Secrets of the Playstation 2

Secrets of the Playstation 2
Author: Michele E. Davis
Publisher: Pocket Books
Total Pages: 164
Release: 2000
Genre: Games & Activities
ISBN: 9780743413022

Includes hints section and a directory of PS2 game websites.

The Minds Behind PlayStation 2 Games

The Minds Behind PlayStation 2 Games
Author: Patrick Hickey, Jr.
Publisher: McFarland
Total Pages: 245
Release: 2023-01-20
Genre: Games & Activities
ISBN: 1476688540

Featuring interviews with the creators of 37 popular video games--including SOCOM, Shadow of the Colossus, Tekken Tag Tournament and Sly Cooper--this book gives a behind-the-scenes look at the creation of some of the most influential and iconic (and sometimes forgotten) games of the original PlayStation 2 era. Recounting endless hours of painstaking development, the challenges of working with mega publishers and the uncertainties of public reception, the interviewees reveal the creative processes that produced some of gaming's classic titles.

Sony Playstation 2

Sony Playstation 2
Author: Hank Schlesinger
Publisher: St. Martin's Paperbacks
Total Pages: 256
Release: 2016-03-15
Genre: Young Adult Nonfiction
ISBN: 1250115868

The future of video games has arrived-now get the most out of it! The Sony Playstation 2 is a marvel of modern technology. Aside from providing the most intense video game graphics on the market, the PS2 can play DVDs, link you up to the Internet, and allow you to play both the newer PS2 games and your favorite classics. With so many possibilities, where do you start? Hank Schlesinger's Playstation 2: The Unofficial Guide helps you navigate the vast, electrifying world of Playstation 2, from maximizing your multi-functioning console, to providing awesome tips, hints, and tricks for mastering the newest Playstation games, as well as ways to win at your favorite classics. You'll also find dozens of reviews, guides, and ratings for sports, adventure, and role-playing games, plus a whole lot more-all written in simple, player-friendly language.

Final Fantasy Ultimania Archive Volume 3

Final Fantasy Ultimania Archive Volume 3
Author: Square Enix
Publisher: Dark Horse Comics
Total Pages: 344
Release: 2022-08-30
Genre: Games & Activities
ISBN: 1506735126

The journey through the creation of the groundbreaking video games continues with this breathtaking volume, featuring hundreds of pieces of concept art, design notes, and creator retrospectives from the original team behind the making of Final Fantasy X, Final Fantasy XI, Final Fantasy XII, Final Fantasy XIII, and Final Fantasy XIV. Art, commentary, and lore from a transformative era in the indispensable role-playing franchise, collected in a beautifully printed 300-plus-page hardcover. Foray into one of gaming's most iconic properties, exploring beautiful art and incisive commentary behind five of the most memorable entries in the Final Fantasy saga. Final Fantasy Ultimania Archive Volume 3 authentically translates original Japanese source material to present unparalleled access for a Western audience. This incredible tome is a must-have addition to any Final Fantasy enthusiast's collection.

A history of PlayStation

A history of PlayStation
Author:
Publisher: Christopher Bish
Total Pages: 18
Release: 2023-08-01
Genre: Computers
ISBN:

Step back in time and embark on an exhilarating journey through the fascinating evolution of gaming with "A History of PlayStation." Unveil the captivating story of how a small electronics company sparked a revolution, transforming the world of interactive entertainment forever.

Play to Progress

Play to Progress
Author: Allie Ticktin
Publisher: Penguin
Total Pages: 272
Release: 2021-07-06
Genre: Family & Relationships
ISBN: 0593191935

A game-changing book on child development--and the importance of physical play--for this digital and screen age. For children to develop to their fullest potential, their sensory system—which, in addition to the big five of sight, hearing, taste, touch, and smell, includes movement and balance (vestibular), body awareness (proprioception), and internal perception (interoception)—needs to be stimulated from the time they are born. Their senses flourish when they explore their environment by touching new textures, including their food, running, jumping, climbing, and splashing outside. As an occupational therapist with a specialty in sensory integration, Allie Ticktin has seen an increase in cases of children who struggle to sit in circle time or at their desk upright and who are delayed in walking, talking, and playing by themselves and with their peers. In the recent past, kids spent their days playing outside and naturally engaging their sensory system and building key developmental skills. But with increasing time pressures for both kids and parents, children are spending more time in front of screens and less time exploring and interacting with their environment. The good news is that boosting your child’s sensory development doesn’t take enormous amounts of time or supplies, or any special skills. Here, Ticktin discusses the eight sensory systems and how a child uses them, and offers easy, fun activities—as well as advice on setting up a play area—that will encourage their development so that your little one will be better able to respond to their emotions, build friendships, communicate their needs, and thrive in school. That’s the power of sensory play.

The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games

The Nostalgia Nerd's Retro Tech: Computer, Consoles & Games
Author: Peter Leigh
Publisher: Ilex Press
Total Pages: 224
Release: 2018-11-01
Genre: Computers
ISBN: 1781576823

Remember what a wild frontier the early days of home gaming were? Manufacturers releasing new consoles at a breakneck pace; developers creating games that kept us up all night, then going bankrupt the next day; and what self-respecting kid didn't beg their parents for an Atari or a Nintendo? This explosion of computers, consoles, and games was genuinely unlike anything the tech world has seen before or since. This thoroughly researched and geeky trip down memory lane pulls together the most entertaining stories from this dynamic era, and brings you the classic tech that should never be forgotten.

Letting Go of the Words

Letting Go of the Words
Author: Janice (Ginny) Redish
Publisher: Morgan Kaufmann
Total Pages: 385
Release: 2007-06-22
Genre: Computers
ISBN: 0080555381

"Redish has done her homework and created a thorough overview of the issues in writing for the Web. Ironically, I must recommend that you read her every word so that you can find out why your customers won't read very many words on your website -- and what to do about it."-- Jakob Nielsen, Principal, Nielsen Norman Group“There are at least twelve billion web pages out there. Twelve billion voices talking, but saying mostly nothing. If just 1% of those pages followed Ginny’s practical, clear advice, the world would be a better place. Fortunately, you can follow her advice for 100% of your own site’s pages, so pick up a copy of Letting Go of the Words and start communicating effectively today. --Lou Rosenfeld, co-author, Information Architecture for the World Wide WebOn the web, whether on the job or at home, we usually want to grab information and use it quickly. We go to the web to get answers to questions or to complete tasks – to gather information, reading only what we need. We are all too busy to read much on the web.This book helps you write successfully for web users. It offers strategy, process, and tactics for creating or revising content for the web. It helps you plan, organize, write, design, and test web content that will make web users come back again and again to your site. Learn how to create usable and useful content for the web from the master − Ginny Redish. Ginny has taught and mentored hundreds of writers, information designers, and content owners in the principles and secrets of creating web information that is easy to scan, easy to read, and easy to use. This practical, informative book will help anyone creating web content do it better.Features* Clearly-explained guidelines with full color illustrations and examples from actual web sites throughout the book. * Written in easy-to-read style with many "befores" and "afters."* Specific guidelines for web-based press releases, legal notices, and other documents.* Tips on making web content accessible for people with special needs.Janice (Ginny) Redish has been helping clients and colleagues communicate clearly for more than 20 years. For the past ten years, her focus has been helping people create usable and useful web sites. She is co-author of two classic books on usability: A Practical Guide to Usability Testing (with Joseph Dumas), and User and Task Analysis for Interface Design (with JoAnn Hackos), and is the recipient of many awards. * Clearly-explained guidelines with full color illustrations and examples from actual web sites throughout the book.* Written in easy-to-read style with many "befores" and "afters."* Specific guidelines for web-based press releases, legal notices, and other documents. * Tips on making web content accessible for people with special needs.