Playful Wearables
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Author | : Oguz Buruk |
Publisher | : MIT Press |
Total Pages | : 242 |
Release | : 2024-01-02 |
Genre | : Games & Activities |
ISBN | : 0262546914 |
An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises. This pioneering introduction to the world of wearable technology takes readers beyond the practical realm (think Fitbits, Apple Watches, and smartglasses) to consider another important side of the technology—the playful. Playful Wearables offers an engaging account of what “playful wearables” are, why they matter, how they work, how they’re made, and what their future might hold. The book’s authors draw on decades of experience in design, development, and research to offer real-world examples, exercises, and implications, showing how this kind of wearable tech can introduce an invaluable element of play into our everyday lives. As wearable technology emerges in the ecology of costume and fashion, the authors consider its intimate connection to identity and culture. And they look at the ways in which playful wearables, when smoothly integrated into everyday social experiences, support social interaction. The book then moves on to the mechanics of playful wearables—from design strategies and frameworks to specific methods and game design patterns. All of these elements point to possibilities beyond the realm of games and dedicated play, as the value and uses of playful wearables in the larger world of self, society, and culture become ever more apparent.
Author | : Jane McCann |
Publisher | : Woodhead Publishing |
Total Pages | : 628 |
Release | : 2022-09-16 |
Genre | : Technology & Engineering |
ISBN | : 0128205776 |
Smart Clothes and Wearable Technology, Second Edition focuses on the design process, material selection, garment construction, and new production techniques for smart clothing. Building on the success of the previous edition, this book brings wearable technologies ever closer to market with its design-led approach to the integration of technologies into textiles. This design-led, cross-disciplinary approach to the development of hybrid processes ensures that results are both attractive and usable to wider audiences. The book will also help designers adapt their product development processes in response to novel textile and garment manufacturing technologies. Case studies showing best practices and warning of pitfalls help the reader develop applications and products in the real world. The differences between testing and design for smart and traditional clothes are also discussed. - Features new chapters on textile processes including knit, weave, print and embroidery for specialist Smart Clothing and footwear applications, as well as for personal protection - Provides an update on current applications and investigates possible future developments in the integration of technology into clothing - Raises important issues around end-of-life and disposal of smart clothing and wearable technologies
Author | : Oguz Buruk |
Publisher | : MIT Press |
Total Pages | : 257 |
Release | : 2024-01-02 |
Genre | : Games & Activities |
ISBN | : 0262376849 |
An expert introduction to the world of “playful wearables” and their design, with a wide range of engaging examples, case studies, and exercises. This pioneering introduction to the world of wearable technology takes readers beyond the practical realm (think Fitbits, Apple Watches, and smartglasses) to consider another important side of the technology—the playful. Playful Wearables offers an engaging account of what “playful wearables” are, why they matter, how they work, how they’re made, and what their future might hold. The book’s authors draw on decades of experience in design, development, and research to offer real-world examples, exercises, and implications, showing how this kind of wearable tech can introduce an invaluable element of play into our everyday lives. As wearable technology emerges in the ecology of costume and fashion, the authors consider its intimate connection to identity and culture. And they look at the ways in which playful wearables, when smoothly integrated into everyday social experiences, support social interaction. The book then moves on to the mechanics of playful wearables—from design strategies and frameworks to specific methods and game design patterns. All of these elements point to possibilities beyond the realm of games and dedicated play, as the value and uses of playful wearables in the larger world of self, society, and culture become ever more apparent.
Author | : Anton Nijholt |
Publisher | : Springer Science & Business Media |
Total Pages | : 350 |
Release | : 2014-02-17 |
Genre | : Technology & Engineering |
ISBN | : 9814560960 |
The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.
Author | : Jonathan Follett |
Publisher | : "O'Reilly Media, Inc." |
Total Pages | : 473 |
Release | : 2014-11-07 |
Genre | : Computers |
ISBN | : 1449370659 |
The recent digital and mobile revolutions are a minor blip compared to the next wave of technological change, as everything from robot swarms to skin-top embeddable computers and bio printable organs start appearing in coming years. In this collection of inspiring essays, designers, engineers, and researchers discuss their approaches to experience design for groundbreaking technologies. Design not only provides the framework for how technology works and how it’s used, but also places it in a broader context that includes the total ecosystem with which it interacts and the possibility of unintended consequences. If you’re a UX designer or engineer open to complexity and dissonant ideas, this book is a revelation. Contributors include: Stephen Anderson, PoetPainter, LLC Lisa Caldwell, Brazen UX Martin Charlier, Independent Design Consultant Jeff Faneuff, Carbonite Andy Goodman, Fjord US Camille Goudeseune, Beckman Institute, University of Illinois at Urbana-Champaign Bill Hartman, Essential Design Steven Keating, MIT Media Lab, Mediated Matter Group Brook Kennedy, Virginia Tech Dirk Knemeyer, Involution Studios Barry Kudrowitz, University of Minnesota Gershom Kutliroff, Omek Studio at Intel Michal Levin, Google Matt Nish-Lapidus, Normative Erin Rae Hoffer, Autodesk Marco Righetto, SumAll Juhan Sonin, Involution Studios Scott Stropkay, Essential Design Scott Sullivan, Adaptive Path Hunter Whitney, Hunter Whitney and Associates, Inc. Yaron Yanai, Omek Studio at Intel
Author | : Ilona Buchem |
Publisher | : Springer |
Total Pages | : 495 |
Release | : 2019-11-01 |
Genre | : Education |
ISBN | : 3319643010 |
Wearable technologies – such as smart glasses, smart watches, smart objects, or smart garments – are potential game-changers, breaking ground and offering new opportunities for learning. These devices are body-worn, equipped with sensors, and integrate ergonomically into everyday activities. With wearable technologies forging new human-computer relations, it is essential to look beyond the current perspective of how technologies may be used to enhance learning. This edited volume,“Perspectives on Wearable Enhanced Learning,” aims to take a multidisciplinary view on wearable enhanced learning and provide a comprehensive overview of current trends, research, and practice in diverse learning contexts including school and work-based learning, higher education, professional development, vocational training, health and healthy aging programs, smart and open learning, and work. This volume features current state of the art wearable enhanced learning and explores how these technologies have begun to mark the transition from the desktop through the mobile to the age of wearable, ubiquitous technology-enhanced learning.
Author | : Barrett Williams |
Publisher | : Barrett Williams |
Total Pages | : 108 |
Release | : 2024-10-23 |
Genre | : Crafts & Hobbies |
ISBN | : |
Unleash your inner designer with "Wearable Wonders," a captivating journey into the world of DIY wearables. Whether you're a seasoned crafter or a curious beginner, this eBook invites you to explore the endless possibilities of personal expression through handmade fashion. Dive into Chapter 1, where you'll discover the joy of creating your own wearable art. Trace the evolution of personal style and uncover how crafters have used wearables to tell their stories. From there, you'll be guided through the essentials of jewelry crafting. Explore the world of beads, wires, and chains, unlocking the secrets of transforming simple materials into stunning masterpieces. As you advance, learn intricate wire wrapping and experiment with natural elements and fabric to elevate your jewelry to new heights. In Chapter 4, transition from accessories to embellished clothing. Master techniques like appliqué and embroidery, and add a touch of sparkle with bejeweled styles. Delve into the transformative power of accessories in Chapter 5, where you'll design unique hats, bags, and more. Experience the enthusiasm of upcycling in Chapter 6, breathing new life into old garments and creating eco-friendly fashion statements. But "Wearable Wonders" doesn't stop at traditional craft techniques. Chapter 8 introduces you to the world of wearable tech, integrating LEDs and practical electronics into fashion-forward creations. Plus, discover how to use wearables as a form of activism or personal identity, and even turn your passion into profit with business tips in Chapter 10. With inspiration drawn from iconic designers and global styles, this eBook will fuel your creativity and celebrate the art of wearables. Whether you're creating for fun, profit, or philanthropy, "Wearable Wonders" is your ultimate guide to crafting fashion that's truly unique. Embrace your creativity and embark on a lifelong journey of expressive crafting.
Author | : Hemachandran K |
Publisher | : CRC Press |
Total Pages | : 409 |
Release | : 2024-04-04 |
Genre | : Computers |
ISBN | : 1040006728 |
The ever-changing world of wearable technologies makes it difficult for experts and practitioners to keep up with the most recent developments. This handbook provides a solid understanding of the significant role that AI plays in the design and development of wearable technologies along with applications and case studies. Handbook of Artificial Intelligence and Wearables: Applications and Case Studies presents a deep understanding of AI and its involvement in wearable technologies. The book discusses the key role that AI plays and goes on to discuss the challenges and possible solutions. It highlights the more recent advances along with real-world approaches for the design and development of the most popular AI-enabled wearable devices such as smart fitness trackers, AI-enabled glasses, sports wearables, disease diagnostic devices, and more, complete with case studies. This book will be a valuable source for researchers, academics, technologists, industrialists, practitioners, and all people who wish to explore the applications of AI and the part it plays in wearable technologies.
Author | : Sibel Deren Guler |
Publisher | : Apress |
Total Pages | : 229 |
Release | : 2016-08-13 |
Genre | : Computers |
ISBN | : 1484218086 |
Enter the exciting intersection of technology and fashion known as wearable computing. Learn about the future of electronics in clothing and textiles, and be a part of creating that future! Crafting Wearables begins with the history of the field, then covers current practices and future trends. You will gain deeper insight into the strategy behind the design of wearable devices while learning about the tools and materials needed to start your own wearables toolbox. In a time when consumer electronics are becoming smaller and seamlessly integrated into our lives, it is important to understand how technology can improve and augment your lifestyle. Wearables are in a sense the most organic and natural interface we can design, yet there is still doubt about how quickly wearable technologies will become the cultural norm. Furthermore, skills that have become less valuable over the years, such as sewing, are making a return with the wearables movement. Gives a better understanding of wearable technology and how it has evolved Teaches basic skills and techniques to familiarize you with the tools and materials Showcases breakthrough designs and discoveries that impact our everyday interactions What You'll Learn Learn the history of how technology in fashion has evolved over time Discover interesting materials and fabrics for use in wearable technology Glimpse new tools for designing wearable technology and fashion Rediscover sewing and related skills that every wearables enthusiast should learn Learn how new techniques in textile manufacturing could disrupt the fashion industry Understand and respond to the cultural and societal developments around wearables Who This Book Is For The curious designer, engineer, or creative who is looking for insight into the world of fashion technology. It is for someone who wants to start exploring wearables with basic projects and dig deeper into the methods and tools of an expert. Crafting Wearables is intended to impart comprehensive general knowledge of the state of wearables in different industries while providing a well-curated list of example projects and resources by which to begin your personal journey into e-textiles. It is a wonderful read for those who are looking to expand their understanding of fashion and technology from both a hands-on and research-based perspective.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 1602 |
Release | : 2018-04-06 |
Genre | : Technology & Engineering |
ISBN | : 1522554858 |
Advances in technology continue to alter the ways in which we conduct our lives, from the private sphere to how we interact with others in public. As these innovations become more integrated into modern society, their applications become increasingly relevant in various facets of life. Wearable Technologies: Concepts, Methodologies, Tools, and Applications is a comprehensive reference source for the latest scholarly material on the development and implementation of wearables within various environments, emphasizing the valuable resources offered by these advances. Highlighting a range of pertinent topics, such as assistive technologies, data storage, and health and fitness applications, this multi-volume book is ideally designed for researchers, academics, professionals, students, and practitioners interested in the emerging applications of wearable technologies.