Play Playfulness Creativity And Innovation
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Author | : Paul Patrick Gordon Bateson |
Publisher | : Cambridge University Press |
Total Pages | : 167 |
Release | : 2013-07-11 |
Genre | : Medical |
ISBN | : 1107015138 |
Examines the role of playfulness in animal and human development, highlighting its links to creativity and, in turn, to innovation.
Author | : Bernard De Koven |
Publisher | : Lulu.com |
Total Pages | : 305 |
Release | : 2013-12-18 |
Genre | : Education |
ISBN | : 1304351823 |
A Playful Path, the new book by games guru and fun theorist Bernard De Koven, serves as a collection of ideas and tools to help us bring our playfulness back into the open. When we find ourselves forgetting the life of the game or the game of life, the joy of form or the content, the play of brain or mind, body or spirit, this book can help us return to that which our soul is heir.
Author | : Patrick Bateson |
Publisher | : Cambridge University Press |
Total Pages | : 167 |
Release | : 2013-07-11 |
Genre | : Medical |
ISBN | : 1107276519 |
What role does playful behaviour and playful thought take in animal and human development? How does play relate to creativity and, in turn, to innovation? Unravelling the different meanings of 'play', this book focuses on non-aggressive playful play. The authors emphasise its significance for development and evolution, before examining the importance of playfulness in creativity. This discussion sheds new light on the links between creativity and innovation, distinguishing between the generation of novel behaviour and ideas on the one hand, and the implementation of these novelties on the other. The authors then turn to the role of play in the development of the child and to parallels between play, humour and dreaming, along with the altered states of consciousness generated by some psychoactive drugs. A final chapter looks forward to future research and to what remains to be discovered in this fascinating and important field.
Author | : Garr Reynolds |
Publisher | : Pearson Education |
Total Pages | : 316 |
Release | : 2009-04-15 |
Genre | : Business & Economics |
ISBN | : 0321601890 |
FOREWORD BY GUY KAWASAKI Presentation designer and internationally acclaimed communications expert Garr Reynolds, creator of the most popular Web site on presentation design and delivery on the Net — presentationzen.com — shares his experience in a provocative mix of illumination, inspiration, education, and guidance that will change the way you think about making presentations with PowerPoint or Keynote. Presentation Zen challenges the conventional wisdom of making "slide presentations" in today’s world and encourages you to think differently and more creatively about the preparation, design, and delivery of your presentations. Garr shares lessons and perspectives that draw upon practical advice from the fields of communication and business. Combining solid principles of design with the tenets of Zen simplicity, this book will help you along the path to simpler, more effective presentations.
Author | : Pat Kane |
Publisher | : Pan Macmillan |
Total Pages | : 468 |
Release | : 2011-08-19 |
Genre | : Psychology |
ISBN | : 1447207114 |
‘Fizzes with intellectual curiosity. Kane writes engagingly and with a humility difficult to find among idea-entrepreneurs’ James Harkin, Independent We all think we know what play is. Play is what we do as children, what we do outside of work, what we do for no other reason than for pleasure. But this is only half of the truth. The Play Ethic explores the real meaning of play and shows how a more playful society would revolutionize and liberate our daily lives. Using wide and varied sources – from the Enlightenment to Eminem, Socrates to Chaos theory, Kierkegaard to Karaoke – The Play Ethic shows how play is fundamental to both society and to the individual, and how the work ethic that has dominated the last three centuries is ill-equipped to deal with the modern world. With verve, wit and intelligence, Pat Kane takes us on a tour of the playful world arguing that without it business, the arts, politics, education, even our family and spiritual lives are fundamentally impoverished. The Play Ethic seeks to change the way you look at your daily life, how you interact with others, how you view the world. It is a guidebook to new, exciting – and unsettling – times. Shocking, controversial, yet magnificently argued, The Play Ethic is a book no one who works, or has ever worked, can afford to be without. ‘Kane's Manifesto for a Different Way of Living is a brave attempt to inject a little playfulness . . . into the dull grind of the working stiff’ Iain Finlayson, The Times
Author | : Fabio Duarte |
Publisher | : MIT Press |
Total Pages | : 225 |
Release | : 2021-08-03 |
Genre | : Social Science |
ISBN | : 0262362260 |
Why technology is most transformative when it is playful, and innovative spatial design happens only when designers are both tinkerers and dreamers. In Urban Play, Fábio Duarte and Ricardo Álvarez argue that the merely functional aspects of technology may undermine its transformative power. Technology is powerful not when it becomes optimally functional, but while it is still playful and open to experimentation. It is through play--in the sense of acting for one's own enjoyment rather than to achieve a goal--that we explore new territories, create new devices and languages, and transform ourselves. Only then can innovative spatial design create resonant spaces that go beyond functionalism to evoke an emotional response in those who use them. The authors show how creativity emerges in moments of instability, when a new technology overthrows an established one, or when internal factors change a technology until it becomes a different technology. Exploring the role of fantasy in design, they examine Disney World and its outsize influence on design and on forms of social interaction beyond the entertainment world. They also consider Las Vegas and Dubai, desert cities that combine technology with fantasies of pleasure and wealth. Video games and interactive media, they show, infuse the design process with interactivity and participatory dynamics, leaving spaces open to variations depending on the users' behavior. Throughout, they pinpoint the critical moments when technology plays a key role in reshaping how we design and experience spaces.
Author | : Lisa Daly |
Publisher | : Redleaf Press |
Total Pages | : 229 |
Release | : 2014-10-06 |
Genre | : Education |
ISBN | : 160554275X |
Use loose parts to spark children's creativity and innovation Loose parts are natural or synthetic found, bought, or upcycled materials that children can move, manipulate, control, and change within their play. Alluring and captivating, they capture children's curiosity, give free reign to their imagination, and motivate learning. The hundreds of inspiring photographs showcase an array of loose parts in real early childhood settings. And the overviews of concepts children can learn when using loose parts provide the foundation for incorporating loose parts into your teaching to enhance play and empower children. The possibilities are truly endless.
Author | : Alison Tonkin |
Publisher | : |
Total Pages | : 0 |
Release | : 2019 |
Genre | : Medical policy |
ISBN | : 9781138541665 |
There is an increased emphasis on promoting wellbeing, active engagement and preventive measures in healthcare, rather than treating sickness alone. This innovative book follows this trend by making a case for the role of play and playfulness in public health. Drawing on a broad range of research evidence and practice experience, this book looks at the impact of play on brain development, the early years, end-of-life experiences, building good relationships, family life, the healthy workplace, interactions with digital worlds and our surroundings. Discussing the art and science of public health, it explores creative approaches for drawing society's more vulnerable members in as well as for introducing playfulness into the mainstream. Outlining the benefits that play and playfulness can confer on health and wellbeing, this book is an important resource for students, academics and practitioners interested in play, creative approaches to health and wellbeing, and public health.
Author | : Sandra Walker Russ |
Publisher | : Amer Psychological Assn |
Total Pages | : 241 |
Release | : 2013-10-01 |
Genre | : Psychology |
ISBN | : 9781433815614 |
Converging evidence suggests that pretend play in childhood has an important role in providing a foundation for adult creativity. In this book, Russ reviews the theory and research on pretend play and creativity, including cognitive and affective processes involved in play and creativity, possible evolutionary purposes of play, and its cultural variations. She highlights the importance of pretend play in helping children to access emotional memories and fantasies and explains how creative processes in play can be measured using the Affect in Play Scale. Russ describes play interventions designed to encourage creativity in children, using transcripts of sessions from a pilot intervention. Brief case studies of creative adult scientists and artists are also presented, illustrating similarities in play processes and creative processes in adulthood. Given that creativity drives accomplishment in science, engineering, and the arts, the link between pretend play and creativity is important to explore. This thought-provoking book summarizes what we know and points the way toward future research. Book jacket.
Author | : Mark Dodgson |
Publisher | : Yale University Press |
Total Pages | : 279 |
Release | : 2018-10-02 |
Genre | : Business & Economics |
ISBN | : 0300240686 |
A compelling account of how incorporating play into work can help us overcome the uncertainty and turbulence that surrounds work How can we learn to deal with uncertainty at work? The answer, as Dodgson and Gann eloquently portray in this pathfinding book, is to learn from the adaptive behaviors of entrepreneurs. Play, the authors show, is a crucial component of this. It encourages exploration, experimentation, and curiosity while it also challenges established practices and orthodoxies. It facilitates change in people and organizations. Drawing on in-depth interviews with entrepreneurs and innovators, this book explains why we should incorporate play into work, what play looks like, and how to encourage playfulness in individuals and organizations. Dodgson and Gann identify four key behaviors that endorse, encourage, and guide play: grace, craft, fortitude, and ambition, and provide a blueprint for an alternative way of working that fosters resilience and encourages innovation and growth in difficult times.