Problems and Promises of Computer-Based Training

Problems and Promises of Computer-Based Training
Author: Theodore M. Shlechter
Publisher: Praeger
Total Pages: 344
Release: 1991
Genre: Computers
ISBN:

Offers both theoretical and pragmatic solutions to obstacles associated with developing, implementing, and using computer-based training for restructuring education. The contributors represent the entire spectrum of professionals associated with the medium--developers, evaluators, instructional designers, school administrators, and schoolteachers. Annotation copyrighted by Book News, Inc., Portland, OR

Computer-Based Learning Environments and Problem Solving

Computer-Based Learning Environments and Problem Solving
Author: Erik De Corte
Publisher: Springer Science & Business Media
Total Pages: 492
Release: 2013-06-29
Genre: Psychology
ISBN: 3642772285

Most would agree that the acquisition of problem-solving ability is a primary goal of education. The emergence of the new information technologiesin the last ten years has raised high expectations with respect to the possibilities of the computer as an instructional tool for enhancing students' problem-solving skills. This volume is the first to assemble, review, and discuss the theoretical, methodological, and developmental knowledge relating to this topical issue in a multidisciplinary confrontation of highly recommended experts in cognitive science, computer science, educational technology, and instructional psychology. Contributors describe the most recent results and the most advanced methodological approaches relating to the application of the computer for encouraging knowledge construction, stimulating higher-order thinking and problem solving, and creating powerfullearning environments for pursuing those objectives. The computer applications relate to a variety of content domains and age levels.

The Friendly Orange Glow

The Friendly Orange Glow
Author: Brian Dear
Publisher: Pantheon
Total Pages: 641
Release: 2017
Genre: Computers
ISBN: 1101871555

Documents the story of the 1960s computer program and platform that marked the true beginning of cyberculture, revealing the role of PLATO ideas in inspiring countless technological innovations, from flat-panel wall TVs to multiplayer games.

How People Learn

How People Learn
Author: National Research Council
Publisher: National Academies Press
Total Pages: 386
Release: 2000-08-11
Genre: Education
ISBN: 0309131979

First released in the Spring of 1999, How People Learn has been expanded to show how the theories and insights from the original book can translate into actions and practice, now making a real connection between classroom activities and learning behavior. This edition includes far-reaching suggestions for research that could increase the impact that classroom teaching has on actual learning. Like the original edition, this book offers exciting new research about the mind and the brain that provides answers to a number of compelling questions. When do infants begin to learn? How do experts learn and how is this different from non-experts? What can teachers and schools do-with curricula, classroom settings, and teaching methodsâ€"to help children learn most effectively? New evidence from many branches of science has significantly added to our understanding of what it means to know, from the neural processes that occur during learning to the influence of culture on what people see and absorb. How People Learn examines these findings and their implications for what we teach, how we teach it, and how we assess what our children learn. The book uses exemplary teaching to illustrate how approaches based on what we now know result in in-depth learning. This new knowledge calls into question concepts and practices firmly entrenched in our current education system. Topics include: How learning actually changes the physical structure of the brain. How existing knowledge affects what people notice and how they learn. What the thought processes of experts tell us about how to teach. The amazing learning potential of infants. The relationship of classroom learning and everyday settings of community and workplace. Learning needs and opportunities for teachers. A realistic look at the role of technology in education.

Multimedia Computing

Multimedia Computing
Author: Sorel Reisman
Publisher: IGI Global
Total Pages: 634
Release: 1993-12-31
Genre: Computers
ISBN: 9781878289223

Multimedia computing (MMC) is becoming an increasingly popular technology. The widespread use of personal computers, together with significant scientific and economic breakthroughs in multimedia technology have begun to make multimedia a practical paradigm of end user computing, from the interactive text and graphics model that has developed since the 1950s into one that is more compatible with the digital electronic world of the next century. Although the field of multimedia computing is more than 30 years old, the rapidly changing personal computing industry has become obsessed with a set of technologies, products and practices that falls under the rubric of multimedia computing. As the industry continues to race toward the 21st century, it is becoming more and more difficult for people who are interested, but not directly involved in the development of MMC to identify and understand the important and key issues that underlie this topic. Multimedia Computing: Preparing for the 21st Century addresses the modern environment of MMC by providing you with a contemporary and extensive source book for issues surrounding MMC today and trends and issues related to the next generation of end user computing utilizing the technologies of multimedia.

Mindstorms

Mindstorms
Author: Seymour A Papert
Publisher: Basic Books
Total Pages: 256
Release: 2020-10-06
Genre: Education
ISBN: 154167510X

In this revolutionary book, a renowned computer scientist explains the importance of teaching children the basics of computing and how it can prepare them to succeed in the ever-evolving tech world. Computers have completely changed the way we teach children. We have Mindstorms to thank for that. In this book, pioneering computer scientist Seymour Papert uses the invention of LOGO, the first child-friendly programming language, to make the case for the value of teaching children with computers. Papert argues that children are more than capable of mastering computers, and that teaching computational processes like de-bugging in the classroom can change the way we learn everything else. He also shows that schools saturated with technology can actually improve socialization and interaction among students and between students and teachers. Technology changes every day, but the basic ways that computers can help us learn remain. For thousands of teachers and parents who have sought creative ways to help children learn with computers, Mindstorms is their bible.

Encyclopedia of Library and Information Science, Second Edition -

Encyclopedia of Library and Information Science, Second Edition -
Author: Miriam Drake
Publisher: CRC Press
Total Pages: 922
Release: 2003-05-20
Genre: Language Arts & Disciplines
ISBN: 9780824720773

A revitalized version of the popular classic, the Encyclopedia of Library and Information Science, Second Edition targets new and dynamic movements in the distribution, acquisition, and development of print and online media-compiling articles from more than 450 information specialists on topics including program planning in the digital era, recruitment, information management, advances in digital technology and encoding, intellectual property, and hardware, software, database selection and design, competitive intelligence, electronic records preservation, decision support systems, ethical issues in information, online library instruction, telecommuting, and digital library projects.