dragonets were big enough for a human to ride and intelligent enough to work as a team with a rider… And so they set their most talented geneticist to work to create the creatures Pern so desperately needed—Dragons!

A Handbook of Media and Communication Research

A Handbook of Media and Communication Research
Author: Klaus Bruhn Jensen
Publisher: Routledge
Total Pages: 353
Release: 2013-04-15
Genre: Business & Economics
ISBN: 1134590008

This handbook covers perspectives from both the social sciences and the humanities. It provides guidelines for how to think about, plan, and carry out studies of media in different social and cultural contexts.