Phantasmal
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Author | : D. Fox Harrell |
Publisher | : MIT Press |
Total Pages | : 441 |
Release | : 2013-11-08 |
Genre | : Computers |
ISBN | : 0262019337 |
An argument that great expressive power of computational media arises from the construction of phantasms—blends of cultural ideas and sensory imagination. In Phantasmal Media, D. Fox Harrell considers the expressive power of computational media. He argues, forcefully and persuasively, that the great expressive potential of computational media comes from the ability to construct and reveal phantasms—blends of cultural ideas and sensory imagination. These ubiquitous and often-unseen phantasms—cognitive phenomena that include sense of self, metaphors, social categories, narrative, and poetic thinking—influence almost all our everyday experiences. Harrell offers an approach for understanding and designing computational systems that have the power to evoke these phantasms, paying special attention to the exposure of oppressive phantasms and the creation of empowering ones. He argues for the importance of cultural content, diverse worldviews, and social values in computing. The expressive power of phantasms is not purely aesthetic, he contends; phantasmal media can express and construct the types of meaning central to the human condition. Harrell discusses, among other topics, the phantasm as an orienting perspective for developers; expressive epistemologies, or data structures based on subjective human worldviews; morphic semiotics (building on the computer scientist Joseph Goguen's theory of algebraic semiotics); cultural phantasms that influence consensus and reveal other perspectives; computing systems based on cultural models; interaction and expression; and the ways that real-world information is mapped onto, and instantiated by, computational data structures. The concept of phantasmal media, Harrell argues, offers new possibilities for using the computer to understand and improve the human condition through the human capacity to imagine.
Author | : Mathias Fuchs |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 176 |
Release | : 2019-06-13 |
Genre | : Social Science |
ISBN | : 1501332945 |
Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric attunement, in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference. In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.
Author | : Marilyn Ivy |
Publisher | : University of Chicago Press |
Total Pages | : 285 |
Release | : 2010-02-15 |
Genre | : Social Science |
ISBN | : 0226388344 |
Japan today is haunted by the ghosts its spectacular modernity has generated. Deep anxieties about the potential loss of national identity and continuity disturb many in Japan, despite widespread insistence that it has remained culturally intact. In this provocative conjoining of ethnography, history, and cultural criticism, Marilyn Ivy discloses these anxieties—and the attempts to contain them—as she tracks what she calls the vanishing: marginalized events, sites, and cultural practices suspended at moments of impending disappearance. Ivy shows how a fascination with cultural margins accompanied the emergence of Japan as a modern nation-state. This fascination culminated in the early twentieth-century establishment of Japanese folklore studies and its attempts to record the spectral, sometimes violent, narratives of those margins. She then traces the obsession with the vanishing through a range of contemporary reconfigurations: efforts by remote communities to promote themselves as nostalgic sites of authenticity, storytelling practices as signs of premodern presence, mass travel campaigns, recallings of the dead by blind mediums, and itinerant, kabuki-inspired populist theater.
Author | : Valentyne Debudge |
Publisher | : Independently Published |
Total Pages | : 616 |
Release | : 2021-09-29 |
Genre | : |
ISBN | : |
We all have our demons, but Hugo's may be real. In the nine years since his older brother, Kasper, stepped out in front of a car during a ghost hunt, Hugo has been haunted by more than just questions about his brother's death. A hole in his memory and a burning in his right hand, Hugo is always angry and he doesn't know why. The reigning school bully at the dead end Juniper High, Hugo has his sights locked on one target: Salem Willow. A darkly dressed young man who walks with the cadence of a funeral procession, it is evident in his eyes that Salem doesn't fear Hugo. But for some reason, he refuses to fight back. After going too far, Hugo is mandated to attend anger management classes and given a choice: join a club or be expelled. Finding himself in the midst of a skeptic, a wild card, a quiet kid, and an attractive occultist, Hugo opens the door that Kasper closed, restarting his brother's old ghost hunting club: Phantasmal. Despite the uncertainly of redemption, Hugo is determined to find answers and defeat his demons. But what will he do when he learns that they are real?
Author | : Craig Cairns Craig |
Publisher | : Edinburgh University Press |
Total Pages | : 336 |
Release | : 2020-03-31 |
Genre | : LITERARY CRITICISM |
ISBN | : 0748628169 |
Associationism and the Literary Imagination traces the influence of empirical philosophy and associationist psychology on theories of literary creativity and on the experience of reading literature. It runs from David Hume's Treatise of Human Nature in 1739 to the works of major literary critics of the twentieth century, such as I.A. Richards, W.K. Wimsatt and Northrop Frye. Cairns Craig explores the ways in which associationist conceptions of literature gave rise to some of the key transformations in British writing between the romantic and modernist periods. In particular, he analyses the ways in which authors' conceptions of the form of their readers' aesthetic experience led to radical developments in literary style, from the fragmentary narrative of Sterne's Tristram Shandy in 1760 to Virginia Woolf's experiments in the rendering of characters' consciousness in the 1920s; and from Wordsworth's poetic use of autobiography to J.G. Frazer's exploration of a mythic unconscious in The Golden Bough. Detailed analyses are offered of the ways in which a wide variety of major British writers, including Scott, Lady Morgan, Dickens, Tennyson, Hardy, Yeats, Joyce and Woolf developed their literary techniques on the basis of associationist conceptions of the mind, and of how modern literary criticism - from Arthur Symons to Roland Barthes - is founded on associationist principles. Associationism and the Literary Imagination relocates the traditions of British writing since the eighteenth century within the neglected context of its native empirical philosophy, and reveals how many of the issues assumed to be products of 'postmodern' or 'deconstructive' theory have long been foregrounded and debated within the traditions of British empiricism. This is a work which provides a radical new perspective on the history of literature in Britain and Ireland and challenges many of the assumptions of contemporary theoretical debate about the
Author | : Mathias Fuchs |
Publisher | : Bloomsbury Publishing USA |
Total Pages | : 177 |
Release | : 2019-06-13 |
Genre | : Social Science |
ISBN | : 1501332937 |
Recognizable, recurring spatial settings in video games serve not only as points of reference and signposts for orientation, but also as implicit sources of content. These spatial archetypes denote more than real-world objects or settings: they suggest and bring forward emotional states, historical context, atmospheric “attunement,” in the words of Massumi, and aesthetic programs that go beyond plain semiotic reference. In each chapter, Mathias Fuchs brings to the fore an archetype commonly found in old and new digital games: The Ruin, The Cave, The Cloud, The Portal, The Road, The Forest, and The Island are each analysed at length, through the perspectives of aesthetics, games technology, psychoanalysis, and intertextuality. Gridding these seven tropes together with these four analytical lenses provides the reader with a systematic framework to understand the various complex considerations at play in evocative game design.
Author | : Jeffrey L. Broughton |
Publisher | : Oxford University Press |
Total Pages | : 353 |
Release | : 2023 |
Genre | : Education |
ISBN | : 0197672973 |
After the death of his master Gaofeng Yuanmiao, Zhongfeng Mingben (1263-1323) left Gaofeng's mountain and lived in solitude. For many years, he resided in various small mountain hermitages (often called "Dwelling-in-the-Phantasmal Hermitages") or houseboats. He drew students from all over East Asia: Yunnan, Turfan, Mongolia, Korea, Japan, and elsewhere. The Recorded sayings of Chan Master Zhongfeng Mingben provides an introduction, from the perspective of Chan/Zen Studies, to the teachings of this key figure of Yuan-dynasty Chan. Jeffrey Broughton focuses on selected works in Zhongfeng's two Chan records, the enormous Extensive Record of Preceptor Tianmu Zhongfeng, and the much smaller ancillary Zhongfeng Record B. Included translations are Instructions to the Assembly; selected Dharma Talks; the miscellany Night Conversations in a Mountain Hermitage; the dharma talk entitled House Instructions for Dwelling-in-the-Phantasmal Hermitage; In Imitation of Hanshan's Poems (one-hundred poems); Song of Dwelling-in-the-Phantasmal Hermitage; Cross-Legged Sitting Chan Admonitions (with Preface); Ten Poems on Living on a Boat; and Ten Poems on Living in Town.
Author | : Giorgio Agamben |
Publisher | : U of Minnesota Press |
Total Pages | : 226 |
Release | : 1993 |
Genre | : Literary Criticism |
ISBN | : 9780816620388 |
"Stanzas" (which means "rooms" in Italian) is a blend of philology, the psychoanalysis of toys, medieval physics and psychology, and contemporary linguistics and philosophy. In this work, Giorgio Agamben attempts to reconfigure the epistemological foundation of Western culture. He rereads Freud and Saussure to discover the impossibility of metalanguage - there is no "superior language" that can read the obscure scenes of the unconscious, and the "symbol" is always the return of the repressed in an improper signifier. This impossibility leads Agamben to the problem of representation. He argues that since language is the locus of the production and storage of phantasms, all real objects are fractured by phantasmic itineraries that in turn divide poetry and philosophy, joy and knowledge. This division is at the origin of Western culture and renders impossible the possession of any object of knowledge. Giorgio Agamben is the author of "Language and Death" (University of Minnesota Press 1991).
Author | : Conor Carville |
Publisher | : Manchester University Press |
Total Pages | : 265 |
Release | : 2024-06-04 |
Genre | : Literary Criticism |
ISBN | : 1526183854 |
‘The Ends of Ireland’ considers the work of a key group of critics emerging from Ireland through the 1980s and 1990s: Seamus Deane, Luke Gibbons, David Lloyd, W. J. McCormack, Gerardine Meaney and Emer Nolan. As the main representatives of the turn to theory in Irish Studies these critics have examined Irish culture in the light of ideas taken from psychoanalysis, feminism, Marxism and postcolonialism. In a series of incisive yet accessible chapters Carville analyses the way in which these often provocative ideas have been put to work in the Irish context, transforming our understanding of writers like Joyce and Beckett, as well as informing broader debates around nationalism, modernization, memory and historical revisionism. Essential reading for anyone concerned with Irish Studies and its relationship with theory, the issues raised by ‘The Ends of Ireland’ set a new agenda for Irish Studies in the coming times.
Author | : Paul Breslin |
Publisher | : University of Chicago Press |
Total Pages | : 345 |
Release | : 2009-02-15 |
Genre | : Literary Criticism |
ISBN | : 0226074285 |
Nobody's Nation offers an illuminating look at the St. Lucian, Nobel-Prize-winning writer, Derek Walcott, and grounds his work firmly in the context of West Indian history. Paul Breslin argues that Walcott's poems and plays are bound up with an effort to re-imagine West Indian society since its emergence from colonial rule, its ill-fated attempt at political unity, and its subsequent dispersal into tiny nation-states. According to Breslin, Walcott's work is centrally concerned with the West Indies' imputed absence from history and lack of cohesive national identity or cultural tradition. Walcott sees this lack not as impoverishment but as an open space for creation. In his poems and plays, West Indian history becomes a realm of necessity, something to be confronted, contested, and remade through literature. What is most vexed and inspired in Walcott's work can be traced to this quixotic struggle. Linking extensive archival research and new interviews with Walcott himself to detailed critical readings of major works, Nobody's Nation will take its place as the definitive study of the poet.