Predictions And Solution Concepts In Non Cooperative Games
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Author | : João P. Hespanha |
Publisher | : Princeton University Press |
Total Pages | : 242 |
Release | : 2017-06-13 |
Genre | : Mathematics |
ISBN | : 0691175217 |
Noncooperative Game Theory is aimed at students interested in using game theory as a design methodology for solving problems in engineering and computer science. João Hespanha shows that such design challenges can be analyzed through game theoretical perspectives that help to pinpoint each problem's essence: Who are the players? What are their goals? Will the solution to "the game" solve the original design problem? Using the fundamentals of game theory, Hespanha explores these issues and more. The use of game theory in technology design is a recent development arising from the intrinsic limitations of classical optimization-based designs. In optimization, one attempts to find values for parameters that minimize suitably defined criteria—such as monetary cost, energy consumption, or heat generated. However, in most engineering applications, there is always some uncertainty as to how the selected parameters will affect the final objective. Through a sequential and easy-to-understand discussion, Hespanha examines how to make sure that the selection leads to acceptable performance, even in the presence of uncertainty—the unforgiving variable that can wreck engineering designs. Hespanha looks at such standard topics as zero-sum, non-zero-sum, and dynamics games and includes a MATLAB guide to coding. Noncooperative Game Theory offers students a fresh way of approaching engineering and computer science applications. An introduction to game theory applications for students of engineering and computer science Materials presented sequentially and in an easy-to-understand fashion Topics explore zero-sum, non-zero-sum, and dynamics games MATLAB commands are included
Author | : George Dimitrakopoulos |
Publisher | : Elsevier |
Total Pages | : 204 |
Release | : 2021-04-15 |
Genre | : Transportation |
ISBN | : 0323901387 |
Autonomous Vehicles: Technologies, Regulations, and Societal Impacts explores both the autonomous driving concepts and the key hardware and software enablers, Artificial intelligence tools, needed infrastructure, communication protocols, and interaction with non-autonomous vehicles. It analyses the impacts of autonomous driving using a scenario-based approach to quantify the effects on the overall economy and affected sectors. The book assess from a qualitative and quantitative approach, the future of autonomous driving, and the main drivers, challenges, and barriers. The book investigates whether individuals are ready to use advanced automated driving vehicles technology, and to what extent we as a society are prepared to accept highly automated vehicles on the road. Building on the technologies, opportunities, strengths, threats, and weaknesses, Autonomous Vehicles: Technologies, Regulations, and Societal Impacts discusses the needed frameworks for automated vehicles to move inside and around cities. The book concludes with a discussion on what in applications comes next, outlining the future research needs. - Broad, interdisciplinary and systematic coverage of the key issues in autonomous driving and vehicles - Examines technological impact on society, governance, and the economy as a whole - Includes foundational topical coverage, case studies, objectives, and glossary
Author | : Tiago Pinto |
Publisher | : Academic Press |
Total Pages | : 474 |
Release | : 2021-07-03 |
Genre | : Business & Economics |
ISBN | : 0128226668 |
Local Electricity Markets introduces the fundamental characteristics, needs, and constraints shaping the design and implementation of local electricity markets. It addresses current proposed local market models and lessons from their limited practical implementation. The work discusses relevant decision and informatics tools considered important in the implementation of local electricity markets. It also includes a review on management and trading platforms, including commercially available tools. Aspects of local electricity market infrastructure are identified and discussed, including physical and software infrastructure. It discusses the current regulatory frameworks available for local electricity market development internationally. The work concludes with a discussion of barriers and opportunities for local electricity markets in the future. - Delineates key components shaping the design and implementation of local electricity market structure - Provides a coherent view on the enabling infrastructures and technologies that underpin local market expansion - Explores the current regulatory environment for local electricity markets drawn from a global panel of contributors - Exposes future paths toward widespread implementation of local electricity markets using an empirical review of barriers and opportunities - Reviews relevant local electricity market case studies, pilots and demonstrators already deployed and under implementation
Author | : Lauren Larrouy |
Publisher | : Springer Nature |
Total Pages | : 355 |
Release | : 2023-08-17 |
Genre | : Business & Economics |
ISBN | : 3031361717 |
By offering a critical assessment of the evolution of standard game theory, this book argues for a shift in the ontology and methodology of game theory for appraising games, one based on understanding the players’ strategic reasoning process. Analyzing the history of economic thought, the book highlights the methodological issues faced by standard game theory in its treatment of strategic reasoning and the consequence it has on the status of players’ beliefs. It also highlights how the two original contributions of T. C. Schelling and M. Bacharach can be applied to these issues. Furthermore, the book assesses the intersubjective dimension in games by applying the cognitive sciences and by integrating simulation theory into game theory. Consequently, this book offers an interdisciplinary approach for reassessing the nature of the intersubjectivity involved in strategic reasoning. It shows that the analysis of games should involve the study and identification of the reasoning process that leads the players to a specific outcome, i.e., to a specific solution. A game should not be understood (as is done in standard game theory) as a mathematical representation of an individual choice at equilibrium. This requires investigating the players’ capacity for coordination. Understanding the process of coordination allows us to understand strategic reasoning and ultimately to provide new answers to the indeterminacy problem, one of the central hurdles in game theory, and one that underscores its normative difficulties.
Author | : Takako Fujiwara-Greve |
Publisher | : Springer |
Total Pages | : 263 |
Release | : 2015-06-17 |
Genre | : Mathematics |
ISBN | : 4431556451 |
This is a textbook for university juniors, seniors, and graduate students majoring in economics, applied mathematics, and related fields. Each chapter is structured so that a core concept of that chapter is presented with motivations, useful applications are given, and related advanced topics are discussed for future study. Many helpful exercises at various levels are provided at the end of each chapter. Therefore, this book is most suitable for readers who intend to study non-cooperative game theory rigorously for both theoretical studies and applications. Game theory consists of non-cooperative games and cooperative games. This book covers only non-cooperative games, which are major tools used in current economics and related areas. Non-cooperative game theory aims to provide a mathematical prediction of strategic choices by decision makers (players) in situations of conflicting interest. Through the logical analyses of strategic choices, we obtain a better understanding of social (economic, business) problems and possible remedies. The book contains many well-known games such as the prisoner’s dilemma, chicken (hawk–dove) game, coordination game, centipede game, and Cournot, Bertrand, and Stackelberg models in oligopoly. It also covers some advanced frameworks such as repeated games with non-simultaneous moves, repeated games with overlapping generations, global games, and voluntarily separable repeated prisoner’s dilemma, so that readers familiar with basic game theory can expand their knowledge. The author’s own research is reflected in topics such as formulations of information and evolutionary stability, which makes this book unique.
Author | : Michael Brückner |
Publisher | : Universitätsverlag Potsdam |
Total Pages | : 138 |
Release | : 2012 |
Genre | : Computers |
ISBN | : 386956203X |
In many applications one is faced with the problem of inferring some functional relation between input and output variables from given data. Consider, for instance, the task of email spam filtering where one seeks to find a model which automatically assigns new, previously unseen emails to class spam or non-spam. Building such a predictive model based on observed training inputs (e.g., emails) with corresponding outputs (e.g., spam labels) is a major goal of machine learning. Many learning methods assume that these training data are governed by the same distribution as the test data which the predictive model will be exposed to at application time. That assumption is violated when the test data are generated in response to the presence of a predictive model. This becomes apparent, for instance, in the above example of email spam filtering. Here, email service providers employ spam filters and spam senders engineer campaign templates such as to achieve a high rate of successful deliveries despite any filters. Most of the existing work casts such situations as learning robust models which are unsusceptible against small changes of the data generation process. The models are constructed under the worst-case assumption that these changes are performed such to produce the highest possible adverse effect on the performance of the predictive model. However, this approach is not capable to realistically model the true dependency between the model-building process and the process of generating future data. We therefore establish the concept of prediction games: We model the interaction between a learner, who builds the predictive model, and a data generator, who controls the process of data generation, as an one-shot game. The game-theoretic framework enables us to explicitly model the players' interests, their possible actions, their level of knowledge about each other, and the order at which they decide for an action. We model the players' interests as minimizing their own cost function which both depend on both players' actions. The learner's action is to choose the model parameters and the data generator's action is to perturbate the training data which reflects the modification of the data generation process with respect to the past data. We extensively study three instances of prediction games which differ regarding the order in which the players decide for their action. We first assume that both player choose their actions simultaneously, that is, without the knowledge of their opponent's decision. We identify conditions under which this Nash prediction game has a meaningful solution, that is, a unique Nash equilibrium, and derive algorithms that find the equilibrial prediction model. As a second case, we consider a data generator who is potentially fully informed about the move of the learner. This setting establishes a Stackelberg competition. We derive a relaxed optimization criterion to determine the solution of this game and show that this Stackelberg prediction game generalizes existing prediction models. Finally, we study the setting where the learner observes the data generator's action, that is, the (unlabeled) test data, before building the predictive model. As the test data and the training data may be governed by differing probability distributions, this scenario reduces to learning under covariate shift. We derive a new integrated as well as a two-stage method to account for this data set shift. In case studies on email spam filtering we empirically explore properties of all derived models as well as several existing baseline methods. We show that spam filters resulting from the Nash prediction game as well as the Stackelberg prediction game in the majority of cases outperform other existing baseline methods.
Author | : Ariel Rubinstein |
Publisher | : Open Book Publishers |
Total Pages | : 266 |
Release | : 2012 |
Genre | : Biography & Autobiography |
ISBN | : 1906924775 |
"I had the good fortune to grow up in a wonderful area of Jerusalem, surrounded by a diverse range of people: Rabbi Meizel, the communist Sala Marcel, my widowed Aunt Hannah, and the intellectual Yaacovson. As far as I'm concerned, the opinion of such people is just as authoritative for making social and economic decisions as the opinion of an expert using a model." Part memoir, part crash-course in economic theory, this deeply engaging book by one of the world's foremost economists looks at economic ideas through a personal lens. Together with an introduction to some of the central concepts in modern economic thought, Ariel Rubinstein offers some powerful and entertaining reflections on his childhood, family and career. In doing so, he challenges many of the central tenets of game theory, and sheds light on the role economics can play in society at large. Economic Fables is as thought-provoking for seasoned economists as it is enlightening for newcomers to the field.
Author | : Debraj Ray |
Publisher | : Oxford University Press |
Total Pages | : 336 |
Release | : 2007-11 |
Genre | : Business & Economics |
ISBN | : 019920795X |
Drawing upon and extending his inaugural Lipsey Lectures, Debraj Ray looks at coalition formation from the perspective of game theory. Ray brings together developments in both cooperative and noncooperative game theory to study the analytics of coalition formation and binding agreements.
Author | : The late John F. Nash |
Publisher | : Edward Elgar Publishing |
Total Pages | : 116 |
Release | : 1996-01-01 |
Genre | : Business & Economics |
ISBN | : 9781781956298 |
'This short volume is very welcome . . . Most importantly, on pages 32-33, the volume reprints as an appendix to the journal article based on Nash's Princeton doctoral dissertation on non-cooperative games a section of the thesis on "motivation and interpretation" that was omitted from the article. An editorial note remarks mildly that "The missing section is of considerable interest". This section, not available in any other published source, makes the present volume indispensable for research libraries . . . Nash's Essays on Game Theory, dating from his years as a Princeton graduate student . . . has a lasting impact on economics and related fields unmatched by any series of articles written in such a brief time . . . To economists, his name will always bring to mind his game theory papers of the early 1950s. It is good to have these conveniently reprinted in this volume.' - Robert W. Dimand, The Economic Journal 'The news that John Nash was to share the 1994 Nobel Prize for Economics with John Harsanyi and Reinhard Selten was doubly welcome. It signalled not only that the brilliant achievements of his youth were to be recognized in a manner consistent with their significance, but that the long illness that clouded his later years had fallen into remission. I hope that this collection of his economic papers will serve as another reminder that John Nash has rejoined the intellectual community to which he has contributed so much.' - From the introduction by Ken Binmore Essays on Game Theory is a unique collection of seven of John Nash's essays which highlight his pioneering contribution to game theory in economics. Featuring a comprehensive introduction by Ken Binmore which explains and summarizes John Nash's achievements in the field of non-cooperative and cooperative game theory, this book will be an indispensable reference for scholars and will be welcomed by those with an interest in game theory and its applications to the social sciences.
Author | : George Tsebelis |
Publisher | : Cambridge University Press |
Total Pages | : 270 |
Release | : 1997-06-13 |
Genre | : Political Science |
ISBN | : 9780521589727 |
This book examines some fifty countries to ascertain how the chambers of bicameral legislatures interact when they produce legislation. An understanding of this interaction is essential because otherwise legislative behaviour in each chamber may be unintelligible or incorrectly interpreted. The book employs cooperative game theoretic models to establish that bicameral legislatures, when compared with unicameral legislatures, increase the stability of the status quo and reduce intercameral differences to one privileged dimension of conflict. Non-cooperative game theoretic models are used to investigate the significance of a series of insitutional devices used to resolve intercameral conflict where a bill is introduced, which chamber has the final word, how many times a bill can shuttle between chambers, and whether conference committees are called. Empirical evidence, mainly from the French Republic, is used to evaluate the arguments.