Pixologic ZBrush 2022: A Comprehensive Guide, 8th Edition

Pixologic ZBrush 2022: A Comprehensive Guide, 8th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
Total Pages: 1518
Release: 2022
Genre: Computers
ISBN: 1640571493

Pixologic ZBrush 2022: A Comprehensive Guide book covers all features of ZBrush 2022 in a simple, lucid, and comprehensive manner. It provides in-depth details of the concepts and explains the usage and tools of ZBrush such as DynaMesh, NanoMesh, ZRemesher, ZModeler, NanoMesh, and KeyShot renderer. This book will unleash your creativity and transform your imagination into reality, thus helping you create realistic 3D models. This book caters to the needs of both the novice and advanced users of ZBrush 2022 and is ideally suited for learning at your convenience and pace. This edition covers major enhancements in ZBrush 2022 such as the Basrelief feature, bevelpro plugin, boolean operation, stager, and new brushes like knife brush, scribe brush, and so on. One new project is also added to make the readers understand and learn the major enhancements effectively. Salient Features Consists of 13 chapters & 2 projects that are organized in a pedagogical sequence. Covers all aspects such as modeling, texturing, lighting, & animation in ZBrush. Tutorial approach to explain the concepts and usage of tools. First page of every chapter summarizes the topics that are covered in the chapter. Step-by-step instructions to guide the users through the learning process. Additional information is provided throughout the book in the form of notes and tips. Self-Evaluation test & Review Questions at the end of each chapter so that the users can assess their knowledge. Table of Contents Chapter 1: Exploring ZBrush Interface (Enhanced) Chapter 2: Sculpting Brushes (Enhanced) Chapter 3: Introduction to Digital Sculpting (Enhanced) Chapter 4: SubTools and FiberMesh Chapter 5: ZSpheres Chapter 6: DynaMesh, NanoMesh, and ZRemesher (Enhanced) Chapter 7: ShadowBox Chapter 8: Materials in ZBrush Chapter 9: Texturing in ZBrush Chapter 10: UV Master Chapter 11: Lighting Chapter 12: Rendering Chapter 13: Dynamics (Enhanced) Project 1: Cartoon Character Model with a Background Scene Project 2: Cartoon Character Model with a Background Scene - II (New) Index

SOLIDWORKS 2022 for Designers, 20th Edition

SOLIDWORKS 2022 for Designers, 20th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
Total Pages: 1650
Release: 2022-02-11
Genre: Computers
ISBN: 1640571353

SOLIDWORKS 2022 for Designers book is written to help the readers effectively use the modeling and assembly tools by utilizing the parametric and feature-based approach of SOLIDWORKS 2022. This book provides a detailed description of the tools that are commonly used in modeling and assembly. The SOLIDWORKS 2022 for Designers book further elaborates on the procedures of generating the drawings of a model or assembly, which are used for documentation of a model or assembly. Special emphasis has been laid on the introduction of concepts, which have been explained using detailed text, along with graphical examples. The examples and tutorials used in this book ensure that the users can relate the information provided in this book with the practical industry designs. Salient Features Consists of 14 chapters that are organized in a pedagogical sequence. Comprehensive coverage of SOLIDWORKS 2022 concepts and techniques. Hundreds of illustrations and tutorial approach to explain the concepts of SOLIDWORKS 2022. Summary on the first page of the topics that are covered in the chapter. Step-by-step instructions guide the users through the learning process. Real-world mechanical engineering designs as tutorials and projects. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help students assess their knowledge. Table of Contents Chapter 1: Introduction to SOLIDWORKS 2022 Chapter 2: Drawing Sketches for Solid Models Chapter 3: Editing and modifying Sketches Chapter 4: Adding Relations and Dimensions to Sketches Chapter 5: Advanced Dimensioning Techniques and Base Feature Options Chapter 6: Creating Reference Geometries Chapter 7: Advanced Modeling Tools-I Chapter 8: Advanced Modeling Tools-II Chapter 9: Editing Features Chapter 10:Advanced Modeling Tools-III Chapter 11: Assembly Modeling-I Chapter 12: Assembly Modeling-II Chapter 13: Working with Drawing View-I Chapter 14: Working with Drawing View-II Index Student Projects* SOLIDWORKS Certification Exam* (* For free download)

ZBrush Professional Tips and Techniques

ZBrush Professional Tips and Techniques
Author: Paul Gaboury
Publisher: John Wiley & Sons
Total Pages: 336
Release: 2012-05-18
Genre: Computers
ISBN: 1118236335

Learn to work effectively and creatively with all versions of ZBrush! ZBrush is used by top artists in Hollywood to model and sculpt characters in such films as Avatar, Iron Man, and Pirates of the Caribbean. In addition, this amazing technology is also used in jewelry design, forensic science, aerospace, video games, toy creation, and the medical field. Written by Pixologic's in-house ZBrush expert Paul Gaboury, this full-color, beautifully illustrated guide provides you with the ultimate tips and tricks to maximize your use of all versions of ZBrush. Reveals numerous little-known tips and tricks that exist within ZBrush, but often go unexploited Shares an abundance of helpful techniques and insights that the author has acquired from years of helping professional artists in various industries Offers dozens of version-neutral solutions and shortcuts in areas such as sculpting, texturing, posing, rendering, and more Features "Artist Spotlights" from several ZBrush experts, offering their how-to's for using the feature-rich software in today's studios Improve your productivity and quality of work with this helpful, easy-to-understand resource.

Autodesk 3ds Max 2022: A Comprehensive Guide, 22nd Edition

Autodesk 3ds Max 2022: A Comprehensive Guide, 22nd Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
Total Pages: 1236
Release: 2021-11-09
Genre: Computers
ISBN: 1640571221

Autodesk 3ds Max 2022: A Comprehensive Guide book aims at harnessing the power of Autodesk 3ds Max for modelers, animators, and designers. The book caters to the needs of both the novice and the advanced users of 3ds Max. Keeping in view the varied requirements of the users, the book first introduces the basic features of 3ds Max 2022 and then gradually progresses to cover the advanced 3D models and animations. In this book, one project which is based on the tools and concepts covered in the book has been added to enhance the knowledge of the users. Additionally, in this edition, the readers will be able to learn about some new and enhanced features introduced in 3ds Max 2022 such as Smart Extrude, Retopology modifier, Relax modifier, Slice modifier, Symmetry modifier, and so on. This book will help you unleash your creativity, thus helping you create stunning 3D models and animations. Salient Features Consists of 18 chapters and 1 project that are organized in a pedagogical sequence covering various aspects of modeling, texturing, lighting, and animation. The author has followed the tutorial approach to explain various concepts of modeling, texturing, lighting, and animation. The first page of every chapter summarizes the topics that are covered in it. Step-by-step instructions guide the users through the learning process. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Table of Contents Chapter 1: Introduction to Autodesk 3ds Max 2022 Chapter 2: Standard Primitives Chapter 3: Extended Primitives Chapter 4: Working with Architectural Objects Chapter 5: Splines and Extended Splines Chapter 6: Modifying Splines Chapter 7: Materials and Maps Chapter 8: Modifying 3D Mesh Object Chapter 9: Graphite Modeling Technique Chapter 10: Compound Objects Chapter 11: Modifiers Chapter 12: Lights and Rendering Chapter 13: Animation Basics Chapter 14: Rigid Body Dynamics and Helpers Chapter 15: NURBS Modeling * Chapter 16: Systems, Hierarchy, and Kinematics * Chapter 17: Particle Systems and Space Warps-I * Chapter 18: Particle Systems and Space Warps-II * Project 1: Creating a Diner Index ( *For free download)

ZBrush Character Creation

ZBrush Character Creation
Author: Scott Spencer
Publisher: John Wiley & Sons
Total Pages: 808
Release: 2011-01-13
Genre: Computers
ISBN: 1118037065

A stunning, content-rich update to this top-selling ZBrush guide! This second edition of ZBrush Character Creation has been fully updated for ZBrush 4, the newest version of this fascinating and popular 3D sculpting software. ZBrush enables users to create detailed organic models using a brush-based toolset and tablet. The startling results look as though they've been painted with real brushes and oils, and ZBrush is increasingly popular for use in film, game, and broadcast pipelines. Author Scott Spencer is embedded in the ZBrush community and his movie credits include Harry Potter and The Order of the Phoenix and the upcoming The Hobbit. Learn Spencer's invaluable techniques for texturing, chiseling, posing, costuming, and more with his newest ZBrush guide. Explains ZBrush 4, the newest version of the revolutionary software tool for creating 3D organic models in a way that appears to be traditionally painted or sculpted Shows you how get the most out of ZBrush, from the fundamentals to new tools for texturing, chiseling, and costuming Offers plenty of insights and professional techniques for creating characters for films and games, drawing from the author's own experience on such films as Harry Potter and The Order of the Phoenix and The Hobbit Demonstrates the author's own techniques of using traditional sculpting and painting concepts and applying them to digital art for greater artistry Discover the beauty of ZBrush with this colorful, in-depth guide.

Autodesk Maya 2018: A Comprehensive Guide, 10th Edition

Autodesk Maya 2018: A Comprehensive Guide, 10th Edition
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
Total Pages: 697
Release: 2017-08-29
Genre: Computers
ISBN: 1942689977

Welcome to the world of Autodesk Maya 2018. Autodesk Maya 2018 is a powerful, integrated 3D modeling, animation, visual effects, and rendering software developed by Autodesk Inc. This integrated node based 3D software finds its application in the development of films, games, and design projects. A wide range of 3D visual effects, computer graphics, and character animation tools make it an ideal platform for 3D artists. The intuitive user interface and workflow tools of Maya 2018 have made the job of design visualization specialists a lot easier. Autodesk Maya 2018: A Comprehensive Guide book covers all features of Autodesk Maya 2018 in a simple, lucid, and comprehensive manner. It aims at harnessing the power of Autodesk Maya 2018 for 3D and visual effects artists, and designers. This book will help you transform your imagination into reality with ease. Also, it will unleash your creativity, thus helping you create realistic 3D models, animation, and visual effects. It caters to the needs of both the novice and advanced users of Maya 2018 and is ideally suited for learning at your convenience and at your pace. Salient Features Consists of 17 chapters that are organized in a pedagogical sequence covering a wide range of topics such as Maya interface, Polygon modeling, NURBS modeling, texturing, lighting, cameras, animation, Paint Effects, Rendering, nHair, Fur, Fluids, Particles, nParticles and Bullet Physics in Autodesk Maya 2018. The first page of every chapter summarizes the topics that are covered in it. Consists of hundreds of illustrations and a comprehensive coverage of Autodesk Maya 2018 concepts and commands. Real-world 3D models and examples focusing on industry experience. Step-by-step instructions that guide the user through the learning process. Additional information is provided throughout the book in the form of tips and notes. Self-Evaluation test, Review Questions, and Exercises are given at the end of each chapter so that the users can assess their knowledge. Additional learning resources at 'mayaexperts.blogspot.com'. Table of Contents Chapter 1: Exploring Maya Interface Chapter 2: Polygon Modeling Chapter 3: NURBS Curves and Surfaces Chapter 4: NURBS Modeling Chapter 5: UV Mapping Chapter 6: Shading and Texturing Chapter 7: Lighting Chapter 8: Animation Chapter 9: Rigging, Constraints, and Deformers Chapter 10: Paint Effects Chapter 11: Rendering Chapter 12: Particle System Chapter 13: Introduction to nParticles Chapter 14: Fluids Chapter 15: nHair Chapter 16: Maya Fur Chapter 17: Bullet Physics Index

ZBrush Creature Design

ZBrush Creature Design
Author: Scott Spencer
Publisher: John Wiley & Sons
Total Pages: 386
Release: 2012-04-06
Genre: Computers
ISBN: 1118236262

Zero in on the most cutting-edge trend in creature design for film and games: ZBrush! ZBrush allows you to develop a creature for film and games in realistic, 3D format. With this book, you will learn how to create a unique creature from start to finish and search for and repair any foreseeable problems. Clear instructions guide you through using Photoshop in combination with ZBrush to finely render a creature so you can see how it will appear on screen. Experienced ZBrush author and designer Scott Spencer shows you how to start with your concept in ZBrush as a preliminary digital model and then further refine it in Photoshop in order to fabricate a hyperrealistic image. Guides you through artistic concepts to visualize your creature Walks you through the process of conceptualizing a creature in ZBrush Details techniques for using Photoshop to refine your design Encourages you to use ZBrush as a sculpting and designing tool and then use Photoshop as a painting and finishing tool ZBrush Creature Design helps you bring your creature concepts to life.

SOLIDWORKS Simulation 2018: A Tutorial Approach

SOLIDWORKS Simulation 2018: A Tutorial Approach
Author: Prof. Sham Tickoo
Publisher: CADCIM Technologies
Total Pages: 623
Release: 2018
Genre: Computers
ISBN: 1640570136

SOLIDWORKS Simulation 2018: A Tutorial Approach book has been written to help the users learn the basics of FEA. In this book, the author has used the tutorial point of view and the learn-by-doing theme to explain the tools and concepts of FEA using SOLDWORKS Simulation. Real-world mechanical engineering industry examples and tutorials have been used to ensure that the users can relate the knowledge gained through this book with the actual mechanical industry designs. This book covers all important topics and concepts such as Model Preparation, Meshing, Connections, Contacts, Boundary Conditions, Structural Analysis, Buckling Analysis, Fatigue Analysis, Thermal Analysis, Nonlinear Analysis and Frequency Analysis. Salient Features: Book consisting of 9 chapters that are organized in a pedagogical sequence. Summarized content on the first page of the topics that are covered in the chapter. More than 30 real-world mechanical engineering simulation problems used as tutorials and projects with step-by-step explanation. Additional information throughout the book in the form of notes and tips. Self-Evaluation Tests and Review Questions at the end of each chapter to help the users assess their knowledge. Technical support by contacting '[email protected]'. Additional learning resources at 'allaboutcadcam.blogspot.com'. Table of Contents Chapter 1: Introduction to FEA and SOLIDWORKS Simulation Chapter 2: Defining Material Properties Chapter 3: Meshing Chapter 4: Linear Static Analysis Chapter 5: Advanced Structural Analysis Chapter 6: Frequency Analysis Chapter 7: Thermal Analysis Chapter 8: Nonlinear Analysis Chapter 9: Implementation of FEA Index

ZBrush Digital Sculpting Human Anatomy

ZBrush Digital Sculpting Human Anatomy
Author: Scott Spencer
Publisher: John Wiley & Sons
Total Pages: 782
Release: 2010-12-16
Genre: Computers
ISBN: 0470599871

Taking into account that many of today's digital artists -- particularly 3D character animators -- lack foundational artistic instruction, this book teaches anatomy in a coherent and succinct style. A clear writing style explains how to sculpt an accurate human figure, starting with the skeleton and working out to muscle, fat, and skin. Insightful explanations enable you to quickly and easily create and design characters that can be used in film, game, or print, and allows you to gain a strong understanding of the foundational artistic concepts. Note: CD-ROM/DVD and other supplementary materials are not included as part of eBook file.