Postapocalyptic Trilogy Thriller Storybuilder

Postapocalyptic Trilogy Thriller Storybuilder
Author: Kit Tunstall
Publisher: TnT Author Service
Total Pages: 72
Release: 2024-08-22
Genre: Language Arts & Disciplines
ISBN:

Unleash the power of gripping storytelling with the Postapocalyptic Thriller Fiction Trilogy Storybuilder, your ultimate guide to crafting a compelling series that will keep readers on the edge of their seats. Designed by Kit Tunstall and TnT Author Services, this comprehensive tool provides a clear, detailed roadmap for structuring your trilogy, developing complex characters, and weaving plots with the chaos of a world on the brink. Dive into the immediate aftermath of societal collapse, where every decision can mean the difference between survival and extinction. This Storybuilder guides you through the creation of narratives that balance the visceral challenges of a postapocalyptic world with the intricate plotting of a thriller. Whether you're exploring EMP attacks, pandemic outbreaks, or other cataclysmic events, you'll learn how to craft stories that capture both the physical and psychological toll of survival. Discover how to pace your trilogy, build tension across multiple books, and create satisfying arcs that will leave readers clamoring for more. Whether you're a seasoned author venturing into new territory or a new writerr to the genre, the Postapocalyptic Thriller Fiction Trilogy Storybuilder provides a flexible framework that encourages creativity while meeting reader expectations. With this tool, you'll understand how to plot a three-book series, but the Storybuilder is flexible enough to structure just a standalone, or to be reused for multiple books in a series with some minor variations (instructions included). Embark on your postapocalyptic thriller writing journey today and craft a postapocalyptic thriller that will leave an indelible mark on your readers' imaginations. The world might end, but your story is just beginning.

Horror Novel Storybuilder

Horror Novel Storybuilder
Author: Kit Tunstall
Publisher: TnT Author Service
Total Pages: 47
Release: 2024-09-28
Genre: Language Arts & Disciplines
ISBN:

Unlock the Art of Fear: Crafting Compelling Horror Narratives Whether you're a seasoned author or a budding horror writer, the Horror Storybuilder is your key to mastering the terrifying art of suspense, dread, and psychological chills. This comprehensive tool provides a flexible roadmap for crafting spine-tingling stories that captivate your readers from start to finish. With guidance on plot structures, character development, world-building, and tone, you'll be able to weave unforgettable tales of terror that leave a lasting impression. Explore the genre's subcategories, from supernatural hauntings to psychological mind games, and tailor your story to meet the expectations of horror aficionados while putting your own unique twist on the genre. Whether your goal is to evoke quiet, creeping dread or unleash the visceral intensity of body horror, this tool will guide you through every chapter, helping you create a novel that strikes fear deep into the hearts of your readers. The Horror Storybuilder is designed to spark creativity, structure your narrative, and help you meet reader expectations of the horror genre while leaving room for your imagination to take over.

Postapocalyptic Thriller Trilogy Storybuilder

Postapocalyptic Thriller Trilogy Storybuilder
Author: Kit Tunstall
Publisher: TnT Storybuilders
Total Pages: 0
Release: 2024-08-22
Genre: Language Arts & Disciplines
ISBN:

Unleash the power of gripping storytelling with the Postapocalyptic Thriller Fiction Trilogy Storybuilder, your ultimate guide to crafting a compelling series that will keep readers on the edge of their seats. Designed by Kit Tunstall and TnT Author Services, this comprehensive tool provides a clear, detailed roadmap for structuring your trilogy, developing complex characters, and weaving plots with the chaos of a world on the brink. Dive into the immediate aftermath of societal collapse, where every decision can mean the difference between survival and extinction. This Storybuilder guides you through the creation of narratives that balance the visceral challenges of a postapocalyptic world with the intricate plotting of a thriller. Whether you're exploring EMP attacks, pandemic outbreaks, or other cataclysmic events, you'll learn how to craft stories that capture both the physical and psychological toll of survival. Discover how to pace your trilogy, build tension across multiple books, and create satisfying arcs that will leave readers clamoring for more. Whether you're a seasoned author venturing into new territory or a new writer to the genre, the Postapocalyptic Thriller Fiction Trilogy Storybuilder provides a flexible framework that encourages creativity while meeting reader expectations. With this tool, you'll understand how to plot a three-book series, but the Storybuilder is flexible enough to structure just a standalone, or to be reused for multiple books in a series with some minor variations (instructions included). Embark on your postapocalyptic thriller writing journey today and craft a postapocalyptic thriller that will leave an indelible mark on your readers' imaginations. The world might end, but your story is just beginning.

The Walking Dead Chronicles

The Walking Dead Chronicles
Author: Paul Ruditis
Publisher: Harry N. Abrams
Total Pages: 0
Release: 2011-09-01
Genre: Performing Arts
ISBN: 9781419701191

A guide to the television program provides information on the making of its first season, discussing adapting it from the comic book, the characters, and the cast and crew, and offers episode summaries.

Robert Kirkman's The Walking Dead: Descent

Robert Kirkman's The Walking Dead: Descent
Author: Jay Bonansinga
Publisher: Macmillan
Total Pages: 272
Release: 2014-10-14
Genre: Fiction
ISBN: 1466860774

Written by Jay Bonansinga, based on the original series created by Robert Kirkman, The Walking Dead: Descent follows the events of The Fall of the Governor, and Lilly Caul's struggles to rebuild Woodbury after the Governor's shocking demise. Out of the ashes of its dark past, Woodbury, Georgia, becomes an oasis of safety amidst the plague of the walking dead – a town reborn in the wake of its former tyrannical leader, Philip Blake, aka The Governor. Blake's legacy of madness haunts every nook and cranny of this little walled community, but Lilly Caul and a small ragtag band of survivors are determined to overcome their traumatic past... despite the fact that a super-herd is closing in on them. This vast stampede of zombies, driven by inexorable hunger and aimed directly at Woodbury, becomes their first true test. But Lilly and company refuse to succumb, and in a stunning counteroffensive, the beleaguered townspeople save themselves by joining forces with a mysterious religious sect fresh from the wilderness. Led by an enigmatic preacher named Jeremiah, this rogue church group seems tailor made for Woodbury and Lilly's dream of a democratic, family-friendly future. The two factions meld into one, the town prospers, and everything seems hopeful for the first time since the plague broke out. But things – especially in the world of the walking dead – are often not what they seem. Jeremiah and his followers harbor a dark secret, the evidence of which very gradually begins to unravel. Along with a popular TV show also based on Kirkman's AMC comic books, The Walking Dead franchise is just getting better and better with Bonansinga's newest novel. In a stunning and horrifying finale, the world for Lilly and her close friends is turned upside down, and it is solely up to Lilly Caul to cleanse the town once and for all of its poisonous fate. These novels continue to be a great companion for fans of the television series and graphic novels!

Tom's Park

Tom's Park
Author: Thomas Campbell
Publisher:
Total Pages:
Release: 2026-11-19
Genre:
ISBN:

Tom's Park is a Virtual ImaginalityTM game/manual/tool designed to help you develop your intuitive side, work in an intuitive space without your intellect crashing in to spoil the process, improve your ability to be creative and solve complex problems, and to see bigger pictures. It will help you get rid of fear and provide you with choices that will help you improve the quality of your consciousness.Tom's Park is meant to create a supportive supplemental experience base that will enhance your personal growth, improve the quality of your consciousness, and to develop your intuitive sideWhat makes Tom's Park so special is that it is co-hosted by the LCS. The LCS creates an independent data-stream that matches your imagination's data-stream perfectly so that it can seamlessly launch you into an educational, nonphysical, experiential experience much like a single player virtual reality game. Tom's Park is defined as an independent virtual reality within the Larger Consciousness System (LCS), just as our so called "physical" universe (PMR) is.You should have fun in Tom's Park. You should play in Tom's Park, but the fun and the play need to be an integral part of a larger plan to learn and grow - to produce something of lasting value (that is what tools are for).As a learning tool, Tom's Park is intended to be used iteratively. Many of the functions and processes you will find here are meant to be used consistently and repeated as often as is beneficial.You are going to enjoy playing and learning within the Virtual Imaginality? game of Tom's Park. The term "Imaginality" is a synthesis of imagination and reality. There are so many fun, interesting, and challenging things to experience that becoming immersed in them should be easy.Tom's Park is a tool to enhance your personal growth, improve the quality of your consciousness, and to develop your intuitive side - and such accomplishments require consistent effort. Visit Tom's Park often, there is a multitude of things to experience, don't get stuck in just one or two activities.

Robert Kirkman's The Walking Dead: Search and Destroy

Robert Kirkman's The Walking Dead: Search and Destroy
Author: Jay Bonansinga
Publisher: Macmillan
Total Pages: 286
Release: 2016-10-18
Genre: Fiction
ISBN: 1466862742

Robert Kirkman's The Walking Dead: Search and Destroy! The latest in Jay Bonansinga's New York Times bestselling series! What could possibly go wrong? For one brief moment, it seems Lilly and her plague-weary band of survivors might just engineer a better tomorrow. Banding together with other small town settlements, they begin a massive project to refurbish the railroad between Woodbury and Atlanta. The safer travel will begin a new post-apocalyptic era of trade, progress, and democracy. Little do they know, however, that trouble is brewing back home ... Out of nowhere, a brutal new faction has attacked Woodbury while Lilly and the others have been off repairing the railroad. Now the barricades are burning. Adults have been murdered, children kidnapped. But why? Why subject innocent survivors to such a random, unprovoked assault? Lilly Caul and her ragtag posse of rescuers will soon discover the chilling answers to these questions and more as they launch a desperate mission to save the kidnapped children. But along the way, the dark odyssey will take them into a nightmarish series of traps and hellish encounters with incomprehensible swarms of undead. And as always, in the world of the Walking Dead, the walkers will prove to be the least of Lilly’s problems. It’s what the human adversaries have in store for her that will provide Lilly’s greatest challenge yet.

Role-Playing Game Studies

Role-Playing Game Studies
Author: Sebastian Deterding
Publisher: Routledge
Total Pages: 905
Release: 2018-04-17
Genre: Games & Activities
ISBN: 1317268318

This handbook collects, for the first time, the state of research on role-playing games (RPGs) across disciplines, cultures, and media in a single, accessible volume. Collaboratively authored by more than 50 key scholars, it traces the history of RPGs, from wargaming precursors to tabletop RPGs like Dungeons & Dragons to the rise of live action role-play and contemporary computer RPG and massively multiplayer online RPG franchises, like Fallout and World of Warcraft. Individual chapters survey the perspectives, concepts, and findings on RPGs from key disciplines, like performance studies, sociology, psychology, education, economics, game design, literary studies, and more. Other chapters integrate insights from RPG studies around broadly significant topics, like transmedia worldbuilding, immersion, transgressive play, or player–character relations. Each chapter includes definitions of key terms and recommended readings to help fans, students, and scholars new to RPG studies find their way into this new interdisciplinary field.

The Last Ticket

The Last Ticket
Author: Christopher Sharp
Publisher:
Total Pages: 354
Release: 2017-09-13
Genre: Fiction
ISBN: 9781947825390

Steve and his family move more than two thousand miles across the country to find a new beginning and remake their life together. Unfortunately, things didn't turn out exactly as they planned. After the money ran short and he still couldn't find work he went to a day labor office as a last resort. On his first day there, he meets an unusual man that takes a special interest in him. As the man tries to dissuade him from working for the company, Steve tries to figure out why, that's when things get weird.

Second Person

Second Person
Author: Pat Harrigan
Publisher: MIT Press
Total Pages: 428
Release: 2010-01-22
Genre: Social Science
ISBN: 0262514184

Game designers, authors, artists, and scholars discuss how roles are played and how stories are created in role-playing games, board games, computer games, interactive fictions, massively multiplayer games, improvisational theater, and other "playable media." Games and other playable forms, from interactive fictions to improvisational theater, involve role playing and story—something played and something told. In Second Person, game designers, authors, artists, and scholars examine the different ways in which these two elements work together in tabletop role-playing games (RPGs), computer games, board games, card games, electronic literature, political simulations, locative media, massively multiplayer games, and other forms that invite and structure play. Second Person—so called because in these games and playable media it is "you" who plays the roles, "you" for whom the story is being told—first considers tabletop games ranging from Dungeons & Dragons and other RPGs with an explicit social component to Kim Newman's Choose Your Own Adventure-style novel Life's Lottery and its more traditional author-reader interaction. Contributors then examine computer-based playable structures that are designed for solo interaction—for the singular "you"—including the mainstream hit Prince of Persia: The Sands of Time and the genre-defining independent production Façade. Finally, contributors look at the intersection of the social spaces of play and the real world, considering, among other topics, the virtual communities of such Massively Multiplayer Online Role Playing Games (MMORPGs) as World of Warcraft and the political uses of digital gaming and role-playing techniques (as in The Howard Dean for Iowa Game, the first U.S. presidential campaign game). In engaging essays that range in tone from the informal to the technical, these writers offer a variety of approaches for the examination of an emerging field that includes works as diverse as George R.R. Martin's Wild Cards series and the classic Infocom game Planetfall. Appendixes contain three fully-playable tabletop RPGs that demonstrate some of the variations possible in the form.