Planetside
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Author | : Michael Mammay |
Publisher | : HarperCollins |
Total Pages | : 274 |
Release | : 2018-07-31 |
Genre | : Fiction |
ISBN | : 0062694677 |
“Planetside is a smart and fast-paced blend of mystery and boots-in-the-dirt military SF that reads like a high-speed collision between Courage Under Fire and Heart of Darkness.” – Marko Kloos, bestselling author of the Frontline series A seasoned military officer uncovers a deadly conspiracy on a distant, war-torn planet… War heroes aren't usually called out of semi-retirement and sent to the far reaches of the galaxy for a routine investigation. So when Colonel Carl Butler answers the call from an old and powerful friend, he knows it's something big—and he's not being told the whole story. A high councilor's son has gone MIA out of Cappa Base, the space station orbiting a battle-ravaged planet. The young lieutenant had been wounded and evacuated—but there's no record of him having ever arrived at hospital command. The colonel quickly finds Cappa Base to be a labyrinth of dead ends and sabotage: the hospital commander stonewalls him, the Special Ops leader won't come off the planet, witnesses go missing, radar data disappears, and that’s before he encounters the alien enemy. Butler has no choice but to drop down onto a hostile planet—because someone is using the war zone as a cover. The answers are there—Butler just has to make it back alive… “Not just for military SF fans—although military SF fans will love it—Planetside is an amazing debut novel, and I’m looking forward to what Mammay writes next.” – Tanya Huff, author of the Confederation and Peacekeeper series
Author | : Michael Mammay |
Publisher | : HarperCollins |
Total Pages | : 259 |
Release | : 2019-08-27 |
Genre | : Fiction |
ISBN | : 0062694693 |
From the author of Planetside, a Best Book of 2018 (Library Journal) A military legend is caught in the web between alien intrigue and human subterfuge… Following his mission on Cappa, Colonel Carl Butler returns to a mixed reception. To some he is a do-or-die war hero. To the other half of the galaxy he’s a pariah. Forced into retirement, he has resettled on Talca Four where he’s now Deputy VP of Corporate Security, protecting a high-tech military company on the corporate battlefield—at least, that’s what the job description says. Really, he’s just there to impress clients and investors. It’s all relatively low risk—until he’s entrusted with new orders. A breach of a competitor’s computer network has Butler’s superiors feeling every bit as vulnerable. They need Butler to find who did it, how, and why no one’s taken credit for the ingenious attack. As accustomed as Butler is to the reality of wargames—virtual and otherwise—this one screams something louder than a simple hack. Because no sooner does he start digging when his first contact is murdered, the death somehow kept secret from the media. As a prime suspect, he can’t shake the sensation he’s being watched…or finally succumbing to the stress of his past. Paranoid delusion or dangerous reality, Butler might be onto something much deeper than anyone imagined. But that’s where Butler thrives. If he hasn’t signed his own death warrant.
Author | : Joe Grant Bell |
Publisher | : |
Total Pages | : 232 |
Release | : 2003 |
Genre | : Business & Economics |
ISBN | : 9780761542469 |
For Land. For Power. Forever. - Exhaustive stats and info on each Empire's weapons, vehicles, armor, and gear - Comprehensive strategies for common battlefield situations - Learn to build an effective squad and exploit each member's unique skills - Effective strategies for commanding your fellow players - How to plan your character's development with the right certifications and implants - Techniques for being a sought-after teammate with sound tactics and crucial skills - Tips for avoiding common pitfalls!
Author | : Michael Mammay |
Publisher | : HarperCollins |
Total Pages | : 384 |
Release | : 2020-12-29 |
Genre | : Fiction |
ISBN | : 006298098X |
A missing scientist and deep pockets pull Colonel Carl Butler out of retirement, investigating another mystery that puts him and his team--and the future of relations with alien species--in danger in COLONYSIDE, the exciting follow-up to Planetside and Spaceside. A military hero is coming out of disgrace—straight into the line of fire… Carl Butler was once a decorated colonel. Now he’s a disgraced recluse, hoping to live out the rest of his life on a backwater planet where no one cares about his “crimes” and everyone leaves him alone. It’s never that easy. A CEO’s daughter has gone missing and he thinks Butler is the only one who can find her. The government is only too happy to appease him. Butler isn’t so sure, but he knows the pain of losing a daughter, so he reluctantly signs on. Soon he’s on a military ship heading for a newly-formed colony where the dangerous jungle lurks just outside the domes where settlers live. Paired with Mac, Ganos, and a government-assigned aide named Fader, Butler dives head-first into what should be an open and shut case. Then someone tries to blow him up. Faced with an incompetent local governor, a hamstrung military, and corporations playing fast and loose with the laws, Butler finds himself in familiar territory. He’s got nobody to trust but himself, but that’s where he works best. He’ll fight to get to the bottom of the mystery, but this time, he might not live to solve it.
Author | : Michael Mammay |
Publisher | : HarperCollins |
Total Pages | : 288 |
Release | : 2022-02-22 |
Genre | : Fiction |
ISBN | : 0062981013 |
Ocean’s Eleven meets John Scalzi in this funny, action-filled, stand-alone sci-fi adventure from the author of Planetside, in which a small team of misfit soldiers takes on a mission that could change the entire galaxy. Sergeant Gastovsky—Gas to everyone but his superior officers—never wanted to be a soldier. Far from it. But when a con goes wrong and he needs a place to lay low for a while, he finds himself wearing the power armor of the augmented infantry. After three years on a six-year contract, Gas has found his groove running low-level cons and various illegal activities that make him good money on the side. He’s the guy who can get you what you need. But he’s always had his eye out for a big score—the one that might set him up for life after the military. When one of his soldiers is left behind after a seemingly pointless battle, Gas sees his chance. He assembles a team of misfit soldiers that would push the term “ragtag” to its limits for a big con that leads them on a daring behind-the-lines mission, pitting him not only against enemy soldiers but against the top brass of his own organization. If he pulls this off, not only will he save his squadmate, he might just become the legend he’s always considered himself. He might also change the way the entire galaxy looks at this war. But for any of that to happen, he has to live through this insane plan. And charm rarely stops bullets.
Author | : Shira Chess |
Publisher | : MIT Press |
Total Pages | : 182 |
Release | : 2020-08-18 |
Genre | : Games & Activities |
ISBN | : 0262360446 |
An important new voice provides an empowering look at why video games need feminism—and why all of us should make space for more play in our lives. You play like a girl: It’s meant to be an insult, accusing a player of subpar, un-fun playing. If you’re a girl, and you grow up, do you “play like a woman”—whatever that means? In this provocative and enlightening book, Shira Chess urges us to play like feminists. Playing like a feminist is empowering and disruptive—it exceeds the boundaries of gender yet still advocates for gender equality. Roughly half of all players identify as female, and “Gamergate” galvanized many of gaming’s disenfranchised voices. Chess argues games are in need of a creative platform-expanding, metaphysical explosion—and feminism can take us there. She reflects on the importance of play, playful protest, and how feminist video games can help us rethink the ways that we tell stories. Feminism needs video games as much as video games need feminism. Play and games can be powerful. Chess’s goal is for all of us—regardless of gender orientation, ethnicity, ability, social class, or stance toward feminism—to spend more time playing as a tool of radical disruption.
Author | : RJ Barker |
Publisher | : Hachette UK |
Total Pages | : 566 |
Release | : 2021-09-28 |
Genre | : Fiction |
ISBN | : 0316488038 |
"A vividly realized high-seas epic that pulls you deep into its world and keeps you tangled there until the very last word." —Evan Winter The tale of the Tide Child comes to an end in The Bone Ship's Wake, a brilliantly imagined saga of honor, glory, and warfare by British Fantasy Award-winning author, RJ Barker. Joron Twiner's dreams of freedom lay shattered. His Shipwife is gone and all he has left is revenge. Leading the black fleet from the deck of Tide Child, he takes every opportunity to hurt the Hundred Isles he is given. But his time is limited. His fleet is shrinking, the Keyshan's Rot is running through his body, and he hiding from a prophecy that says he and the avian sorcerer, the Windseer will end the entire world. But the Sea Dragons have returned, a miracle in itself, and who is to say that if you can have one miracle, there cannot be another? Praise for the Tide Child Trilogy: "Brilliant." —Robin Hobb "Excellent. One of the most interesting and original fantasy worlds I've seen in years." —Adrian Tchaikovsky, Arthur C. Clarke Award-winning author The Tide Child Trilogy The Bone Ships Call of the Bone Ships The Bone Ship's Wake For more from RJ Barker, check out: The Wounded Kingdom Age of Assassins Blood of Assassins King of Assassins
Author | : Gordon Calleja |
Publisher | : MIT Press |
Total Pages | : 235 |
Release | : 2011-05-13 |
Genre | : Games & Activities |
ISBN | : 0262015463 |
An investigation of what makes digital games engaging to players and a reexamination of the concept of immersion. Digital games offer a vast range of engaging experiences, from the serene exploration of beautifully rendered landscapes to the deeply cognitive challenges presented by strategic simulations to the adrenaline rush of competitive team-based shoot-outs. Digital games enable experiences that are considerably different from a reader's engagement with literature or a moviegoer's experience of a movie. In In-Game, Gordon Calleja examines what exactly it is that makes digital games so uniquely involving and offers a new, more precise, and game-specific formulation of this involvement. One of the most commonly yet vaguely deployed concepts in the industry and academia alike is immersion—a player's sensation of inhabiting the space represented onscreen. Overuse of this term has diminished its analytical value and confused its meaning, both in analysis and design. Rather than conceiving of immersion as a single experience, Calleja views it as blending different experiential phenomena afforded by involving gameplay. He proposes a framework (based on qualitative research) to describe these phenomena: the player involvement model. This model encompasses two constituent temporal phases—the macro, representing offline involvement, and the micro, representing moment-to-moment involvement during gameplay—as well as six dimensions of player involvement: kinesthetic, spatial, shared, narrative, affective, and ludic. The intensified and internalized experiential blend can culminate in incorporation—a concept that Calleja proposes as an alternative to the problematic immersion. Incorporation, he argues, is a more accurate metaphor, providing a robust foundation for future research and design.
Author | : Michael Cobley |
Publisher | : Hachette+ORM |
Total Pages | : 346 |
Release | : 2012-10-30 |
Genre | : Fiction |
ISBN | : 0316214000 |
The fight is on. So let the battle begin. Darien is no longer a lost outpost of humanity, but the prize in an intergalactic struggle. Hegemony forces control the planet, while Earth merely observes, rendered impotent by galactic politics. Yet Earth's ambassador to Darien will become a player in a greater conflict as there is more at stake than a turf war on a newly discovered world. An ancient temple hides access to a hyperspace prison, housing the greatest threat sentient life has never known. Millennia ago, malignant intelligences were caged there following an apocalyptic struggle, and their servants work on their release. Now a new war is coming.
Author | : |
Publisher | : |
Total Pages | : 98 |
Release | : 2003-08 |
Genre | : |
ISBN | : |
Maximum PC is the magazine that every computer fanatic, PC gamer or content creator must read. Each and every issue is packed with punishing product reviews, insightful and innovative how-to stories and the illuminating technical articles that enthusiasts crave.