People And Pixels
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Author | : National Research Council |
Publisher | : National Academies Press |
Total Pages | : 267 |
Release | : 1998-06-21 |
Genre | : Science |
ISBN | : 0309064082 |
Space-based sensors are giving us an ever-closer and more comprehensive look at the earth's surface; they also have the potential to tell us about human activity. This volume examines the possibilities for using remote sensing technology to improve understanding of social processes and human-environment interactions. Examples include deforestation and regrowth in Brazil, population-environment interactions in Thailand, ancient and modern rural development in Guatemala, and urbanization in the United States, as well as early warnings of famine and disease outbreaks. The book also provides information on current sources of remotely sensed data and metadata and discusses what is involved in establishing effective collaborative efforts between scientists working with remote sensing technology and those working on social and environmental issues.
Author | : Nancy Lyons |
Publisher | : New Riders |
Total Pages | : 371 |
Release | : 2012-04-12 |
Genre | : Business & Economics |
ISBN | : 013293132X |
As an industry, interactive is different. The work entails elements of software development, marketing, and advertising, yet it’s neither purely technical nor traditional “agency” work. Delivery methods are different, and because the industry is relatively new, the gap in understanding between the clients buying the work and the teams building it is often wide. Enter the geek girls guide. Nancy Lyons and Meghan Wilker don’t just tell you how to deliver digital work, they demonstrate how to think about it. Interactive Project Management: Pixels, People, and Process helps clients, agencies, and industry professionals better understand the critical role of interactive project management, and presents a collaborative, people-focused approach to delivering high-quality digital work. In this book, the authors: Define the unique characteristics of interactive projects Explain the importance of emotional intelligence in the workplace Discuss communication techniques that help teams work together more efficiently Outline a process and specific deliverables that clarify how to think about critical aspects of a project Provide questions, tasks, tips, and advice that effectively move teams from initiation to launch
Author | : Jason Schreier |
Publisher | : HarperCollins |
Total Pages | : 312 |
Release | : 2017-09-05 |
Genre | : Business & Economics |
ISBN | : 0062651242 |
NATIONAL BESTSELLER “The stories in this book make for a fascinating and remarkably complete pantheon of just about every common despair and every joy related to game development.” — Rami Ismail, cofounder of Vlambeer and developer of Nuclear Throne Developing video games—hero's journey or fool's errand? The creative and technical logistics that go into building today's hottest games can be more harrowing and complex than the games themselves, often seeming like an endless maze or a bottomless abyss. In Blood, Sweat, and Pixels, Jason Schreier takes readers on a fascinating odyssey behind the scenes of video game development, where the creator may be a team of 600 overworked underdogs or a solitary geek genius. Exploring the artistic challenges, technical impossibilities, marketplace demands, and Donkey Kong-sized monkey wrenches thrown into the works by corporate, Blood, Sweat, and Pixels reveals how bringing any game to completion is more than Sisyphean—it's nothing short of miraculous. Taking some of the most popular, bestselling recent games, Schreier immerses readers in the hellfire of the development process, whether it's RPG studio Bioware's challenge to beat an impossible schedule and overcome countless technical nightmares to build Dragon Age: Inquisition; indie developer Eric Barone's single-handed efforts to grow country-life RPG Stardew Valley from one man's vision into a multi-million-dollar franchise; or Bungie spinning out from their corporate overlords at Microsoft to create Destiny, a brand new universe that they hoped would become as iconic as Star Wars and Lord of the Rings—even as it nearly ripped their studio apart. Documenting the round-the-clock crunches, buggy-eyed burnout, and last-minute saves, Blood, Sweat, and Pixels is a journey through development hell—and ultimately a tribute to the dedicated diehards and unsung heroes who scale mountains of obstacles in their quests to create the best games imaginable.
Author | : Michael Kwartler |
Publisher | : |
Total Pages | : 0 |
Release | : 2008 |
Genre | : Information visualization |
ISBN | : 9781558441804 |
This book will assist urban professionals, public sector leaders, and the public to navigate two complex and evolving fields: public involvement and digital visualization as applied to planning. It suggests ways that digital visualization tools can be integrated in a public process to present participants with clear choices and help them make informed planning decisions. Based on the authors' experiences in developing sophisticated public involvement processes and applying 3D GIS-based simulation and visualization tools to planning and design, the book features more than 100 color illustrations and case studies of four communities: Santa Fe, Houston, Kona (Hawaii), and Baltimore.
Author | : Shane Hipps |
Publisher | : Harper Collins |
Total Pages | : 210 |
Release | : 2009 |
Genre | : Religion |
ISBN | : 0310293219 |
"The methods change, but the message stays the same." This saying is the guiding light for faithful Christians in a changing world. But author Shane Hipps reveals the error in this thinking. Instead he demonstrates how changing the methods always changes the message. He shows us the hidden power of technology to shape our faith in unexpected ways.
Author | : Kate O'Neill |
Publisher | : Ko Insights |
Total Pages | : 224 |
Release | : 2016-06-03 |
Genre | : |
ISBN | : 9780692732267 |
The distinction between "online" and "offline," between "digital" and "physical," once seemingly unambiguous, has begun to blur thanks to the ubiquity of smartphones and personal location data, ad and experience targeting, connected devices, wearable technology, the Internet of Things, and additive capabilities like 3-D printing. The biggest business opportunities for innovative experiences, according to digital marketing expert and "tech humanist" Kate O'Neill, will come from blending the physical and digital worlds intentionally to create a meaningful and integrated human experience. And to do that, we must recognize that human motivations connect these worlds through a transactional data layer, and create experiences with respect for the humanity represented by that data. In looking at the opportunities presented by the convergence of physical and digital, O'Neill also examines the underlying meaning of place, as well as the abundant metaphors of place already in use in digital experience, and how we can shape our audiences' experiences more meaningfully in alignment with our own business objectives. Executives, strategists, marketers, city planners, and anyone who creates experiences for humans will take away valuable insights from this book.
Author | : Mitch Joel |
Publisher | : Business Plus |
Total Pages | : 187 |
Release | : 2009-09-07 |
Genre | : Business & Economics |
ISBN | : 0446558141 |
Through the use of timely case studies and fascinating stories, Six Pixels of Separation offers a complete set of the latest tactics, insights, and tools that will empower you to reach a global audience and consumer base—which, best yet, you can do pretty much for free. Is it important to be connected? Well, consider this: If Facebook were a country, it would have the sixth largest population in the world. The truth is, we no longer live in a world of six degrees of separation. In fact, we're now down to only six pixels of separation, which changes everything we know about doing business. This is the first book to integrate digital marketing, social media, personal branding, and entrepreneurship in a clear, entertaining, and instructive manner that everyone can understand and apply. Digital marketing expert Mitch Joel unravels this fascinating world of new media-but does so with a brand-new perspective that is driven by compelling results. The smarter entrepreneurs and top executives are leveraging these digital channels to get their voice "out there"-connecting with others, becoming better community citizens, and, ultimately, making strategic business moves that are increasing revenue, awareness, and overall success in the marketplace—without the support of traditional mass media. Everyone is connected. Isn't it time for you and your company to connect to everyone?
Author | : Stephen J. Walsh |
Publisher | : Springer Science & Business Media |
Total Pages | : 351 |
Release | : 2012-12-06 |
Genre | : Science |
ISBN | : 1461509858 |
Linking People, Place, and Policy: A GIScience Approach describes a breadth of research associated with the study of human-environment interactions, with particular emphasis on land use and land cover dynamics. This book examines the social, biophysical, and geographical drivers of land use and land cover patterns and their dynamics, which are interpreted within a policy-relevant context. Concepts, tools, and techniques within Geographic Information Science serve as the unifying methodological framework in which landscapes in Thailand, Ecuador, Kenya, Cambodia, China, Brazil, Nepal, and the United States are examined through analyses conducted using quantitative, qualitative, and image-based techniques. Linking People, Place, and Policy: A GIScience Approach addresses a need for a comprehensive and rigorous treatment of GIScience for research and study within the context of human-environment interactions. The human dimensions research community, land use and land cover change programs, and human and landscape ecology communities, among others, are collectively viewing the landscape within a spatially-explicit perspective, where people are viewed as agents of landscape change that shape and are shaped by the landscape, and where landscape form and function are assessed within a space-time context. This book articulates some of these challenges and opportunities.
Author | : Candice Carty-Williams |
Publisher | : Simon and Schuster |
Total Pages | : 336 |
Release | : 2022-09-13 |
Genre | : Fiction |
ISBN | : 1501196065 |
The author of the “brazenly hilarious, tell-it-like-it-is first novel” (Oprah Daily) Queenie returns with another witty and insightful “treat” (Jesse Armstrong, creator of Succession) of a novel about the power of family—even when they seem like strangers. If you could choose your family...you wouldn’t choose the Penningtons. Dimple Pennington knows of her half-siblings, but she doesn’t really know them. Five people who don’t have anything in common except for faint memories of being driven through Brixton in their dad’s gold jeep, and some pretty complex abandonment issues. Dimple has bigger things to think about. She’s thirty, and her life isn’t really going anywhere. An aspiring lifestyle influencer with a wayward boyfriend, Dimple’s life has shrunk to the size of a phone screen. And despite a small but loyal following, she’s never felt more alone in her life. That is, until a dramatic event brings her half-siblings—Nikisha, Danny, Lizzie, and Prynce—crashing back into her life. And when they’re all forced to reconnect with Cyril Pennington, the absent father they never really knew, things get even more complicated. Vibrant and charming, People Person is “a way-out combination of family drama, madcap plot, and political edge” (Kirkus Reviews).
Author | : Chris Georgenes |
Publisher | : Taylor & Francis |
Total Pages | : 274 |
Release | : 2013-10-28 |
Genre | : Computers |
ISBN | : 1136126457 |
You've got the cheats, tutorials, and how-tos. What else do you need? Go above and beyond those stop-gaps and step-by-steps with Pushing Pixels, the real-world guide to developing dynamic and fun content from conception to deployment. Whether you are animating for a short, a fun cartoon, or a mobile game, renowned Flash expert Chris Georgenes will show you his approach with various types of animation projects, from start to finish. Providing in-depth knowledge of the little-known secrets used by the pros to produce creative, professional animations, this is the go-to source for anyone looking to create great animation.