The Art of Destiny

The Art of Destiny
Author: Bungie
Publisher: Simon and Schuster
Total Pages: 109
Release: 2014-11-25
Genre: Art
ISBN: 1608874206

Presents the concept art, scenery landscapes, and character designs of the video game.

Cards of Destiny

Cards of Destiny
Author: Sharon Jeffers
Publisher: Crossing Press
Total Pages: 240
Release: 2006
Genre: Body, Mind & Spirit
ISBN: 9781580911764

"A two-part gift book combining the mystical science of playing cards with the ancient power of the calendar to reveal the universal influences ruling each day of the year"--Provided by publisher.

Numenera Discovery and Destiny Slipcase Set

Numenera Discovery and Destiny Slipcase Set
Author: Monte Cook
Publisher: Monte Cook Games
Total Pages:
Release: 2018-07-31
Genre:
ISBN: 9781939979797

They say there have been eight worlds before ours. Eight times the people of this Earth, over vast millennia, built their civilizations. They reached heights we cannot even imagine now: they spoke to the stars, reshaped the creatures of the world, and mastered form and essence. They built cities and machines that have since crumbled to dust, leaving only their vast outlines and barest remnants. This is the Ninth World. The people of the prior worlds are gonescattered, disappeared, or transcended. But their works remain, in the places and devices that still contain some germ of function. The ignorant call these magic, but the wise know that these are our legacy. They are our future. They are the... Two 416-page corebooks, two poster maps, a handsome and sturdy slipcase, a metal medallion, and additional play aidsall for the price of the corebooks alone. All existing Numenera supplements remain compatible with these corebooks.

Religions in Play

Religions in Play
Author: Philippe Bornet
Publisher: Theologischer Verlag Zürich
Total Pages: 354
Release: 2012-01-01
Genre: Religion
ISBN: 3290220109

Often dismissed as "not serious", the notion of play has nevertheless been at the centre of classical theories of religion and ritual (Huizinga, Caillois, Turner, Staal, etc.). What can be retained of those theories for the contemporary study of religions? Can a study of "play" or "game" bring new perspectives for the study of religions? The book deals with the history of games and their relation to religions, the links between divination and games, the relations between sport and ritual, the pedagogical functions of games in religious education, and the interaction between games, media and religions. Richly illustrated, the book contributes to the study of religions, to ritual, game and media studies, and addresses an academic as well as a general public. Philippe Bornet, Dr. Phil., born in 1977, is Lecturer in the Study of Religion at the Faculty of Lettres of the University of Lausanne, with focus on the history of interrelations between India and Europe. Maya Burger is Professor of Indian Studies and History of Religions at the Faculty of Arts of the University of Lausanne, Department of South Asian Languages and Civilizations.

The Rhetoric of Videogames as Embodied Practice

The Rhetoric of Videogames as Embodied Practice
Author: Steve Holmes
Publisher: Routledge
Total Pages: 345
Release: 2017-09-11
Genre: Language Arts & Disciplines
ISBN: 1351399470

The Rhetoric of Videogames as Embodied Practice offers a critical reassessment of embodiment and materiality in rhetorical considerations of videogames. Holmes argues that rhetorical and philosophical conceptions of "habit" offer a critical resource for describing the interplay between thinking (writing and rhetoric) and embodiment. The book demonstrates how Aristotle's understanding of character (ethos), habit (hexis), and nature (phusis) can productively connect rhetoric to what Holmes calls "procedural habits": the ways in which rhetoric emerges from its interactions with the dynamic accumulation of conscious and nonconscious embodied experiences that consequently give rise to meaning, procedural subjectivity, control, and communicative agency both in digital game design discourse and the activity of play.

Game Time

Game Time
Author: Christopher Hanson
Publisher: Indiana University Press
Total Pages: 275
Release: 2018-03-08
Genre: Games & Activities
ISBN: 0253032830

Pausing, slowing, rewinding, replaying, reactivating, reanimating . . . Has manipulating video game timelines altered our experience of time? “Compelling.” —Choice Video game scholar Christopher Hanson argues that the mechanics of time in digital games have presented a new model for understanding time in contemporary culture, a concept he calls “game time.” Multivalent in nature, game time is characterized by apparent malleability, navigability, and possibility while simultaneously being highly restrictive and requiring replay and repetition. When compared to analog tabletop games, sports, film, television, and other forms of media, Hanson demonstrates, the temporal structures of digital games provide unique opportunities to engage players with liveness, causality, potentiality, and lived experience that create new ways of experiencing time. Features comparative analysis of key video games titles—including Braid, Quantum Break, Battle of the Bulge, Prince of Persia: The Sands of Time, Passage, The Legend of Zelda: The Ocarina of Time, Lifeline, and A Dark Room. “The text is well-researched, and the introduction is an excellent, focused overview of video game studies.” —Choice

Hold Me

Hold Me
Author: Susan Mallery
Publisher: HQN Books
Total Pages: 377
Release: 2015-04-28
Genre: Fiction
ISBN: 146038069X

New York Times bestselling author Susan Mallery's classic blend of lighthearted humor and intense emotional conflict works its magic on two newcomers to the California town of Fool's Gold, which Library Journal calls "a setting so real and appealing readers will want to start scoping out real estate." Destiny Mills believes passion has its place—like in the lyrics of the country songs that made her parents famous. After a childhood full of drama and heartache, she wants a life that's calm. Safe. Everything that Kipling Gilmore isn't. Her temporary assignment with the Fool's Gold search and rescue team puts her in delicious proximity to the former world-class skier every day. Part of her aches to let go for once…the rest is terrified what'll happen if she does. Though an accident ended his career, Kipling still lives for thrills—and a hot fling with a gorgeous redhead like Destiny would be a welcome diversion. Yet beneath his new coworker's cool facade is a woman who needs more than he's ever given. With her, he's ready to take the risk. But love, like skiing, is all about trust—and before you soar, you have to be willing to fall. Look for Best of My Love, the next title in Susan Mallery’s Fool’s Gold series.

The Art of Leadership

The Art of Leadership
Author: Michael Lopp
Publisher: O'Reilly Media
Total Pages: 198
Release: 2020-05-13
Genre: Business & Economics
ISBN: 1492045667

Many people think leadership is a higher calling that resides exclusively with a select few who practice and preach big, complex leadership philosophies. But as this practical book reveals, what’s most important for leadership is principled consistency. Time and again, small things done well build trust and respect within a team. Using stories from his time at Netscape, Apple, and Slack, Michael Lopp presents a series of small but compelling practices to help you build leadership skills. You’ll learn how to create teams that are highly productive, highly respected, and highly trusted. Lopp has been speaking and writing about this topic for over a decade and now maintains a Slack leadership channel with over 13,000 members. The essays in this book examine the practical skills Lopp learned from exceptional leaders—as a manager at Netscape, a senior manager and director at Apple, and an executive at Slack. You’ll learn how to apply these lessons to your own experience.

Destiny the Taken King Unofficial Game Review, Tips, Cheats Walkthrough Guide

Destiny the Taken King Unofficial Game Review, Tips, Cheats Walkthrough Guide
Author: Hse Games
Publisher: eBook Partnership
Total Pages: 33
Release: 2016-11-30
Genre: Games & Activities
ISBN: 1365562832

With our Unofficial Game Guide become an expert player and get unlimited coins! This guide is for anyone looking to play the game like the pros do. Are you frustrated with running out of coins? Or perhaps you are just looking to learn how to enjoy the game more? -Getting Started -Newbie Strategies -Hints, Help, Tips, & More -Cheats -Hacks -Advanced Strategies -Coins -Download Free No matter what you are looking to do our guide will help you get a greater level of success. The online app will even show you how to download the game for free. Don't delay, become a pro player today!