PEXlib Programming Manual

PEXlib Programming Manual
Author: Tom Gaskins
Publisher: O'Reilly Media
Total Pages: 1182
Release: 1992
Genre: Computers
ISBN:

The world of workstations changed dramatically with the release of the X Window System. Users could finally count on a consistent interface across almost all makes and models of computers. At the same time, graphics applications became easily portable.Until recently, X supported only 2D graphics. Now, however, by means of the PEX extensions to X, together with the PEXlib applications programming interface, native, 3D graphics have come to the X Window System. PEXlib allows the programmer to create graphics programs of any complexity, and also provides the basis for higher-level graphics systems and toolkits.The "PEXlib Programming Manual" is the definitive programmer's guide to PEXlib, covering PEX versions 5.0 and 5.1. Containing over 200 illustrations and 19 color plates, it combines a thorough and gentle tutorial approach with valuable reference features. Along the way, it presents the reader with numerous programming examples, as well as a library of helpful utility routines--all of which are available online. You do not any need prior graphics programming experience to use this manual.Written by Tom Gaskins--the widely recognized authority who also authored the O'Reilly and Associates "PHIGS Programming Manual"--this book is the only programming guide to PEXlib you will ever need.

PHIGS Reference Manual

PHIGS Reference Manual
Author: Linda Kosko
Publisher: O'Reilly Media
Total Pages: 1124
Release: 1992
Genre: Computers
ISBN:

PHIGS or Programmers Hierarchical Interactive Graphics system is a programming library for 3D graphics. This definitive reference describes all 400 functions, with reasonably consistent clarity. C programming ability is required and a basic understanding of 3D graphics is helpful. Includes a quick reference. Annotation copyright by Book News, Inc., Portland, OR

XLIB Programming Manual, Rel. 5

XLIB Programming Manual, Rel. 5
Author: Adrian Nye
Publisher: "O'Reilly Media, Inc."
Total Pages: 844
Release: 1992
Genre: Computers
ISBN: 9781565920026

Covering X11 Release 5, the Xlib Programming Manual is a complete guide to programming the X library (Xlib), the lowest level of programming interface to X. It includes introductions to internationalization, device-independent color, font service, and scalable fonts. Includes chapters on: X Window System concepts A simple client application Window attributes The graphics context Graphics in practice Color Events Interclient communication Internationalization The Resource Manager A complete client application Window management This manual is a companion to Volume 2, Xlib Reference Manual.

XLIB Reference Manual R5

XLIB Reference Manual R5
Author: Adrian Nye
Publisher: "O'Reilly Media, Inc."
Total Pages: 948
Release: 1992
Genre: Computers
ISBN: 9781565920064

Volume 2, Xlib Reference Manual, is a complete programmer's reference for Xlib. Covers X11 Release 4 and Release 5. Contents Include: Reference pages for Xlib functions Reference pages for event types Permuted index to Xlib functions Description of macros and reference pages for their function versions Listing of the server-side color database Alphabetical index and description of structures Alphabetical index and description of defined symbols KeySyms and their meaning Illustration of the standard cursor font Function group index to the right routine for a particular task Reference pages for Xlib-related Xmu functions (miscellaneous utilities) Four single-page reference aids for the GC and window attributes Features in the third edition include: Over 100 new man pages covering Xcms, internationalization, and the function versions of macros. Updating to the R5 spec. New "Returns" sections on all the functions which return values, making this information easier to find.

Motif Programming Manual

Motif Programming Manual
Author: Dan Heller
Publisher: O'Reilly Media
Total Pages: 1030
Release: 1994
Genre: Computers
ISBN: 9781565920163

Describes how to write applications using the Motif toolkit from the Open Software Foundation (OSF), going into detail on every Motif widget class, with useful examples to help programmers develop their own code. Tips on programming in general are also included. The authors assume competence with C and familiarity with fundamental X Window System concepts. Chapters are marked by uncut tabs for easy location. The manual is updated for Motif 1.2, but still usable for Motif 1.1. Annotation copyright by Book News, Inc., Portland, OR

X Protocol Reference Manual for X11, Release 6

X Protocol Reference Manual for X11, Release 6
Author: Adrian Nye
Publisher: "O'Reilly Media, Inc."
Total Pages: 478
Release: 1995
Genre: Computers
ISBN: 9781565920835

This book describes the X Network Protocol which underlies all software for Version 11 of the X Window System. It includes protocol clarifi-cations of X11 Release 5, as well as the most recent version of the ICCCM and the Logical Font Conventions Manual. It can be used with any release of X.

PHIGS by Example

PHIGS by Example
Author: William A. Gaman
Publisher: Springer Science & Business Media
Total Pages: 225
Release: 2012-12-06
Genre: Computers
ISBN: 1461209730

The Programmer's Hierarchical Interactive Graphics System (PHIGS) is a computer-graphics standard defining an interface between an application program and a computer-graphics system. PHIGS has been actively under development since 1980. Much of this development has been performed by Technical Committee X3H3 under the American National Standard Institute (ANSI) procedures. PHIGS is also an international standard sponsored by the United States and developed by the international computer-graphics committee, ISO TC97/SC21/WG2. In addition, PHIGS has been selected as the graphics extension to the X-window standard and as part of the Intel i860 P.A.X. standard. The PHIGS standard has received wide acceptance throughout the computer graphics industry. PHIGS libraries are available on most of the high performance three-dimensional graphics platforms. These include IBM, DEC, HP, Sun, Alliant, Stardent, and Silicon Graphics. Despite this acceptance, there are few texts that provide the software engineer with an overview of the standard. The only currently available PHIGS references are in the form of the ANSI functional description, technical papers, and device-specific PHIGS to the novice PHIGS programmer.

Object-Oriented Programming for Graphics

Object-Oriented Programming for Graphics
Author: Chris Laffra
Publisher: Springer Science & Business Media
Total Pages: 285
Release: 2012-12-06
Genre: Computers
ISBN: 3642791921

Object-oriented concepts are particularly applicable to computer graphics in its broadest sense, including interaction, image synthesis, animation, and computer-aided design. The use of object-oriented techniques in computer graphics is a widely acknowledged way of dealing with the complexities encountered in graphics systems. But the field of object-oriented graphics (OOG) is still young and full of problems. This book reports on latest advances in this field and discusses how the discipline of OOG is being explored and developed. The topics covered include object-oriented constraint programming, object-oriented modeling of graphics applications to handle complexity, object-oriented techniques for developing user interfaces, and 3D modeling and rendering.

The Computer User's Survival Guide

The Computer User's Survival Guide
Author: Joan Stigliani
Publisher: "O'Reilly Media, Inc."
Total Pages: 310
Release: 1995-10-01
Genre: Computers
ISBN: 1449399673

You probably suspect, on some level, that computers might be hazardous to your health. You might vaguely remember a study that you read years ago about miscarriages being more frequent for data entry operators. Or you might have run into a co-worker wearing splints and talking ominously about Workers' Comp insurance. Or you might notice that when you use a computer too long, you get stiff and your eyes get dry.But who wants to worry about such things? Surely, the people wearing splints must be malingerers who don't want to work? Surely, the people who design keyboards and terminals must be working to change their products if they are unsafe? Surely, so long as you're a good worker and keep your mind on your job, nothing bad will happen to you?The bad news is: You can be hurt by working at a computer. The good news is that many of the same factors that pose a risk to you are within your own control. You can take action on your own to promote your own health -- whether or not your terminal manufacturer, keyboard designer, medical provider, safety trainer, and boss are working diligently to protect you.The Computer User's Survival Guide looks squarely at all the factors that affect your health on the job, including positioning, equipment, work habits, lighting, stress, radiation, and general health.Through this guide you will learn: a continuum of neutral postures that you can at utilize at different work tasks how radiation drops off with distance and what electrical equipment is responsible for most exposure how modern office lighting is better suited to working on paper than on a screen, and what you can do to prevent glare simple breathing techniques and stretches to keep your body well oxygenated and relaxed, even when you sit all day how reading from a screen puts unique strains on your eyes and what kind of vision breaks will keep you most productive and rested what's going on "under the skin" when your hands and arms spend much of the day mousing and typing, and how you can apply that knowledge to prevent overuse injuries The Computer User's Survival Guide is not a book of gloom and doom. It is a guide to protecting yourself against health risks from your computer, while boosting your effectiveness and your enjoyment of work.