Play My Game
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Play Your Bigger Game
Author | : Rick Tamlyn |
Publisher | : Hay House, Inc |
Total Pages | : 225 |
Release | : 2013-10-01 |
Genre | : Self-Help |
ISBN | : 1401943691 |
Change the way you think about work, productivity, and creativity - and go from surviving to thriving! Play Your Bigger Game provides a philosophy and methodology that you can learn in just nine minutes, and it will serve you for the rest of your life. Self-empowerment expert Rick Tamlyn believes that life is all made up. So why not make it a game of your own design—one that excites, challenges, and allows you to fully express your talents and creativity? When you play your bigger game, you create a life that is dynamic, engaging, and wildly inspiring. This book is your antidote to inertia—you will never feel stuck again. Each and every day, it will motivate you to keep stretching, achieving, and thriving above and beyond any boundaries or limitations that might have held you back in the past. Play Your Bigger Game offers pathways, tools, and inspiring stories to feed the hunger in your soul, light the fires of your imagination, and build a fulfilling life and a lasting legacy. If you long to: • have a more positive impact within your family, your work, your community, or organization • make a change, but you aren’t sure what sort of change • create meaningful work • take responsibility and direct your destiny • make a difference or leave a legacy . . . then you should join thousands of others around the world and play your bigger game!
Learning to Play the Game: My Journey Through Silence
Author | : Jonathan Kohlmeier |
Publisher | : Lulu.com |
Total Pages | : 206 |
Release | : 2016-10-11 |
Genre | : Biography & Autobiography |
ISBN | : 1483459128 |
Everyone has fears. A fear of the dark, a fear of heights, or even a fear of the unknown can make leading an otherwise normal life difficult. But what if you were afraid not of the dark or of heights-but of other people? What if you were overcome with paralyzing terror and even pushed to the brink of sickness each time you talked with another person-even though you wanted more than anything to be with and enjoy the company of that person? In Learning to Play the Game: My Journey through Silence, author Jonathan Kohlmeier shares a coming-of-age memoir of his young life living with selective mutism-an extreme form of social anxiety. At first as a child being so afraid that he could barely speak outside of the home, Jon's story of struggle turns triumph as he is eventually able to join the debate team in high school. From the start of his journey in kindergarten to his high school graduation, Jon chronicles his desire to be "normal"-whatever that means. 2018 Next Generation Indie Book Awards Finalist
They're Playing My Game
Author | : Hank Stram |
Publisher | : Triumph Books |
Total Pages | : 264 |
Release | : 2006-09 |
Genre | : Biography & Autobiography |
ISBN | : 161749948X |
"They're Playing My Game" is a unique look at Hank Stram and his incredible 17-year career as a football coach with the Texans/Chiefs (1960-1974) and New Orleans Saints (1976-1977), and his successful second career as an analyst for CBS television and in the radio booth on "Monday Night Football."
It's How We Play the Game
Author | : Ed Stack |
Publisher | : Scribner |
Total Pages | : 320 |
Release | : 2020-05-05 |
Genre | : Biography & Autobiography |
ISBN | : 1982116927 |
Porchlight’s Best Leadership & Strategy Book of The Year An inspiring memoir from the CEO of DICK’s Sporting Goods that is “not only entertaining but will be of great value to any entrepreneur” (Phil Knight, New York Times bestselling author of Shoe Dog). It’s How We Play the Game shows how a trailblazing business was created by giving back to the community and by taking principled, and sometimes controversial, stands—including against the type of weapons that are too often used in mass shootings and other tragedies. Ed Stack’s memoir tells the story of a complicated founder and an ambitious son—one who transformed a business by making it about more than business, conceiving it as a force for good in the communities it serves. In 1948, Ed Stack’s father started Dick’s Bait and Tackle in Binghamton, New York. Ed Stack bought the business from his father in 1984, and grew it into the largest sporting goods retailer in the country, with 800 locations and close to $9 billion in sales. The transformation Ed wrought wasn’t easy: economic headwinds nearly toppled the chain twice. But DICK’s support for embattled youth sports programs earned the stores surprising loyalty, and the company won even more attention when, in the wake of yet another school shooting—at Marjory Stoneman Douglas High School in Parkland, Florida—it chose to become the first major retailer to pull all semi-automatic weapons from its shelves, raise the age of gun purchase to twenty-one, and, most strikingly, destroy the assault-style-type rifles then in its inventory. With vital lessons for anyone running a business and eye-opening reflections about what a company owes the people it serves, It’s How We Play the Game is “a compelling narrative…In a genre that can frequently be staid, Mr. Stack’s corporate biography is deeply personal…[Features] surprising openness [and] interesting and humorous anecdotes” (Pittsburgh Post-Gazette).
It's How You Play the Game
Author | : Brian Kilmeade |
Publisher | : Harper Collins |
Total Pages | : 362 |
Release | : 2009-10-13 |
Genre | : Sports & Recreation |
ISBN | : 0061745529 |
In life as in sports, it's how you play the game that matters You don't have to be a star athlete to take away valuable lessons from the world of sports, whether it's learning how to get along with others, to never give up, or to be gracious in victory and defeat. In this companion volume to his New York Times bestseller, The Games Do Count, Brian Kilmeade reveals personal stories of the defining sports moments in the lives of athletes, CEOs, actors, politicians, and historical figures—and how what they learned on the field prepared them to handle life and overcome adversity with courage, dignity, and sportsmanship.
For 100 Days
Author | : Lara Adrian |
Publisher | : |
Total Pages | : |
Release | : 2016-09-01 |
Genre | : |
ISBN | : 9781939193117 |
Struggling artist Avery Ross is barely scraping by. Bartending at a trendy New York City restaurant for an overbearing boss and two weeks away from losing her apartment to a condo developer, she's desperate for a break. So when she's offered a temporary housesitting job, she takes it. Living at one of the poshest addresses in Manhattan is like entering a new world--one that catapults her into the orbit of billionaire Dominic Baine, the darkly handsome, arrogantly alpha resident of the building's penthouse. What begins as a powerful attraction soon explodes into a white-hot passion neither can deny. Yet as scorching as their need for each other is, Avery doesn't expect Nick's interest in her to last. Nor does she dare to dream that the desire she feels for this scarred, emotionally remote man could deepen into something real. For Avery has secrets of her own--and a past that could destroy her . . . and shatter everything she and Nick share. FOR 100 DAYS is the first novel in a passionate new contemporary romance trilogy from New York Times and #1 international bestselling author Lara Adrian. Coming soon: FOR 100 NIGHTS and FOR 100 REASONS.
The Status Game
Author | : Will Storr |
Publisher | : William Collins |
Total Pages | : 304 |
Release | : 2021-09 |
Genre | : |
ISBN | : 9780008354640 |
From the Sunday Times bestselling author of The Science of Storytelling comes a bold and ambitious investigation of status that will redefine human culture for our times There's something humans desire even more than gold. It's a fundamental drive that's common to all humanity, cutting across race, gender, age and culture. Our need for it is such that exactly how much of it we possess dramatically effects not only our happiness and well-being but also our physical health. It'sstatus, argues Will Storr. You can't understand human behaviour without understanding The Status Game. This game, which we are all playing, is not only the secret of our success, but also of our most evil behaviour. Everything is subordinate to status, and humans aren't unique in our complicity with it. By reflecting on the various ways humans negotiate this game - through status hierarchies, values, myths and sacred markers, Storr gives readers a master class in this most malevolent of social mysteries.
Critical Play
Author | : Mary Flanagan |
Publisher | : MIT Press |
Total Pages | : 363 |
Release | : 2013-02-08 |
Genre | : Computers |
ISBN | : 0262518651 |
An examination of subversive games like The Sims—games designed for political, aesthetic, and social critique. For many players, games are entertainment, diversion, relaxation, fantasy. But what if certain games were something more than this, providing not only outlets for entertainment but a means for creative expression, instruments for conceptual thinking, or tools for social change? In Critical Play, artist and game designer Mary Flanagan examines alternative games—games that challenge the accepted norms embedded within the gaming industry—and argues that games designed by artists and activists are reshaping everyday game culture. Flanagan provides a lively historical context for critical play through twentieth-century art movements, connecting subversive game design to subversive art: her examples of “playing house” include Dadaist puppet shows and The Sims. She looks at artists’ alternative computer-based games and explores games for change, considering the way activist concerns—including worldwide poverty and AIDS—can be incorporated into game design. Arguing that this kind of conscious practice—which now constitutes the avant-garde of the computer game medium—can inspire new working methods for designers, Flanagan offers a model for designing that will encourage the subversion of popular gaming tropes through new styles of game making, and proposes a theory of alternate game design that focuses on the reworking of contemporary popular game practices.
Lost in a Good Game
Author | : Pete Etchells |
Publisher | : Icon Books |
Total Pages | : 332 |
Release | : 2019-04-04 |
Genre | : Social Science |
ISBN | : 1785785060 |
'Etchells writes eloquently ... A heartfelt defence of a demonised pastime' The Times 'Once in an age, a piece of culture comes along that feels like it was specifically created for you, the beats and words and ideas are there because it is your life the creator is describing. Lost In A Good Game is exactly that. It will touch your heart and mind. And even if Bowser, Chun-li or Q-Bert weren't crucial parts of your youth, this is a flawless victory for everyone' Adam Rutherford When Pete Etchells was 14, his father died from motor neurone disease. In order to cope, he immersed himself in a virtual world - first as an escape, but later to try to understand what had happened. Etchells is now a researcher into the psychological effects of video games, and was co-author on a recent paper explaining why WHO plans to classify 'game addiction' as a danger to public health are based on bad science and (he thinks) are a bad idea. In this, his first book, he journeys through the history and development of video games - from Turing's chess machine to mass multiplayer online games like World of Warcraft- via scientific study, to investigate the highs and lows of playing and get to the bottom of our relationship with games - why we do it, and what they really mean to us. At the same time, Lost in a Good Game is a very unusual memoir of a writer coming to terms with his grief via virtual worlds, as he tries to work out what area of popular culture we should classify games (a relatively new technology) under.