Points In Time
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Author | : Paul Bowles |
Publisher | : Harper Collins |
Total Pages | : 102 |
Release | : 2006-10-31 |
Genre | : Fiction |
ISBN | : 0061139637 |
In this intense and brilliant book Bowles focuses on Morocco, condensing expreience, emotion, and the whole history of a people into a series of short, insightful vignettes. He distills for us the very essence of Moroccan culture. With extraordinary immediacy, he takes the reader on a journey through the Moroccan centuries, pausing at points along the way to create resonant images of the country, it's landscapes, and the beliefs and characteristics of its inhabitants.
Author | : Osborne Reynolds |
Publisher | : |
Total Pages | : 448 |
Release | : 1900 |
Genre | : Ether (Space) |
ISBN | : |
Author | : Josephine Bauer |
Publisher | : |
Total Pages | : 728 |
Release | : 1963 |
Genre | : English language |
ISBN | : |
Author | : SANJAY MORESHWAR WAGH |
Publisher | : PHI Learning Pvt. Ltd. |
Total Pages | : 602 |
Release | : 2012-09-27 |
Genre | : Science |
ISBN | : 8120346424 |
Physics is our attempt to conceptually grasp all the happenings around us. Then, realizing that concepts are the free creations of the human mind helps us develop proper understanding of a subject, especially during formative stages. This introductory book on Physics presents careful analysis of the develop-ments of basic concepts for the beginners. It is written in a way that stimulates students and creates a sustained interest in Physics so that studying the subject is enjoyable and satisfying. The physical concepts are explained clearly enough for anyone to understand. In this text, the exercises are provided in three different categories, namely, as questions, as problems, and as multiple choice questions. The first category of exercises contains thought provoking and descriptive questions. The second category of exercises involves numerical computations. The third category of exercises, of multiple choice questions, provides a reader with a flavour of the currently popular mode of examination. Intended for the introductory-level college physics courses, the book will also be an invaluable resource for the students preparing for various competitive examinations. Key Features Readers can modify the given situation to design questions and problems. Solved examples provide quantitative as well as qualitative features of physical situations encountered in the real life. Students will be able to visualize the applicability of the laws of physics.
Author | : Cong Vinh Phan |
Publisher | : Springer Nature |
Total Pages | : 180 |
Release | : 2023-03-23 |
Genre | : Computers |
ISBN | : 3031287908 |
This book constitutes the refereed post-conference proceedings of the 8th EAI International Conference on Nature of Computation and Communication, ICTCC 2022, held in Vinh Long, Vietnam, in October 27-28 2022. The 11 revised full papers presented were carefully selected from 32 submissions. The papers of ICTCC 2022 cover formal methods for self-adaptive systems and discuss natural approaches and techniques for natural computing systems and their applications.
Author | : Darren Shan |
Publisher | : Little, Brown Books for Young Readers |
Total Pages | : 130 |
Release | : 2008-08-01 |
Genre | : Young Adult Fiction |
ISBN | : 031604184X |
From the Master of Horror comes the first gripping book in the twelve book New York Times bestselling Saga of Darren Shan. Start the tale from the beginning in the book that inspired the feature film The Vampire's Assistant and petrified devoted fans worldwide. A young boy named Darren Shan and his best friend, Steve, get tickets to the Cirque Du Freak, a wonderfully gothic freak show featuring weird, frightening half human/half animals who interact terrifyingly with the audience. In the midst of the excitement, true terror raises its head when Steve recognizes that one of the performers-- Mr. Crepsley-- is a vampire! Stever remains after the show finishes to confront the vampire-- but his motives are surprising! In the shadows of a crumbling theater, a horrified Darren eavesdrops on his friend and the vampire, and is witness to a monstrous, disturbing plea. As if by destiny, Darren is pulled to Mr. Crepsley and what follows is his horrifying descent into the dark and bloody world of vampires. This is the beginning of Darren's story.
Author | : Jessen Havill |
Publisher | : CRC Press |
Total Pages | : 820 |
Release | : 2016-07-06 |
Genre | : Computers |
ISBN | : 149878674X |
Discovering Computer Science: Interdisciplinary Problems, Principles, and Python Programming introduces computational problem solving as a vehicle of discovery in a wide variety of disciplines. With a principles-oriented introduction to computational thinking, the text provides a broader and deeper introduction to computer science than typical introductory programming books. Organized around interdisciplinary problem domains, rather than programming language features, each chapter guides students through increasingly sophisticated algorithmic and programming techniques. The author uses a spiral approach to introduce Python language features in increasingly complex contexts as the book progresses. The text places programming in the context of fundamental computer science principles, such as abstraction, efficiency, and algorithmic techniques, and offers overviews of fundamental topics that are traditionally put off until later courses. The book includes thirty well-developed independent projects that encourage students to explore questions across disciplinary boundaries. Each is motivated by a problem that students can investigate by developing algorithms and implementing them as Python programs. The book's accompanying website — http://discoverCS.denison.edu — includes sample code and data files, pointers for further exploration, errata, and links to Python language references. Containing over 600 homework exercises and over 300 integrated reflection questions, this textbook is appropriate for a first computer science course for computer science majors, an introductory scientific computing course or, at a slower pace, any introductory computer science course.
Author | : Monique Becker |
Publisher | : IOS Press |
Total Pages | : 330 |
Release | : 1994 |
Genre | : Computers |
ISBN | : 9789051991796 |
The research reports presented in this volume focus on the implications of the T9000 microprocessor, which offers new elements in transputing and parallel programming. Subjects discussed include genetic algorithms, image analysis, neural networks, robotics and parallel architectures.
Author | : Nathaniel Bowditch |
Publisher | : |
Total Pages | : 860 |
Release | : 1928 |
Genre | : Nautical astronomy |
ISBN | : |
Author | : Manu Melwin Joy |
Publisher | : Educreation Publishing |
Total Pages | : 138 |
Release | : 2017-06-22 |
Genre | : Self-Help |
ISBN | : |
There are certain catchwords that are more fascinating than the rest. Gamification is one such catchword. This is not shocking as the roots are traced back to the world of games. It is quite amusing that the term is vague for both beginners and intellects. While beginners misinterpret gamification as playing games, intellects brush it off as yet another deviation of a loyalty or rewards program. But what is it, actually? Those in the community of gaming theory and practice have categorized gamification as a term. It is usually considered that it means employing gaming principles to non-gaming situations. It is a design process that reframes goals to be more attractive and attainable using the principles of game design. The gamified solutions targets our usual instincts to seek competition and accomplishment using conventional gamification methods such as point gathering, virtual currencies, accomplishment budgets or levels with growing difficulty are used within game community. This book does not suggest recipes for gamification since the best practices are still evolving. Instead, it provides a list of compelling gamification success stories implemented in organizations from various industries. Enterprise gamification is still in its beginning stage. There is much more to pursue and learn. The overall objectives of this book are (1) to present the current state of games and use of gamification in various sectors and (2) to explore future opportunities and limitations of using gamification.