Pokemon: Paint with Water

Pokemon: Paint with Water
Author:
Publisher:
Total Pages: 32
Release: 2020-11
Genre:
ISBN: 9781760976675

Use a rainbow of colours to bring your favourite Pokemon characters to life! Just dip your paintbrush in water and swirl it in the paint palette on each page.

Pokemon Coloring Kit

Pokemon Coloring Kit
Author: Running Press
Publisher: RP Minis
Total Pages: 0
Release: 2017-07-18
Genre: Games & Activities
ISBN: 9780762462445

The latest in our successful mini coloring kit series, the Pokemon Coloring Kit includes 10 colored pencils and 46 illustrated cards featuring different Pokemon to color! The Pokemon franchise is more popular than ever with the launch of Pokemon GO and new video games Pokemon Sun and Pokemon Moon. The Pokemon Coloring Kit includes 10 colored pencils and 46 illustrated cards featuring different Pokemon to color, connected by an accordion fold to create a banner display. Pokemon Trainers of all ages will love bringing their favorite Pokemon to vibrant life with this portable coloring kit.

Pokemon Snap

Pokemon Snap
Author: Elizabeth Hollinger
Publisher: Prima Publishing
Total Pages: 98
Release: 1999
Genre: Games & Activities
ISBN: 9780761522751

Your photo safari begins here! • Learn great photography techniques • Find out which photos are worth the most points • Learn special tricks to lure Pokémon closer • Get pictures of many Pokémon • Learn all six detailed course maps • Master the 12 Special Shots and 6 Special Signs • Includes Adventurer's Journal!

Pokémon Omega Ruby & Alpha Sapphire - Strategy Guide

Pokémon Omega Ruby & Alpha Sapphire - Strategy Guide
Author: GamerGuides.com
Publisher: Gamer Guides
Total Pages: 499
Release: 2015-10-22
Genre: Games & Activities
ISBN: 1630417092

Relive your adventures in Hoenn or start a brand new journey with this re-imagining of a much-loved game. Collect and battle your way to the Pokemon League for the right to challenge the Elite Four. Hunt legendary Pokemon, breed them and become the best Pokemon Master you can be with the help of our guide! - A full walkthrough for all badges and the Pokemon League challenges. - Side quest information on legendary Pokemon and the different Routes and Caves. - Information on breeding, Pokemon Contests, the Battle Maison and much more! - Full-color screenshots throughout and useful tips to help you along the way. - Comparisons between the original game and remake. Updates (Aug 2016): - Added Encounter Rates to Wild Pokémon table lists as well as general locations making it easier to find your favorite Pokémon. - Fixed some formatting issues and general editing. - Expanded Introduction with loads of new information. - Restructured Extra Activities section (at the end) for easier navigation and reading.

The Game Maker's Bible

The Game Maker's Bible
Author: Adam Jeremy Capps
Publisher: Adam Jeremy Capps
Total Pages: 116
Release: 2021-06-22
Genre: Computers
ISBN:

The Game Maker’s Bible is a book that teaches good game making. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and more. It also contains a section for all new ideas that are free to use. This is a new public domain book.

The New Game Makers Bible

The New Game Makers Bible
Author: Adam Jeremy Capps
Publisher: Adam Jeremy Capps
Total Pages: 322
Release: 2021-08-25
Genre: Computers
ISBN:

The New Game Makers Bible is the premier book for helping game makers make the best games possible. It teaches good game making in many forms, whatever the genre, whatever the topic, it is covered here. It goes over good ideas, bad ideas, different kinds of games, story development, particular elements such as game mechanics, and much more. Table of Contents: The Most Important Elements In Games - Page 6. The Best Ideas I’ve Seen Used - Page 12. Obscure but Good Ideas For Games - Page 14. Ideas For Video Games (New) (Contains: Character Ideas, The Possible Setting/Story, Possible Power Ups and Items, Tools/Effects, Weapons and Similar Things, Powers and Magic, Abilities, Other Things, Nice Touches, and Possible Enemies.) - Page 17. Good Ideas for Games - Page 37. Bad Ideas for Games - Page 39. The Success or Failure of a Game - Page 40. Contrasting Old Ideas - Page 43. Game Making Tactics - Page 44. Having the Most Fun in a Game - Page 50. Developing a Theme and World - Page 57. Developing a Story - Page 58. Ideas for Story Development - Page 59. Types of Characters and Their Motives - Page 62. The Enemies Motives - Page 68. The Actual Player’s Motives - Page 69. The Most Important Questions For A Game Maker To Find Answers For - Page 73. The Best Ways to Place Secrets - Page 85. The Best Things… Page 86. The History of Some Major Games - Page 88. Two Player Elements in Different Games - Page 97. Choosing a System to Create For - Page 100. History and Facts About Old Consoles - Page 101. Neat Game Things - Page 109. Choosing a Peripheral to Create For - Page 112. On Doing Things That Have Never Been Done Before - Page 113. A Brief History of Early Video Games - Page 114. The Gaming Community - Page 118. The Joy of Game Making - Page 120. The 75 Rules of Good Games - Page 121. The 75 Sins of Game Making - Page 124. In Book Two: Part One: An Effective Philosophy of Game Making. This contains many numbered lists helpful for game making. - Page 128. Part Two: Frequently Used Ideas (The Best of Them) - Page 171. Part Three: Some Free Ideas Technology-Wise And Game-Wise - Page 241. Part Four: Creating From Different Genres - Page 248. A formula for a good side scrolling game - Page 251. The best platformers - Page 253. Adventure Games - Page 254. About Simulation Games - Page 260. 3D Games - Page 261. Odds and ends of other genres - Page 264. Educational Games - Page 267. Casino Games - Page 269. Games of Lesser Tech - Page 270. Games that are stylized after their own world - Page 270. A Mental Hospital Simulator - Page 272. Part Five: Miscellaneous Things and Additions to the Previous Things - Page 273. Different ways a game can start - Page 276. Frequently/ Traditionally used Ideas - Page 278. Retro Video Game History - Page 284. More About Making Good Games - Page 286. Part Six: New And Free Video Game Ideas - Page 293.

VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009

VINTROPEDIA - Vintage Computer and Retro Console Price Guide 2009
Author: Michael Starr
Publisher: Lulu.com
Total Pages: 330
Release: 2008-07-09
Genre: Business & Economics
ISBN: 1409212777

Covering a time span of 1968 to 1998, and encompassing a spectrum of over 14,000 items across the history of the computer, console, accessories and software markets, the Vintropedia 2009 Price Guide is the definitive resource to a collector's needs.Included within are prices (in GBP), machine specifications, regions of origin, release dates, model names, publishing companies, old ads and more! Look no further than Vintropedia, a guide created by collectors, for collectors.