Power To The Players
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Author | : Paul Ladewski |
Publisher | : Scholastic Paperbacks |
Total Pages | : 36 |
Release | : 2008-08 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780545065450 |
Fifteen players who can turn the game around--they always know where the football is and they'll do what they have to do to either take it away or take it to the end zone.
Author | : F. Loizides |
Publisher | : IOS Press |
Total Pages | : 164 |
Release | : 2016-05-26 |
Genre | : Computers |
ISBN | : 1614996490 |
The field of electronic publishing has grown exponentially in the last two decades, but we are still in the middle of this digital transformation. With technologies coming and going for all kinds of reasons, the distribution of economic, technological and discursive power continues to be negotiated. This book presents the proceedings of the 20th Conference on Electronic Publishing (Elpub), held in Göttingen, Germany, in June 2016. This year’s conference explores issues of positioning and power in academic publishing, and it brings together world leading stakeholders such as academics, practitioners, policymakers, students and entrepreneurs from a wide variety of fields to exchange information and discuss the advent of innovations in the areas of electronic publishing, as well as reflect on the development in the field over the last 20 years. Topics covered in the papers include how to maintain the quality of electronic publications, modeling processes and the increasingly prevalent issue of open access, as well as new systems, database repositories and datasets. This overview of the field will be of interest to all those who work in or make use of electronic publishing.
Author | : Jason Leung |
Publisher | : |
Total Pages | : 196 |
Release | : 2000-05 |
Genre | : Games & Activities |
ISBN | : 9781930206021 |
Author | : Dackeyia Sterling |
Publisher | : |
Total Pages | : 240 |
Release | : 2019-01-08 |
Genre | : |
ISBN | : 9780967903682 |
Premier entertainment career directory for Fashion, Film/TV and Music. New, updated and verified listings include Company Names, Addresses, Phone Numbers, Websites and @Twitter. A-Z Content includes industry programs, products, and services. Popular Sections include: Acting and Casting Resources, Animation Companies, Fashion Designers, Footwear Companies, Film Festivals and Financing, Internships, Job Sources, Training Programs and More!
Author | : Rob Smat |
Publisher | : Histria Books |
Total Pages | : 124 |
Release | : 2023-10-24 |
Genre | : Social Science |
ISBN | : 1592113400 |
The sea shanties, YOLO's, and red bandanas aren't even half of the GameStop story. Did you know Robinhood didn't initiate their infamous trading halt? Did you know why Redditors refer to 2021 as the "sneeze" rather than the squeeze? Did you know that shares in your brokerage account might be counterfeits? If not, buckle up. Witness firsthand the real and utterly ludicrous hivemind that brought Wall Street to its knees in January 2021, and find out why GameStop was only the beginning of an even more unprecedented retail contagion, one which will challenge everything you think you know about our markets (all over again). If the meme mania of 2021 drew blood from Wall Street, what follows is the Shakespearean realization that Reddit's blade was in fact poisoned. In a digital world of frequently deleted, revised, and buried information, accurately piecing together events as they occurred is nearly impossible. Other authors and journalists have understandably struggled, but not author Rob Smat, who has been a witness to every part of the GameStop phenomenon, having lived it himself. Power to the Players is as much an unabridged history of the GameStop "sneeze" as it is a roadmap of how retail traders regrouped in the months and years that followed, when everyone else thought the story had ended in calamity. The truest of diamond hands never sold, and their power has only grown stronger since. Before, Redditors were only a nuisance to the status quo. Now, they are inevitable.
Author | : Krister Swanson |
Publisher | : U of Nebraska Press |
Total Pages | : 338 |
Release | : 2016-03 |
Genre | : Business & Economics |
ISBN | : 0803288042 |
From Major League Baseball's inception in the 1880s through World War II, team owners enjoyed monopolistic control of the industry. Despite the players' desire to form a viable union, every attempt to do so failed. The labor consciousness of baseball players lagged behind that of workers in other industries, and the public was largely in the dark about labor practices in baseball. In the mid-1960s, star players Sandy Koufax and Don Drysdale staged a joint holdout for multiyear contracts and much higher salaries. Their holdout quickly drew support from the public; for the first time, owners realized they could ill afford to alienate fans, their primary source of revenue. Baseball's Power Shift chronicles the growth and development of the union movement in Major League Baseball and the key role of the press and public opinion in the players' successes and failures in labor-management relations. Swanson focuses on the most turbulent years, 1966 to 1981, which saw the birth of the Major League Baseball Players Association as well as three strikes, two lockouts, Curt Flood's challenge to the reserve clause in the Supreme Court, and the emergence of full free agency. To defeat the owners, the players' union needed support from the press, and perhaps more importantly, the public. With the public on their side, the players ushered in a new era in professional sports when salaries skyrocketed and fans began to care as much about the business dealings of their favorite team as they do about wins and losses. Swanson shows how fans and the media became key players in baseball's labor wars and paved the way for the explosive growth in the American sports economy.
Author | : Charles Hertan |
Publisher | : New In Chess |
Total Pages | : 160 |
Release | : 2013-10-01 |
Genre | : Games & Activities |
ISBN | : 9056914448 |
A power move, explains experienced chess teacher Charles Hertan, is a winning master tactic that requires thinking ahead. To become one of the best chess players in your school you need to be able to think just 1,5 moves ahead, and this book teaches the four basic tricks do so. You will learn how to weed out silly moves and just consider a few important ones. Forget about learning openings and endgames, power moves will help you win in all stages of the game. Charles Hertan introduces the four main characters who will help you to learn these basic skills: Zort (a teenaged computer from the planet Zugszwang), the Dinosaurs, Power Chess Kid and the Chess Professor . The most complete and fun kids book ever on learning how to win games!
Author | : Andrea Bates |
Publisher | : White Wolf Publishing |
Total Pages | : 0 |
Release | : 2000-12 |
Genre | : Aberrant (Game) |
ISBN | : 9781565046870 |
Gods once wielded this kind of power. Now it's ours. The forces of the universe respond to our will and we shape a world in our image. We are the celebrities, the heroes, the villains, the legends, the shining icons of our times. We are novas, and we will bring about a new golden Age... and you will like it. The Aberrant Players Guide has everything you need to expand and empower your character even further, from ingenious new ways of using Eufiber to powers that can only be described as "cosmic." This massive book contains new insights into what the life of a nova is really like, rules for creating and using gadgets, new and devastating capabilities, expanded Backgrounds, the full skinny on the N! network, a catalog of nova-only organizations and much more.
Author | : Patrick M. Lencioni |
Publisher | : John Wiley & Sons |
Total Pages | : 195 |
Release | : 2016-04-25 |
Genre | : Business & Economics |
ISBN | : 1119209617 |
In his classic book, The Five Dysfunctions of a Team, Patrick Lencioni laid out a groundbreaking approach for tackling the perilous group behaviors that destroy teamwork. Here he turns his focus to the individual, revealing the three indispensable virtues of an ideal team player. In The Ideal Team Player, Lencioni tells the story of Jeff Shanley, a leader desperate to save his uncle’s company by restoring its cultural commitment to teamwork. Jeff must crack the code on the virtues that real team players possess, and then build a culture of hiring and development around those virtues. Beyond the fable, Lencioni presents a practical framework and actionable tools for identifying, hiring, and developing ideal team players. Whether you’re a leader trying to create a culture around teamwork, a staffing professional looking to hire real team players, or a team player wanting to improve yourself, this book will prove to be as useful as it is compelling.
Author | : Anne-Marie Schleiner |
Publisher | : Amsterdam University Press |
Total Pages | : 163 |
Release | : 2018-01-31 |
Genre | : Art |
ISBN | : 9048525640 |
In recent decades, what could be considered a gamification of the world has occurred, as the ties between games and activism, games and war, and games and the city grow ever stronger. In this book, Anne-Marie Schleiner explores a concept she calls 'ludic mutation', a transformative process in which the player, who is expected to engage in the preprogramed interactions of the game and accept its imposed subjective constraints, seizes back some of the power otherwise lost to the game itself. Crucially, this power grab is also relevant beyond the game because players then see the external world as material to be reconfigured, an approach with important ramifications for everything from social activism to contemporary warfare.