Proceedings of the Third Annual Workshop on Computational Learning Theory

Proceedings of the Third Annual Workshop on Computational Learning Theory
Author: ACM Special Interest Group for Automata and Computability Theory
Publisher: Morgan Kaufmann
Total Pages: 408
Release: 1990
Genre: Computers
ISBN:

COLT '90 covers the proceedings of the Third Annual Workshop on Computational Learning Theory, sponsored by the ACM SIGACT/SIGART, University of Rochester, Rochester, New York on August 6-8, 1990. The book focuses on the processes, methodologies, principles, and approaches involved in computational learning theory. The selection first elaborates on inductive inference of minimal programs, learning switch configurations, computational complexity of approximating distributions by probabilistic automata, and a learning criterion for stochastic rules. The text then takes a look at inductive identification of pattern languages with restricted substitutions, learning ring-sum-expansions, sample complexity of PAC-learning using random and chosen examples, and some problems of learning with an Oracle. The book examines a mechanical method of successful scientific inquiry, boosting a weak learning algorithm by majority, and learning by distances. Discussions focus on the relation to PAC learnability, majority-vote game, boosting a weak learner by majority vote, and a paradigm of scientific inquiry. The selection is a dependable source of data for researchers interested in the computational learning theory.

COLT Proceedings 1990

COLT Proceedings 1990
Author: COLT
Publisher: Elsevier
Total Pages: 405
Release: 2012-12-02
Genre: Computers
ISBN: 0323137709

COLT '90 covers the proceedings of the Third Annual Workshop on Computational Learning Theory, sponsored by the ACM SIGACT/SIGART, University of Rochester, Rochester, New York on August 6-8, 1990. The book focuses on the processes, methodologies, principles, and approaches involved in computational learning theory. The selection first elaborates on inductive inference of minimal programs, learning switch configurations, computational complexity of approximating distributions by probabilistic automata, and a learning criterion for stochastic rules. The text then takes a look at inductive identification of pattern languages with restricted substitutions, learning ring-sum-expansions, sample complexity of PAC-learning using random and chosen examples, and some problems of learning with an Oracle. The book examines a mechanical method of successful scientific inquiry, boosting a weak learning algorithm by majority, and learning by distances. Discussions focus on the relation to PAC learnability, majority-vote game, boosting a weak learner by majority vote, and a paradigm of scientific inquiry. The selection is a dependable source of data for researchers interested in the computational learning theory.

Computational Learning Theory

Computational Learning Theory
Author: Paul Vitanyi
Publisher: Springer Science & Business Media
Total Pages: 442
Release: 1995-02-23
Genre: Computers
ISBN: 9783540591191

This volume presents the proceedings of the Second European Conference on Computational Learning Theory (EuroCOLT '95), held in Barcelona, Spain in March 1995. The book contains full versions of the 28 papers accepted for presentation at the conference as well as three invited papers. All relevant topics in fundamental studies of computational aspects of artificial and natural learning systems and machine learning are covered; in particular artificial and biological neural networks, genetic and evolutionary algorithms, robotics, pattern recognition, inductive logic programming, decision theory, Bayesian/MDL estimation, statistical physics, and cryptography are addressed.

Computational Learning Theory

Computational Learning Theory
Author: David Helmbold
Publisher: Springer
Total Pages: 639
Release: 2003-06-29
Genre: Computers
ISBN: 3540445811

This book constitutes the refereed proceedings of the 14th Annual and 5th European Conferences on Computational Learning Theory, COLT/EuroCOLT 2001, held in Amsterdam, The Netherlands, in July 2001. The 40 revised full papers presented together with one invited paper were carefully reviewed and selected from a total of 69 submissions. All current aspects of computational learning and its applications in a variety of fields are addressed.

Computational Learning Theory

Computational Learning Theory
Author: Shai Ben-David
Publisher: Springer Science & Business Media
Total Pages: 350
Release: 1997-03-03
Genre: Computers
ISBN: 9783540626855

Content Description #Includes bibliographical references and index.

Computational Learning Theory

Computational Learning Theory
Author: Paul Fischer
Publisher: Springer
Total Pages: 311
Release: 2003-07-31
Genre: Computers
ISBN: 3540490973

This book constitutes the refereed proceedings of the 4th European Conference on Computational Learning Theory, EuroCOLT'99, held in Nordkirchen, Germany in March 1999. The 21 revised full papers presented were selected from a total of 35 submissions; also included are two invited contributions. The book is divided in topical sections on learning from queries and counterexamples, reinforcement learning, online learning and export advice, teaching and learning, inductive inference, and statistical theory of learning and pattern recognition.

Encyclopedia of Microcomputers

Encyclopedia of Microcomputers
Author: Allen Kent
Publisher: CRC Press
Total Pages: 422
Release: 1993-05-28
Genre: Computers
ISBN: 9780824727109

"The Encyclopedia of Microcomputers serves as the ideal companion reference to the popular Encyclopedia of Computer Science and Technology. Now in its 10th year of publication, this timely reference work details the broad spectrum of microcomputer technology, including microcomputer history; explains and illustrates the use of microcomputers throughout academe, business, government, and society in general; and assesses the future impact of this rapidly changing technology."

Game Theory, Alive

Game Theory, Alive
Author: Anna R. Karlin
Publisher: American Mathematical Soc.
Total Pages: 400
Release: 2017-04-27
Genre: Mathematics
ISBN: 1470419823

We live in a highly connected world with multiple self-interested agents interacting and myriad opportunities for conflict and cooperation. The goal of game theory is to understand these opportunities. This book presents a rigorous introduction to the mathematics of game theory without losing sight of the joy of the subject. This is done by focusing on theoretical highlights (e.g., at least six Nobel Prize winning results are developed from scratch) and by presenting exciting connections of game theory to other fields such as computer science (algorithmic game theory), economics (auctions and matching markets), social choice (voting theory), biology (signaling and evolutionary stability), and learning theory. Both classical topics, such as zero-sum games, and modern topics, such as sponsored search auctions, are covered. Along the way, beautiful mathematical tools used in game theory are introduced, including convexity, fixed-point theorems, and probabilistic arguments. The book is appropriate for a first course in game theory at either the undergraduate or graduate level, whether in mathematics, economics, computer science, or statistics. The importance of game-theoretic thinking transcends the academic setting—for every action we take, we must consider not only its direct effects, but also how it influences the incentives of others.

LATIN 2022: Theoretical Informatics

LATIN 2022: Theoretical Informatics
Author: Armando Castañeda
Publisher: Springer Nature
Total Pages: 782
Release: 2022-10-28
Genre: Computers
ISBN: 303120624X

This book constitutes the proceedings of the 15th Latin American Symposium on Theoretical Informatics, LATIN 2022, which took place in Guanajuato, Mexico, in November 2022. The 46 papers presented in this volume were carefully reviewed and selected from 114 submissions. They were organized in topical sections as follows: Algorithms and Data Structures; Approximation Algorithms; Cryptography; Social Choice Theory; Theoretical Machine Learning; Automata Theory and Formal Languages; Combinatorics and Graph Theory; Complexity Theory; Computational Geometry. Chapter “Klee’s Measure Problem Made Oblivious” is available open access under a CC BY 4.0 license.