Playful Data
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Author | : Nadieh Bremer |
Publisher | : CRC Press |
Total Pages | : 429 |
Release | : 2021-02-09 |
Genre | : Computers |
ISBN | : 0429816820 |
In Data Sketches, Nadieh Bremer and Shirley Wu document the deeply creative process behind 24 unique data visualization projects, and they combine this with powerful technical insights which reveal the mindset behind coding creatively. Exploring 12 different themes – from the Olympics to Presidents & Royals and from Movies to Myths & Legends – each pair of visualizations explores different technologies and forms, blurring the boundary between visualization as an exploratory tool and an artform in its own right. This beautiful book provides an intimate, behind-the-scenes account of all 24 projects and shares the authors’ personal notes and drafts every step of the way. The book features: Detailed information on data gathering, sketching, and coding data visualizations for the web, with screenshots of works-in-progress and reproductions from the authors’ notebooks Never-before-published technical write-ups, with beginner-friendly explanations of core data visualization concepts Practical lessons based on the data and design challenges overcome during each project Full-color pages, showcasing all 24 final data visualizations This book is perfect for anyone interested or working in data visualization and information design, and especially those who want to take their work to the next level and are inspired by unique and compelling data-driven storytelling.
Author | : Richard Lemarchand |
Publisher | : MIT Press |
Total Pages | : 409 |
Release | : 2021-10-12 |
Genre | : Computers |
ISBN | : 0262362503 |
How to achieve a happier and healthier game design process by connecting the creative aspects of game design with techniques for effective project management. This book teaches game designers, aspiring game developers, and game design students how to take a digital game project from start to finish—from conceptualizing and designing to building, playtesting, and iterating—while avoiding the uncontrolled overwork known among developers as “crunch.” Written by a legendary game designer, A Playful Production Process outlines a process that connects the creative aspects of game design with proven techniques for effective project management. The book outlines four project phases—ideation, preproduction, full production, and post-production—that give designers and developers the milestones they need to advance from the first glimmerings of an idea to a finished game.
Author | : Lindy Ryan |
Publisher | : Morgan Kaufmann |
Total Pages | : 322 |
Release | : 2016-03-14 |
Genre | : Computers |
ISBN | : 0128039302 |
Data is powerful. It separates leaders from laggards and it drives business disruption, transformation, and reinvention. Today's most progressive companies are using the power of data to propel their industries into new areas of innovation, specialization, and optimization. The horsepower of new tools and technologies have provided more opportunities than ever to harness, integrate, and interact with massive amounts of disparate data for business insights and value – something that will only continue in the era of the Internet of Things. And, as a new breed of tech-savvy and digitally native knowledge workers rise to the ranks of data scientist and visual analyst, the needs and demands of the people working with data are changing, too. The world of data is changing fast. And, it's becoming more visual. Visual insights are becoming increasingly dominant in information management, and with the reinvigorated role of data visualization, this imperative is a driving force to creating a visual culture of data discovery. The traditional standards of data visualizations are making way for richer, more robust and more advanced visualizations and new ways of seeing and interacting with data. However, while data visualization is a critical tool to exploring and understanding bigger and more diverse and dynamic data, by understanding and embracing our human hardwiring for visual communication and storytelling and properly incorporating key design principles and evolving best practices, we take the next step forward to transform data visualizations from tools into unique visual information assets. - Discusses several years of in-depth industry research and presents vendor tools, approaches, and methodologies in discovery, visualization, and visual analytics - Provides practicable and use case-based experience from advisory work with Fortune 100 and 500 companies across multiple verticals - Presents the next-generation of visual discovery, data storytelling, and the Five Steps to Data Storytelling with Visualization - Explains the Convergence of Visual Analytics and Visual discovery, including how to use tools such as R in statistical and analytic modeling - Covers emerging technologies such as streaming visualization in the IOT (Internet of Things) and streaming animation
Author | : Linda McCarter Bridge |
Publisher | : |
Total Pages | : 40 |
Release | : 1976 |
Genre | : Juvenile Nonfiction |
ISBN | : 9780870441998 |
Text and color photographs describe the lives of dolphins in oceanariums where some of them are trained to perform in shows.
Author | : RJ Andrews |
Publisher | : John Wiley & Sons |
Total Pages | : 343 |
Release | : 2019-01-03 |
Genre | : Computers |
ISBN | : 1119483905 |
How do we create new ways of looking at the world? Join award-winning data storyteller RJ Andrews as he pushes beyond the usual how-to, and takes you on an adventure into the rich art of informing. Creating Info We Trust is a craft that puts the world into forms that are strong and true. It begins with maps, diagrams, and charts — but must push further than dry defaults to be truly effective. How do we attract attention? How can we offer audiences valuable experiences worth their time? How can we help people access complexity? Dark and mysterious, but full of potential, data is the raw material from which new understanding can emerge. Become a hero of the information age as you learn how to dip into the chaos of data and emerge with new understanding that can entertain, improve, and inspire. Whether you call the craft data storytelling, data visualization, data journalism, dashboard design, or infographic creation — what matters is that you are courageously confronting the chaos of it all in order to improve how people see the world. Info We Trust is written for everyone who straddles the domains of data and people: data visualization professionals, analysts, and all who are enthusiastic for seeing the world in new ways. This book draws from the entirety of human experience, quantitative and poetic. It teaches advanced techniques, such as visual metaphor and data transformations, in order to create more human presentations of data. It also shows how we can learn from print advertising, engineering, museum curation, and mythology archetypes. This human-centered approach works with machines to design information for people. Advance your understanding beyond by learning from a broad tradition of putting things “in formation” to create new and wonderful ways of opening our eyes to the world. Info We Trust takes a thoroughly original point of attack on the art of informing. It builds on decades of best practices and adds the creative enthusiasm of a world-class data storyteller. Info We Trust is lavishly illustrated with hundreds of original compositions designed to illuminate the craft, delight the reader, and inspire a generation of data storytellers.
Author | : Anton Nijholt |
Publisher | : Springer Science & Business Media |
Total Pages | : 350 |
Release | : 2014-02-17 |
Genre | : Technology & Engineering |
ISBN | : 9814560960 |
The book is about user interfaces to applications that have been designed for social and physical interaction. The interfaces are ‘playful’, that is, users feel challenged to engage in social and physical interaction because that will be fun. The topics that will be present in this book are interactive playgrounds, urban games using mobiles, sensor-equipped environments for playing, child-computer interaction, tangible game interfaces, interactive tabletop technology and applications, full-body interaction, exertion games, persuasion, engagement, evaluation and user experience. Readers of the book will not only get a survey of state-of-the-art research in these areas, but the chapters in this book will also provide a vision of the future where playful interfaces will be ubiquitous, that is, present and integrated in home, office, recreational, sports and urban environments, emphasizing that in the future in these environments game elements will be integrated and welcomed.
Author | : Wang Shaoqiang |
Publisher | : |
Total Pages | : 0 |
Release | : 2020-01-27 |
Genre | : Commercial art |
ISBN | : 9788417412203 |
'Playful Graphics' presents a selection of outstanding graphic design projects produced to interact by designers from all over the world.
Author | : Management Association, Information Resources |
Publisher | : IGI Global |
Total Pages | : 2250 |
Release | : 2015-03-31 |
Genre | : Computers |
ISBN | : 1466682019 |
Serious games provide a unique opportunity to engage students more fully than traditional teaching approaches. Understanding the best way to utilize games and play in an educational setting is imperative for effectual learning in the twenty-first century. Gamification: Concepts, Methodologies, Tools, and Applications investigates the use of games in education, both inside and outside of the classroom, and how this field once thought to be detrimental to student learning can be used to augment more formal models. This four-volume reference work is a premier source for educators, administrators, software designers, and all stakeholders in all levels of education.
Author | : Roger Fawcett-Tang |
Publisher | : Laurence King Publishing |
Total Pages | : 320 |
Release | : 2012-10-01 |
Genre | : Design |
ISBN | : 1780673973 |
Focusing on how graphic designers tackle the ordering of number-heavy information, this book shows how the best design minds around grapple with timetables, annual reports and other data-rich documents. It also includes a chapter outlining the basic typographic and detailing rules relating to numbers. Featuring the work of such names as Stefan Sagmeister, Karin von Ompteda, Joost Grootens, Socket Studio, Stapelberg & Fritz, Form, Willi Kunz, Helmut Schmid, Build and Cartlidge Levene, Numbers in Graphic Design is bursting with inspirational examples of how to approach almost any design situation featuring numbers. Numbers in Graphic Design is the sourcebook for any designer who wants to be able to work with numbers creatively and with confidence.
Author | : Pam Flowers |
Publisher | : Graphic Arts Books |
Total Pages | : 33 |
Release | : 2015-07-01 |
Genre | : Juvenile Nonfiction |
ISBN | : 1941821979 |
From the beginning one puppy was different from the rest. He was big and black, his brother and sisters small and gray. While the others lay quietly snuggled against their mother, this puppy squirmed and wiggled constantly.So begins the inspiring true story of a puppy whose boundless energy almost got the best of him. Douggie: The Playful Puppy Who Became a Sled Dog Hero is Pam Flowers's tribute to the pup who seemed destined to remain the class clown. But Pam saw potential in this exuberant youngster, and Douggie's intelligence and persistence ultimately earned him the position of lead dog for a dangerous 325-mile expedition to the Magnetic North Pole.As the lead dog, Douggie lead the sled dog team on this exciting adventure traveling across the frozen sea of the far Canadian north for 18 days, surviving many challenges and returning home safely. Douggie went on to become a top lead dog and lead a subsequent trip of 2,500 miles.