Collaboration and Technology

Collaboration and Technology
Author: Pedro Antunes
Publisher: Springer
Total Pages: 333
Release: 2013-10-01
Genre: Computers
ISBN: 3642413471

This book constitutes the proceedings of the 19th Collaboration Researchers' International Working Group Conference on Collaboration and Technology, held in Wellington, New Zealand, in October/November 2013. The 18 revised papers presented together with 4 progress papers were carefully reviewed and selected from 34 submissions. They are organized into six thematic sessions as follows social media, social networks, crowdsourcing, learning, collaboration design and software development.

Mass Collaboration and Education

Mass Collaboration and Education
Author: Ulrike Cress
Publisher: Springer
Total Pages: 409
Release: 2016-02-08
Genre: Education
ISBN: 3319135368

Mass collaboration on Internet platforms like Wikipedia and Scratch, along with wider movements like the maker space and citizen science, are poised to have profound impacts on learning and education. Bringing together researchers from such fields as: psychology, education, information technology, and economics, the book offers a comprehensive overview of mass collaboration, novel, cross disciplinary, theoretical accounts, and methodological approaches for studying and improving these massively collaborative enterprises. The book is aimed to serve as an information source for researchers, educators, and designers of platforms and learning environments.

Metadata and Semantics Research

Metadata and Semantics Research
Author: Sissi Closs
Publisher: Springer
Total Pages: 381
Release: 2014-11-07
Genre: Computers
ISBN: 3319136747

This book constitutes the refereed proceedings of the 8th Metadata and Semantics Research Conference, MTSR 2014, held in Karlsruhe, Germany, in November 2014. The 23 full papers and 9 short papers presented were carefully reviewed and selected from 57 submissions. The papers are organized in several sessions and tracks. They cover the following topics: metadata and linked data: tools and models; (meta) data quality assessment and curation; semantic interoperability, ontology-based data access and representation; big data and digital libraries in health, science and technology; metadata and semantics for open repositories, research information systems and data infrastructure; metadata and semantics for cultural collections and applications; semantics for agriculture, food and environment.

Wireless Network Performance Enhancement via Directional Antennas: Models, Protocols, and Systems

Wireless Network Performance Enhancement via Directional Antennas: Models, Protocols, and Systems
Author: John D. Matyjas
Publisher: CRC Press
Total Pages: 512
Release: 2015-11-18
Genre: Computers
ISBN: 1498707548

Directional antenna technologies have made significant advancements in the last decade. These advances have opened the door to many exciting new design opportunities for wireless networks to enhance quality of service (QoS), performance, and network capacity. In this book, experts from around the world present the latest research and development in

A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games

A Survey of Characteristic Engine Features for Technology-Sustained Pervasive Games
Author: Kim J.L. Nevelsteen
Publisher: Springer
Total Pages: 76
Release: 2015-05-08
Genre: Computers
ISBN: 3319176323

This book scrutinizes pervasive games from a technological perspective, focusing on the sub-domain of games that satisfy the criteria that they make use of virtual game elements. In the computer game industry, the use of a game engine to build games is common, but current game engines do not support pervasive games. Since the computer game industry is already rich with game engines, this book investigates: (i) if a game engine can be repurposed to stage pervasive games; (ii) if features describing a would-be pervasive game engine can be identified; (iii) using those features, if an architecture be found in the same ‘product line’ as an existing engine and that can be extended to stage pervasive games (iv) and, finally, if there any challenges and open issues that remain. The approach to answering these questions is twofold. First, a survey of pervasive games is conducted, gathering technical details and distilling a component feature set that enables pervasive games. Second, a type of game engine is chosen as candidate in the same product line as a would-be pervasive game engine, supporting as much of the feature set as possible. The architecture is extended to support the entire feature set and used to stage a pervasive game called Codename: Heroes, validating the architecture, highlighting features of particular importance and identifying any open issues. The conclusion of this book is also twofold: the resulting feature set is verified to coincide with the definition of pervasive games and related work. And secondly, a virtual world engine is selected as candidate in the same product line as a would-be pervasive game engine. Codename: Heroes was successfully implemented, reaping the benefits of using the selected engine; development time was low, spanning just a few months. Codename: Heroes was staged twice, with no stability issues or down time.

Large Scale and Big Data

Large Scale and Big Data
Author: Sherif Sakr
Publisher: CRC Press
Total Pages: 640
Release: 2014-06-25
Genre: Computers
ISBN: 1466581506

Large Scale and Big Data: Processing and Management provides readers with a central source of reference on the data management techniques currently available for large-scale data processing. Presenting chapters written by leading researchers, academics, and practitioners, it addresses the fundamental challenges associated with Big Data processing tools and techniques across a range of computing environments. The book begins by discussing the basic concepts and tools of large-scale Big Data processing and cloud computing. It also provides an overview of different programming models and cloud-based deployment models. The book’s second section examines the usage of advanced Big Data processing techniques in different domains, including semantic web, graph processing, and stream processing. The third section discusses advanced topics of Big Data processing such as consistency management, privacy, and security. Supplying a comprehensive summary from both the research and applied perspectives, the book covers recent research discoveries and applications, making it an ideal reference for a wide range of audiences, including researchers and academics working on databases, data mining, and web scale data processing. After reading this book, you will gain a fundamental understanding of how to use Big Data-processing tools and techniques effectively across application domains. Coverage includes cloud data management architectures, big data analytics visualization, data management, analytics for vast amounts of unstructured data, clustering, classification, link analysis of big data, scalable data mining, and machine learning techniques.

Smart Things and Femtocells

Smart Things and Femtocells
Author: Fadi Al-Turjman
Publisher: CRC Press
Total Pages: 340
Release: 2018-07-03
Genre: Computers
ISBN: 0429951205

Provides a comprehensive overview for the use of femtocells in smart Internet of Things (IoT) environment Discusses modelling traffic and deployment strategies in femtocells Reviews the use of femtocells and their applications in IoT environments Highlights the efficient real-time medium access, data delivery, caching and security aspects in smart spaces Presents open research issues associated with smart IoT-femtocell based applications.

Quality of Life Technology Handbook

Quality of Life Technology Handbook
Author: Richard Schulz
Publisher: CRC Press
Total Pages: 329
Release: 2012-10-03
Genre: Medical
ISBN: 1466505354

A collaboration between leading scientists, practitioners, and researchers at Carnegie-Mellon University and the University of Pittsburgh, this book is a comprehensive resource describing Quality of Life technologies and their development, evaluation, adoption, and commercialization. It takes an interdisciplinary team approach to the process of tec

Contemporary Challenges and Solutions for Mobile and Multimedia Technologies

Contemporary Challenges and Solutions for Mobile and Multimedia Technologies
Author: Khalil, Ismail
Publisher: IGI Global
Total Pages: 399
Release: 2012-10-31
Genre: Technology & Engineering
ISBN: 1466621648

Mobile computing and multimedia technologies continue to expand and change the way we interact with each other on a business and social level. With the increased use of mobile devices and the exchange of information over wireless networks, information systems are able to process and transmit multimedia data in various areas. Contemporary Challenges and Solutions for Mobile and Multimedia Technologies provides comprehensive knowledge on the growth and changes in the field of multimedia and mobile technologies. This reference source highlights the advancements in mobile technology that are beneficial for developers, researchers, and designers.

The In-Discipline of Design

The In-Discipline of Design
Author: Annie Gentes
Publisher: Springer
Total Pages: 258
Release: 2017-12-01
Genre: Philosophy
ISBN: 3319659847

Design is a conceptive activity which is usually presented as a sensible, sequential process and action. This book claims that design cannot be reduced to the rational, effective planning and organization that most models (such as design thinking) present. The author suggests another type of rationality which is based on what the humanities call aesthetics, writing, composition, and style: a rationality based in imaginary elaboration and coherence. The chapters, therefore, demonstrate that design practice is about creating not only functional tools, but planes of reflections that challenge norms. To support this claim, this book analyzes research programs, art works, and design projects that produced new information and communication technologies (ICT). This is detailed using examples in each chapter. From these examples, two types of conclusions are derived: a first level considers the lessons that we can draw from these examples in terms of design practice while the second level starts a theoretical discussion based on these analyses of use cases. The goal is to develop an understanding of conception in its different forms. This book brings the use of these neglected methods to the foreground as a way to explicate the design process. Taking into consideration the humanities within design contributes to the discussion on pluridisciplinarity. The book posits that design as a historical and situated activity is a truly multidisciplinary endeavor that bridges the gap between engineering sciences and the humanities.