Physics In Collision 16
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APlusPhysics
Author | : Dan Fullerton |
Publisher | : Silly Beagle Productions |
Total Pages | : 300 |
Release | : 2011-04-28 |
Genre | : Education |
ISBN | : 0983563306 |
APlusPhysics: Your Guide to Regents Physics Essentials is a clear and concise roadmap to the entire New York State Regents Physics curriculum, preparing students for success in their high school physics class as well as review for high marks on the Regents Physics Exam. Topics covered include pre-requisite math and trigonometry; kinematics; forces; Newton's Laws of Motion, circular motion and gravity; impulse and momentum; work, energy, and power; electrostatics; electric circuits; magnetism; waves; optics; and modern physics. Featuring more than five hundred questions from past Regents exams with worked out solutions and detailed illustrations, this book is integrated with the APlusPhysics.com website, which includes online question and answer forums, videos, animations, and supplemental problems to help you master Regents Physics essentials. "The best physics books are the ones kids will actually read." Advance Praise for APlusPhysics Regents Physics Essentials: "Very well written... simple, clear engaging and accessible. You hit a grand slam with this review book." -- Anthony, NY Regents Physics Teacher. "Does a great job giving students what they need to know. The value provided is amazing." -- Tom, NY Regents Physics Teacher. "This was tremendous preparation for my physics test. I love the detailed problem solutions." -- Jenny, NY Regents Physics Student. "Regents Physics Essentials has all the information you could ever need and is much easier to understand than many other textbooks... it is an excellent review tool and is truly written for students." -- Cat, NY Regents Physics Student
Atomic Physics of Highly Charged Ions
Author | : Erhard Salzborn |
Publisher | : Springer Science & Business Media |
Total Pages | : 343 |
Release | : 2012-12-06 |
Genre | : Science |
ISBN | : 3642766587 |
This book contains the invited lectures and contributed papers presented at the V International Conference on the Physics of Highly Charged Ions, which was held at the lustus-Liebig-Universi tat Giessen, 10-14 September 1990. This conference was the ftfth in a series -after Stockholm (1982), Oxford (1984), Groningen (1986) and Grenoble (1988) -to deal with a rapidly growing fteld, which comprises the spectroscopy of highly charged ions and their interactions with photons, electrons, atoms, ions, and solids. Most of the matter of the universe is in the ionized state. Investigations dealing with hot plasmas on earth have been greatly furthered by thermonuclear-fusion research. The increasing maturity of this programme has revealed the fundamental role of highly charged ions in fusion plasmas. Today, it is clear that a detailed knowledge of the production mechanisms of highly charged ions and their interactions with other plasma constituents is an important prerequisite for a better understanding of the microscopic and macroscopic plasma properties. The study of highly charged ions involves various branches of physics. It was the aim of the conference to bring together physicists working in atomic collisions and spectroscopy, in plasma physics and astrophysics, as well as in solid-state and ion-source physics. About 220 scientists from 20 nations attended the conference, indicating the strong worldwide interest and the vital ity of research in this fteld.
Hands-On Unity 2021 Game Development
Author | : Nicolas Alejandro Borromeo |
Publisher | : Packt Publishing Ltd |
Total Pages | : 710 |
Release | : 2021-08-20 |
Genre | : Computers |
ISBN | : 1801077282 |
Achieve mesmerizing game experiences using the latest Unity 2021 features by following a practical approach to building professional games Key FeaturesUnleash the capabilities of C# scripting to create UIs, graphics, game AI agents and moreExplore Unity's latest tools, including Universal Render Pipeline, Shader Graph, UI Toolkit, Visual Scripting, and VFX graph, to enhance graphics and animationBuild an AR experience using Unity’s AR FoundationBook Description Learning how to use Unity is the quickest way to creating a full game, but that’s not all you can do with this simple, yet comprehensive suite of video game development tools – Unity is just as useful for creating AR/VR experiences, complex simulations, real-time realistic rendering, films, and practical games for training and education. Hands-On Unity 2021 Game Development outlines a practical journey to creating your first full game from the ground up, building it step-by-step and applying your knowledge as you progress. Complete with hands-on tutorials and projects, this easy-to-follow guide will teach you how to develop the game using several Unity tools. As you advance, you will learn how to use the Unity engine, create simple scripts using C#, integrate graphics, sound, and animations, and manipulate physics to create interesting mechanics for your game. You’ll be able to apply all the knowledge that you gain to a real-world game. Later chapters will show you how to code a simple AI agent to challenge the user and use profiling tools to ensure that the code runs efficiently. Finally, you'll work with Unity's AR tools to create AR experiences for 3D apps and games. By the end of this Unity book, you will have created a complete game and built a solid foundation in using a wide variety of Unity tools. What you will learnExplore both C# and Visual Scripting tools to customize various aspects of a game, such as physics, gameplay, and the UIProgram rich shaders and effects using Unity's new Shader Graph and Universal Render PipelineImplement postprocessing to improve graphics quality with full-screen effectsCreate rich particle systems for your Unity games from scratch using VFX Graph and ShurikenAdd animations to your game using the Animator, Cinemachine, and TimelineUse the brand new UI Toolkit package to create user interfacesImplement game AI to control character behaviorWho this book is for This book is best suited for game developers looking to upgrade their knowledge and those who want to migrate their existing skills to the Unity game engine. Those with prior Unity knowledge will also benefit from the chapters exploring the latest features. While you’ll still able to follow along if you don’t have any programming experience, knowing the fundamentals of C# programming will help you get the most out of this book.
Body Physics
Author | : Lawrence Davis |
Publisher | : |
Total Pages | : 590 |
Release | : 201? |
Genre | : Physics |
ISBN | : |
"Body Physics was designed to meet the objectives of a one-term high school or freshman level course in physical science, typically designed to provide non-science majors and undeclared students with exposure to the most basic principles in physics while fulfilling a science-with-lab core requirement. The content level is aimed at students taking their first college science course, whether or not they are planning to major in science. However, with minor supplementation by other resources, such as OpenStax College Physics, this textbook could easily be used as the primary resource in 200-level introductory courses. Chapters that may be more appropriate for physics courses than for general science courses are noted with an asterisk symbol (*). Of course this textbook could be used to supplement other primary resources in any physics course covering mechanics and thermodynamics"--Textbook Web page.
Physics of Strong Fields
Author | : Walter Greiner |
Publisher | : Springer Science & Business Media |
Total Pages | : 996 |
Release | : 2013-06-29 |
Genre | : Science |
ISBN | : 1461318890 |
The NATO Advanced Study Institute on Physios of St~ong Fields was held at Maratea/Italy from 1-14 June, 1986. The school was devoted to the advances, theoretical and experimental, in physics of strong fields made during the past five years. The topic of the first week was almost exclusively quantum electrodynamics, with dis cussions of symmetry breaking in the ground state, of the physics of strong fields in heavy ion collisions and of precision tests of perturba tive quantum electrodynamics. The famous positron lines found at GSI (Darmstadt) and the related question "new particle versus vacuum decay" - (yes or no or both) - constituted the center of experimental advances. This was followed in the second week by the presentation of a broad range of other areas where strong fields occur, reaching from nuclear physics over quantum chromodynamics to gravitation theory and astrophysics. We were fortunate to be able to calIon a body of lecturers who not only made considerable personal contributions to this research but who are also noted for their lecturing skills. Their enthusiasm and dedication for their work was readily transmitted to the students resulting in a very suc cessful school.