Point of Purchase Design Annual 2

Point of Purchase Design Annual 2
Author: Point of Purchase Advertising Institute Staff
Publisher: Hearst Books
Total Pages: 240
Release: 1994-12
Genre:
ISBN: 9780688138356

This resource recognizes what's hot and what's effective in contemporary POP advertising. Each example was selected by an internationally recognized team of marketers from a wide array of industries. An indispensable reference for designers, advertisers, and marketers

Fingerprint No. 2

Fingerprint No. 2
Author: Design Associates Chen
Publisher: Simon and Schuster
Total Pages: 223
Release: 2014-07-01
Genre: Design
ISBN: 1440320802

For many designers, creating things by hand is a reaction to too much computer-based design. Since the first Fingerprint was published, ideas that were once on the fringe have begun to thrive in the mainstream. From typography and illustration to book-making and film titles, elements of handcraft have soaked into everyday life. Fingerprint No. 2 reflects the evolution of those ideas. In this second volume, you’ll still find plenty of projects created entirely without the aid of computer technology. But you’ll also discover how designers are beginning to incorporate the two aesthetics—handmade and digital—in order to best communicate their message. A third, hybrid aesthetic is emerging, one that marries the technologies of the past and future into a vibrant, exciting present. Look inside to discover 133 projects and exclusive visual essays from leading designers, including Robynne Raye, Stefan Bucher and Christian Helms. These pieces of work prove that handmade elements are not only vital to excellent design, but often result in exceptional design. Listen for the pulse, which cannot be faked, forged, or falsified. Look for the finger print. It is the key to design’s success.

Storyboards: Motion In Art

Storyboards: Motion In Art
Author: Mark A. Simon
Publisher: CRC Press
Total Pages: 432
Release: 2012-12-12
Genre: Art
ISBN: 1136134220

Among the most useful tools in the production of any TV show or film is the storyboard, which is the visual blueprint of a project before it is shot. The director's vision is illustrated in the manner of a comic strip and handed on to the crew for purposes of budgeting, design, and communication. Storyboards: Motion in Art 3/e is an in depth look at the production and business of storyboards. Using exercises, real-life examples of working in the entertainment industry, interviews with people in the industry, and sample storyboard drawing, this book will teach you how to : * Develop and Improve your boards * Work with directors * Develop your resume and your portfolio * Market your talent * Create and improve a storyboard using computers Packed full of practical industry information and examples, this book will help the reader improve their skills to either land their first assignment or advance their career.