Sketch-based Interfaces and Modeling

Sketch-based Interfaces and Modeling
Author: Joaquim Jorge
Publisher: Springer Science & Business Media
Total Pages: 404
Release: 2010-12-15
Genre: Computers
ISBN: 1848828128

The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.

Interactive Sketch-based Interfaces and Modelling for Design

Interactive Sketch-based Interfaces and Modelling for Design
Author: Alexandra Bonnici
Publisher: CRC Press
Total Pages: 303
Release: 2023-05-31
Genre: Technology & Engineering
ISBN: 1000824039

Sketching is a natural and intuitive communication tool used for expressing concepts and ideas that are difficult to communicate through text or speech alone. In design applications, drawings are used at various stages of the design process: from the early concept drawings scribbled on a piece of paper to immersive interactions in which users manipulate and adjust the 3D form of an object in virtual or augmented reality environments. This variety in drawing activities brings about the need for different interpretation strategies that support not only the sketching activity itself, but also allow sketch-based interactions, such as sketch-based queries, to take place. In this book, we explore the different drawing approaches used in design and the algorithms required for processing and interpreting the different sketches and drawings in design. The book is divided into two parts. The first part focuses on sketching in the 2D domain. This includes the digitization of offline and paperbased sketches, techniques for online sketch recognition, observations of user drawing habits, algorithms for inferring depth from 2D drawings, as well as non-photorealistic rendering techniques that are then applied to sketch-based queries. The second part of the book focuses on 3D sketching in virtual or augmented reality spaces. Here, we present the processing and rendering of the 3D strokes, the different interaction devices available for 3D sketching, and look at different applications where immersive 3D sketching has been applied with success.

Sketch-based Interfaces and Modeling

Sketch-based Interfaces and Modeling
Author: Joaquim Jorge
Publisher: Springer
Total Pages: 0
Release: 2014-12-13
Genre: Computers
ISBN: 9781447157304

The field of sketch-based interfaces and modeling (SBIM) is concerned with developing methods and techniques to enable users to interact with a computer through sketching - a simple, yet highly expressive medium. SBIM blends concepts from computer graphics, human-computer interaction, artificial intelligence, and machine learning. Recent improvements in hardware, coupled with new machine learning techniques for more accurate recognition, and more robust depth inferencing techniques for sketch-based modeling, have resulted in an explosion of both sketch-based interfaces and pen-based computing devices. Presenting the first coherent, unified overview of SBIM, this unique text/reference bridges the two complementary research areas of user interaction (sketch-based interfaces), and graphical modeling and construction (sketch-based modeling). The book discusses the state of the art of this rapidly evolving field, with contributions from an international selection of experts. Also covered are sketch-based systems that allow the user to manipulate and edit existing data - from text, images, 3D shapes, and video - as opposed to modeling from scratch. Topics and features: reviews pen/stylus interfaces to graphical applications that avoid reliance on user interface modes; describes systems for diagrammatic sketch recognition, mathematical sketching, and sketch-based retrieval of vector drawings; examines pen-based user interfaces for engineering and educational applications; presents a set of techniques for sketch recognition that rely strictly on spatial information; introduces the Teddy system; a pioneering sketching interface for designing free-form 3D models; investigates a range of advanced sketch-based systems for modeling and designing 3D objects, including complex contours, clothing, and hair-styles; explores methods for modeling from just a single sketch or using only a few strokes. This text is an essential resource for researchers, practitioners and graduate students involved in human-factors and user interfaces, interactive computer graphics, and intelligent user interfaces and AI.

Image and Graphics Technologies and Applications

Image and Graphics Technologies and Applications
Author: Yongtian Wang
Publisher: Springer Nature
Total Pages: 327
Release: 2020-12-22
Genre: Computers
ISBN: 981336033X

This book constitutes the refereed proceedings of the 15th Conference on Image and Graphics Technologies and Applications, IGTA 2020, held in Beijing, China in September, 2020.* The 24 papers presented were carefully reviewed and selected from 115 submissions. They provide a forum for sharing progresses in the areas of image processing technology; image analysis and understanding; computer vision and pattern recognition; big data mining, computer graphics and VR, as well as image technology applications. *The conference was held virtually due to the COVID-19 pandemic.

Revolutionizing Education with Digital Ink

Revolutionizing Education with Digital Ink
Author: Tracy Hammond
Publisher: Springer
Total Pages: 382
Release: 2016-05-19
Genre: Education
ISBN: 331931193X

Derived from contributions to the Workshop on Pen and Touch Technology on Education (WIPTTE) in 2015, this edited volume highlights recent developments for pen and tablet research within the education system with a particular focus on hardware and software developments, comprising the perspectives of teachers, school and university administrators, and researchers for educators at every level. Split into six distinct parts, the book explores topics like how classrooms are increasingly using sketch-based videos, created by teachers and students alike, and how the teaching of key skills such as literacy, languages, math, and art via pen and touch technologies within the classroom are leading to improvements in engagement, learning, and retention levels amongst students. Future perspectives of digital learning, as envisioned by current high school students, are also explored. Revolutionizing Education with Digital Ink is a must-read for those seeking to understand the direction of current and future pen and touch research, its current use in classrooms, and future research directions.

Innovative Developments in Virtual and Physical Prototyping

Innovative Developments in Virtual and Physical Prototyping
Author: Paulo Jorge Bartolo
Publisher: CRC Press
Total Pages: 867
Release: 2011-09-16
Genre: Technology & Engineering
ISBN: 0203181417

Innovative Developments in Virtual and Physical Prototyping presents essential research in the area of Virtual and Rapid Prototyping. The volume contains reviewed papers presented at the 5th International Conference on Advanced Research in Virtual and Rapid Prototyping, hosted by the Centre for Rapid and Sustainable Product Development of the Polyt

Proceedings of the European Computing Conference

Proceedings of the European Computing Conference
Author: Nikos Mastorakis
Publisher: Springer Science & Business Media
Total Pages: 789
Release: 2010-03-16
Genre: Computers
ISBN: 0387848142

The European Computing Conference offers a unique forum for establishing new collaborations within present or upcoming research projects, exchanging useful ideas, presenting recent research results, participating in discussions and establishing new academic collaborations, linking university with the industry. Engineers and Scientists working on various areas of Systems Theory, Applied Mathematics, Simulation, Numerical and Computational Methods and Parallel Computing present the latest findings, advances, and current trends on a wide range of topics. This proceedings volume will be of interest to students, researchers, and practicing engineers.

Entertainment Computing - ICEC 2007

Entertainment Computing - ICEC 2007
Author: Lizhuang Ma
Publisher: Springer
Total Pages: 506
Release: 2007-08-26
Genre: Computers
ISBN: 3540748733

This book constitutes the refereed proceedings of the 6th International Conference on Entertainment Computing, ICEC 2007. The papers are organized in topical sections on augmented, virtual and mixed reality, computer games, image processing, mesh and modeling, digital storytelling and interactive systems, sound, music and creative environments, video processing, rendering, computer animation and networks, game based interfaces, as well as robots and cyber pets.

The Proceedings of the International Conference on Sensing and Imaging, 2018

The Proceedings of the International Conference on Sensing and Imaging, 2018
Author: Eric Todd Quinto
Publisher: Springer Nature
Total Pages: 224
Release: 2019-12-17
Genre: Science
ISBN: 3030308251

This book proceedings collects ​a number of papers presented at the International Conference on Sensing and Imaging, which was held at Guangxi University of Science and Technology from October 15-18, 2018. Sensing and imaging is an interdisciplinary field covering a variety of sciences and techniques such as optics, electricity, magnetism, heat, sound, and computing technologies. The field has diverse applications of interest such as image processing techniques.The results in the book bridge the gap between theory and applications, translating techniques into better products. The text will appeal to students, professionals and researchers alike.

Intelligent Data Analysis for Real-Life Applications: Theory and Practice

Intelligent Data Analysis for Real-Life Applications: Theory and Practice
Author: Magdalena-Benedito, Rafael
Publisher: IGI Global
Total Pages: 444
Release: 2012-06-30
Genre: Computers
ISBN: 1466618078

With the recent and enormous increase in the amount of available data sets of all kinds, applying effective and efficient techniques for analyzing and extracting information from that data has become a crucial task. Intelligent Data Analysis for Real-Life Applications: Theory and Practice investigates the application of Intelligent Data Analysis (IDA) to these data sets through the design and development of algorithms and techniques to extract knowledge from databases. This pivotal reference explores practical applications of IDA, and it is essential for academic and research libraries as well as students, researchers, and educators in data analysis, application development, and database management.