Social Navigation of Information Space

Social Navigation of Information Space
Author: Alan J. Munro
Publisher: Springer Science & Business Media
Total Pages: 291
Release: 2012-12-06
Genre: Computers
ISBN: 144710837X

This volume examines how people deal with information in a computerized environment, looking at what happens when people actively explore information space looking for objects without specific goals in mind. The topics are particularly relevant to the industrial application of computer supported cooperative work (CSCW) techniques, especially with regard to teleworking and virtual organizations. This volume will be useful for researchers interested in human computer interaction, virtual communities, and information visualization.

Inhabited Information Spaces

Inhabited Information Spaces
Author: David N. Snowdon
Publisher: Springer Science & Business Media
Total Pages: 337
Release: 2004-01-08
Genre: Computers
ISBN: 1852337281

In 1995 a group began to examine the relationship between people and information technology in the future. Stale thinking had emerged and the group wanted to improve on the rooted ideas of traditional HCI. This volume explores many issues surrounding theuse of information technology in a human context.

Designing Information Spaces: The Social Navigation Approach

Designing Information Spaces: The Social Navigation Approach
Author: Kristina Höök
Publisher: Springer Science & Business Media
Total Pages: 465
Release: 2012-12-06
Genre: Computers
ISBN: 1447100352

Social navigation is an emerging field which examines how we navigate information or locate services in both real and virtual environments and how we interact with and use others to find our way in information spaces. It has led to new ways of thinking about how we design information spaces and how we address usability issues, particularly in collaborative, web-based systems. This book follows on from Munro et al, Social Navigation of Information Space, which was the first major work in this field. It provides a similar broad overview of the field, but is much more practical in focus.

Encyclopedia of Human Computer Interaction

Encyclopedia of Human Computer Interaction
Author: Ghaoui, Claude
Publisher: IGI Global
Total Pages: 780
Release: 2005-12-31
Genre: Computers
ISBN: 1591407982

Esta enciclopedia presenta numerosas experiencias y discernimientos de profesionales de todo el mundo sobre discusiones y perspectivas de la la interacción hombre-computadoras

Human Interface and the Management of Information. Information and Knowledge Design

Human Interface and the Management of Information. Information and Knowledge Design
Author: Sakae Yamamoto
Publisher: Springer
Total Pages: 707
Release: 2015-07-20
Genre: Computers
ISBN: 3319206125

The two-volume set LNCS 9172 and 9173 constitutes the refereed proceedings of the Human Interface and the Management of Information thematic track, held as part of the 17th International Conference on Human-Computer Interaction, HCII 2015, held in Los Angeles, CA, USA, in August 2015, jointly with 15 other thematically similar conferences. The total of 1462 papers and 246 posters presented at the HCII 2015 conferences were carefully reviewed and selected from 4843 submissions. These papers address the latest research and development efforts and highlight the human aspects of design and use of computing systems. The papers accepted for presentation thoroughly cover the entire field of human-computer interaction, addressing major advances in knowledge and effective use of computers in a variety of application areas. This volume contains papers addressing the following major topics: information visualization; information presentation; knowledge management; haptic, tactile and multimodal interaction; service design and management; user studies.

Spaces of Interaction, Places for Experience

Spaces of Interaction, Places for Experience
Author: David Benyon
Publisher: Morgan & Claypool Publishers
Total Pages: 131
Release: 2014-10-01
Genre: Computers
ISBN: 1608457729

Spaces of Interaction, Places for Experience is a book about Human-Computer Interaction (HCI), interaction design (ID) and user experience (UX) in the age of ubiquitous computing. The book explores interaction and experience through the different spaces that contribute to interaction until it arrives at an understanding of the rich and complex places for experience that will be the focus of the next period for interaction design. The book begins by looking at the multilayered nature of interaction and UX—not just with new technologies, but with technologies that are embedded in the world. People inhabit a medium, or rather many media, which allow them to extend themselves, physically, mentally, and emotionally in many directions. The medium that people inhabit includes physical and semiotic material that combine to create user experiences. People feel more or less present in these media and more or less engaged with the content of the media. From this understanding of people in media, the book explores some philosophical and practical issues about designing interactions. The book journeys through the design of physical space, digital space, information space, conceptual space and social space. It explores concepts of space and place, digital ecologies, information architecture, conceptual blending and technology spaces at work and in the home. It discusses navigation of spaces and how people explore and find their way through environments. Finally the book arrives at the concept of a blended space where the physical and digital are tightly interwoven and people experience the blended space as a whole. The design of blended spaces needs to be driven by an understanding of the correspondences between the physical and the digital, by an understanding of conceptual blending and by the desire to design at a human scale. There is no doubt that HCI and ID are changing. The design of “microinteractions” remains important, but there is a bigger picture to consider. UX is spread across devices, over time and across physical spaces. The commingling of the physical and the digital in blended spaces leads to new social spaces and new conceptual spaces. UX concerns the navigation of these spaces as much as it concerns the design of buttons and screens for apps. By taking a spatial perspective on interaction, the book provides new insights into the evolving nature of interaction design.

From Smart Homes to Smart Care

From Smart Homes to Smart Care
Author: Sylvain Giroux
Publisher: IOS Press
Total Pages: 330
Release: 2005
Genre: Education
ISBN: 9781586035310

Nowadays networks, microprocessors, memory chips, smart sensors and actuators are faster, cheaper and smaller than ever. They are becoming available anywhere, anytime. Current advances in such enabling technologies let foresee novel applications and services for improving the life of elderly and disabled people in their home and outside. These conference proceedings present the latest approaches and technical solutions in the area of smart homes, health telematics, and enabling technologies. The first chapter delves into the user perspective to ascertain real needs and design truly useful services. The following chapter explores the enabling technology. Distributed sensors, smart devices and networks appear as the nuts and bolts compulsory to build up smart homes. Chapter three looks at the realization of smart homes. Pervasive computing is emerging as one of the key approaches to organize computations within smart homes. The fourth chapter addresses the issue of using smart home features to design and deliver smart care services to persons with disabilities and elderly people. Finally Chapter five outlines standardization efforts and practical and industrial experiences. ICOST aims at creating an active research community dedicated to explore how smart homes in particular and health telematics in general can foster independent living and an enhanced life style for elderly and disabled people. On the one hand, smart homes are augmented environments with embedded computers, information appliances and multi-modal sensors allowing people to perform tasks efficiently by offering unprecedented levels of access to information and assistance from computer. On the other hand, health telematics makes the most of networks and telecommunications to propose health services, expertise and information at distance.

Digital Media: The Future

Digital Media: The Future
Author: John Vince
Publisher: Springer Science & Business Media
Total Pages: 329
Release: 2013-04-17
Genre: Social Science
ISBN: 1447136462

This volume presents state-of-the-art research from a wide area of subjects brought about by the digital convergence of computing, television, telecommunications and the World-Wide Web. It represents a unique snapshot of trends across a wide range of subjects including virtual environments; virtual reality; telepresence; human-computer interface design; interactivity; avatars; and the Internet. Both researchers and practitioners will find it an invaluable source of reference.

Mental Maps

Mental Maps
Author: Peter Gould
Publisher: Routledge
Total Pages: 186
Release: 2012-11-12
Genre: Science
ISBN: 1134887000

Published in the year 2004, Mental Maps is a valuable contribution to the field of Geography.

Culture and Computing. Interactive Cultural Heritage and Arts

Culture and Computing. Interactive Cultural Heritage and Arts
Author: Matthias Rauterberg
Publisher: Springer Nature
Total Pages: 501
Release: 2021-07-03
Genre: Computers
ISBN: 3030774112

The two-volume set LNCS 12794-12795 constitutes the refereed proceedings of the 9th International Conference on Culture and Computing, C&C 2021, which was held as part of HCI International 2021 and took place virtually during July 24-29, 2021. The total of 1276 papers and 241 posters included in the 39 HCII 2021 proceedings volumes was carefully reviewed and selected from 5222 submissions. The papers included in the HCII-C&C volume set were organized in topical sections as follows: Part I: ICT for cultural heritage; technology and art; visitors’ experiences in digital culture; Part II: Design thinking in cultural contexts; digital humanities, new media and culture; perspectives on cultural computing.