Prince Of The Female Otaku Club
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Author | : Mgmee |
Publisher | : |
Total Pages | : 202 |
Release | : 2019-01-31 |
Genre | : Comics & Graphic Novels |
ISBN | : 9781634421607 |
The quirky girls of the Technology Club find themselves defenseless against Hajime's eroge-honed silver tongue, but otaku girls are still girls and toying with tender hearts has its consequences. Can Hajime manage to juggle five girls, or will this club of fujoshi figure they have no use for men after all?
Author | : Hiroki Azuma |
Publisher | : U of Minnesota Press |
Total Pages | : 177 |
Release | : 2009 |
Genre | : Social Science |
ISBN | : 0816653518 |
Printbegrænsninger: Der kan printes 10 sider ad gangen og max. 40 sider pr. session
Author | : Gianni Simone |
Publisher | : Tuttle Publishing |
Total Pages | : 149 |
Release | : 2021-06-20 |
Genre | : Travel |
ISBN | : 146292154X |
Transport yourself to the global capital of cool with this ultimate guide to Japanese pop culture! Are you crazy about Japanese manga, anime, video games, cosplay, toys and idols? If so, this book is for you! Whether you're planning a trip to Japan, have a severe case of wanderlust, or are just fascinated by its culture, let Otaku Japan transport you to the capital of cool. In this practical travel guide, over 450 iconic shops, restaurants, cafes, clubs and events are presented in loving detail with precise directions on how to find them. More than 20 maps, websites and over 400 color photos take you the length and breadth of Japan to all the centers of Otaku culture--from snowy Hokkaido to sunny Kyushu. Highlights include: Interviews with Game Developers Cosplay and Halloween Events in Japan Dojinshi: Self-published Comics A Visit to the Ghibli Museum Interview with famous Japanese idols Anime-themed Trains A Glossary of Otaku Terms And much, much more! The book covers all major regions in Japan--Tokyo, Osaka, Kyoto, Kobe, Nagoya, Sapporo and Fukuoka--as well as lesser-known areas like Tohoku, Chugoku and Shikoku.
Author | : Susan Napier |
Publisher | : Yale University Press |
Total Pages | : 342 |
Release | : 2018-09-04 |
Genre | : Performing Arts |
ISBN | : 0300240961 |
The story of filmmaker Hayao Miyazaki's life and work, including his significant impact on Japan and the world A thirtieth-century toxic jungle, a bathhouse for tired gods, a red-haired fish girl, and a furry woodland spirit—what do these have in common? They all spring from the mind of Hayao Miyazaki, one of the greatest living animators, known worldwide for films such as My Neighbor Totoro, Princess Mononoke, Spirited Away, Howl’s Moving Castle, and The Wind Rises. Japanese culture and animation scholar Susan Napier explores the life and art of this extraordinary Japanese filmmaker to provide a definitive account of his oeuvre. Napier insightfully illuminates the multiple themes crisscrossing his work, from empowered women to environmental nightmares to utopian dreams, creating an unforgettable portrait of a man whose art challenged Hollywood dominance and ushered in a new chapter of global popular culture.
Author | : SVETLANA CHMAKOVA |
Publisher | : Yen Press LLC |
Total Pages | : 251 |
Release | : 2017-05-23 |
Genre | : Juvenile Fiction |
ISBN | : 0316363162 |
In his daydreams, Jensen is the biggest hero that ever was, saving the world and his friends on a daily basis. But his middle school reality is VERY different--math is hard, getting along with friends is hard...Even finding a partner for the class project is a huge problem when you always get picked last. And the pressure's on even more once the school newspaper's dynamic duo, Jenny and Akilah, draw Jensen into the whirlwind of school news, social-experiment projects, and behind-the-scenes club drama. Jensen has always played the middle school game one level at a time, but suddenly, someone's cranked up the difficulty setting. Will those daring daydreams of his finally work in his favor, or will he have to find real solutions to his real-life problems? The charming world of Berrybrook Middle School gets a little bigger in this highly anticipated follow-up to Svetlana Chmakova's award-winning Awkward with a story about a boy who learns his own way of being brave!
Author | : Timothy Perper |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 275 |
Release | : 2011-10-24 |
Genre | : Language Arts & Disciplines |
ISBN | : 1591589096 |
Fascinating insights on what Japanese manga and anime mean to artists, audiences, and fans in the United States and elsewhere, covering topics that range from fantasy to sex to politics. Within the last decade, anime and manga have become extremely popular in the United States. Mangatopia: Essays on Manga and Anime in the Modern World provides a sophisticated anthology of varied commentary from authors well versed in both formats. These essays provide insights unavailable on the Internet, giving the interested general reader in-depth information well beyond the basic, "Japanese Comics 101" level, and providing those who teach and write about manga and anime valuable knowledge to further expand their expertise. The topics addressed range widely across various artists and art styles, media methodology and theory, reception of manga and anime in different cultural markets, and fan behavior. Specific subjects covered include sexually explicit manga drawn and read by women; the roots of manga in Japanese and world film; the complexity of fan activities, including "cosplay," fan-drawn manga, and fans' highly specific predilections; right-wing manga; and manga about Hiroshima and despair following World War II. The book closes with an examination of the international appeal of manga and anime.
Author | : Ataka |
Publisher | : TOKYOPOP |
Total Pages | : 185 |
Release | : 2021-04-01 |
Genre | : Comics & Graphic Novels |
ISBN | : 142786926X |
Fated to die as the villainess of an otome game, Mystia sets out to change her own unhappy ending! Mystia Aren is the daughter of a noble family, and she just started high school. She’s surrounded by a group of adoring classmates and her charming fiancé. Everything seems perfect. Except that this world is actually a dating sim called Kyun-Love, and Mystia knows she's been reincarnated into the role of the main character's evil rival! Mystia is determined to do everything she can to avoid her fate, but it’s not as easy as it sounds. Especially when all the boys keep falling in love with her!
Author | : Keiko Ishihara |
Publisher | : VIZ Media LLC |
Total Pages | : 193 |
Release | : 2020-04-07 |
Genre | : Comics & Graphic Novels |
ISBN | : 1974719502 |
Freya thinks of herself as a simple village girl, but her idyllic life is shattered when she is caught up in the aftermath of a treacherous Sigurdian plot. She bears a striking resemblance to her country’s beloved Prince Edvard, who lays dying from poison. Without its ruler, all of Tyr will quickly be engulfed by Sigurdian violence. Now Freya must take Prince Edvard’s place and lead his valiant knights in defending the realm! -- VIZ Media
Author | : Fujita |
Publisher | : Kodansha America LLC |
Total Pages | : 278 |
Release | : 2021-09-28 |
Genre | : Comics & Graphic Novels |
ISBN | : 1636994881 |
After years of butting heads and petty disagreements, Hanako and Taro begin to realize that the next stage of their relationship may be the most challenging one yet. Naoya faces his own hurdles in trying to understand his feelings toward Ko, whose quest for personal growth has led her farther out of his reach. Fortunately, big brother Hirotaka has some insight to share on the topic, which may bring to light a new perspective of what Narumi means to him…
Author | : Thomas Lamarre |
Publisher | : U of Minnesota Press |
Total Pages | : 684 |
Release | : 2013-11-30 |
Genre | : Performing Arts |
ISBN | : 145291477X |
Despite the longevity of animation and its significance within the history of cinema, film theorists have focused on live-action motion pictures and largely ignored hand-drawn and computer-generated movies. Thomas Lamarre contends that the history, techniques, and complex visual language of animation, particularly Japanese animation, demands serious and sustained engagement, and in The Anime Machine he lays the foundation for a new critical theory for reading Japanese animation, showing how anime fundamentally differs from other visual media. The Anime Machine defines the visual characteristics of anime and the meanings generated by those specifically “animetic” effects—the multiplanar image, the distributive field of vision, exploded projection, modulation, and other techniques of character animation—through close analysis of major films and television series, studios, animators, and directors, as well as Japanese theories of animation. Lamarre first addresses the technology of anime: the cells on which the images are drawn, the animation stand at which the animator works, the layers of drawings in a frame, the techniques of drawing and blurring lines, how characters are made to move. He then examines foundational works of anime, including the films and television series of Miyazaki Hayao and Anno Hideaki, the multimedia art of Murakami Takashi, and CLAMP’s manga and anime adaptations, to illuminate the profound connections between animators, characters, spectators, and technology. Working at the intersection of the philosophy of technology and the history of thought, Lamarre explores how anime and its related media entail material orientations and demonstrates concretely how the “animetic machine” encourages a specific approach to thinking about technology and opens new ways for understanding our place in the technologized world around us.