Pentagon Games
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Author | : John Prados |
Publisher | : HarperCollins Publishers |
Total Pages | : 100 |
Release | : 1987 |
Genre | : Games & Activities |
ISBN | : |
Complete with a detachable game board, this combines the fun of realistic andeasy-to-play wargames with a fascinating look at the military's own games andsimulations.
Author | : Annie Jacobsen |
Publisher | : Little, Brown |
Total Pages | : 585 |
Release | : 2015-09-15 |
Genre | : History |
ISBN | : 0316371653 |
Discover the definitive history of DARPA, the Defense Advanced Research Project Agency, in this Pulitzer Prize finalist from the author of the New York Times bestseller Area 51. No one has ever written the history of the Defense Department's most secret, most powerful, and most controversial military science R&D agency. In the first-ever history about the organization, New York Times bestselling author Annie Jacobsen draws on inside sources, exclusive interviews, private documents, and declassified memos to paint a picture of DARPA, or "the Pentagon's brain," from its Cold War inception in 1958 to the present. This is the book on DARPA -- a compelling narrative about this clandestine intersection of science and the American military and the often frightening results.
Author | : Hedrick Smith |
Publisher | : Ballantine Books |
Total Pages | : 817 |
Release | : 2012-11-07 |
Genre | : History |
ISBN | : 030782957X |
Washington, D.C. The one city that affects all our lives. The one city where the game has only one name: Power. Hedrick Smith, the Pulitzer Prize-winning ex-Washington bureau chief of The New York Times, takes us inside the beltway to show who wields the most power—and for what ends. The Power Game explains how some members of Congress have built personal fortunes on PAC money, how Michael Deaver was just the tip of the influence-peddling iceberg, how “dissidents” in the Pentagon work to keep the generals honest, how insiders and “leakers” use the Times and The Washington Post and their personal bulletin boards. Congressional staffers more powerful than their bosses, media advisors more powerful than the media, money that not only talks but intimidated and threatens. That’s Washington. That’s The Power Game. Praise for Power Game “The Power Game may be the most sweeping and in many ways the most impressive portrait of the culture of the federal government to appear in a single work in many decades. . . . Knowledgeable and informative.”—The New York Times Book Review “There are oodles of good yarns in this book about the nature of power and the eccentricities that accompany it. . . . Delightfully fresh . . . [Hedrick] Smith is a superb writer.”—The Washington Post “Not only the inside stuff, but the insightful stuff—an original view of the power playing.”—William Safire
Author | : James G. Burton |
Publisher | : US Naval Institute Press |
Total Pages | : 0 |
Release | : 2014-02-15 |
Genre | : Political Science |
ISBN | : 9781612516004 |
From the late 1960s through the mid-1980s, a small band of military activists waged war against corruption in the Pentagon, challenging a system they believed squandered the public's money and trust. The book examines the movement and its proponents and describes how the system responded to the criticisms and efforts to change accepted practices and entrenched ways of thinking. The author, an air force colonel and part of the movement, worked in the pentagon for fourteen years. He presents a view of the Department of Defense that only an insider could offer. He exposes serious flaws in the military policy-making process, particularly in weapons development and procurement. The details he gives on the unrelenting push for high-tech weapons, despite their ineffectiveness and extraordinary cost-overruns, provide a strong case for the charge of ethical bankruptcy. The second half of the book deals with the author's attempts to get frontline equipment tested under combat conditions. For the first time, readers learn the nasty details of his battle with the army over line-fire testing of the Bradley Fighting Vehicle--a battle that he eventually won, leading to the personnel carrier's redesign and the saving of many lives. Never reluctant to name names and reveal details, James G. Burton presents a forceful case. And his revelations offer insights not found elsewhere into the motivations and actions of the people who wield power from within. Nor does he stop at the walls of the Pentagon. In his epilogue he tells what happened in the field during the final hours of the Gulf War that allowed Hussein's elite Republican Guard to escape. Now back in print after having inspired a feature HBO film, this explosive account of insider corruption is sure to serve policy-makers for generations to come.
Author | : Nick Dyer-Witheford |
Publisher | : U of Minnesota Press |
Total Pages | : 425 |
Release | : 2013-11-30 |
Genre | : Social Science |
ISBN | : 1452942706 |
In the first decade of the twenty-first century, video games are an integral part of global media culture, rivaling Hollywood in revenue and influence. No longer confined to a subculture of adolescent males, video games today are played by adults around the world. At the same time, video games have become major sites of corporate exploitation and military recruitment. In Games of Empire, Nick Dyer-Witheford and Greig de Peuter offer a radical political critique of such video games and virtual environments as Second Life, World of Warcraft, and Grand Theft Auto, analyzing them as the exemplary media of Empire, the twenty-first-century hypercapitalist complex theorized by Michael Hardt and Antonio Negri. The authors trace the ascent of virtual gaming, assess its impact on creators and players alike, and delineate the relationships between games and reality, body and avatar, screen and street. Games of Empire forcefully connects video games to real-world concerns about globalization, militarism, and exploitation, from the horrors of African mines and Indian e-waste sites that underlie the entire industry, the role of labor in commercial game development, and the synergy between military simulation software and the battlefields of Iraq and Afghanistan exemplified by Full Spectrum Warrior to the substantial virtual economies surrounding World of Warcraft, the urban neoliberalism made playable in Grand Theft Auto, and the emergence of an alternative game culture through activist games and open-source game development. Rejecting both moral panic and glib enthusiasm, Games of Empire demonstrates how virtual games crystallize the cultural, political, and economic forces of global capital, while also providing a means of resisting them.
Author | : James G Burton |
Publisher | : Naval Institute Press |
Total Pages | : 293 |
Release | : 2014-02-15 |
Genre | : Political Science |
ISBN | : 1612513697 |
From the late 1960s through the mid-1980s, a small band of military activists waged war against corruption in the Pentagon, challenging a system they believed squandered the public’s money and trust. The book examines the movement and its proponents and describes how the system responded to the criticisms and efforts to change accepted practices and entrenched ways of thinking. The author, an air force colonel and part of the movement, worked in the pentagon for fourteen years. He presents a view of the Department of Defense that only an insider could offer. He exposes serious flaws in the military policy-making process, particularly in weapons development and procurement. The details he gives on the unrelenting push for high-tech weapons, despite their ineffectiveness and extraordinary cost-overruns, provide a strong case for the charge of ethical bankruptcy. The second half of the book deals with the author’s attempts to get frontline equipment tested under combat conditions. For the first time, readers learn the nasty details of his battle with the army over line-fire testing of the Bradley Fighting Vehicle—a battle that he eventually won, leading to the personnel carrier’s redesign and the saving of many lives. Never reluctant to name names and reveal details, James G. Burton presents a forceful case. And his revelations offer insights not found elsewhere into the motivations and actions of the people who wield power from within. Nor does he stop at the walls of the Pentagon. In his epilogue he tells what happened in the field during the final hours of the Gulf War that allowed Hussein’s elite Republican Guard to escape. Now back in print after having inspired a feature HBO film, this explosive account of insider corruption is sure to serve policy-makers for generations to come.
Author | : Thomas P.M. Barnett |
Publisher | : Penguin |
Total Pages | : 452 |
Release | : 2005-05-03 |
Genre | : Political Science |
ISBN | : 1101204923 |
Since the end of the Cold War, America's national security establishment has been searching for a new operating theory to explain how this seemingly "chaotic" world actually works. Gone is the clash of blocs, but replaced by what? Thomas Barnett has the answers. A senior military analyst with the U.S. Naval War College, he has given a constant stream of briefings over the past few years, and particularly since 9/11, to the highest of high-level civilian and military policymakers-and now he gives it to you. The Pentagon's New Map is a cutting-edge approach to globalization that combines security, economic, political, and cultural factors to do no less than predict and explain the nature of war and peace in the twenty-first century. Building on the works of Friedman, Huntington, and Fukuyama, and then taking a leap beyond, Barnett crystallizes recent American military history and strategy, sets the parameters for where our forces will likely be headed in the future, outlines the unique role that America can and will play in establishing international stability-and provides much-needed hope at a crucial yet uncertain time in world history. For anyone seeking to understand the Iraqs, Afghanistans, and Liberias of the present and future, the intimate new links between foreign policy and national security, and the operational realities of the world as it exists today, The Pentagon's New Map is a template, a Rosetta stone. Agree with it, disagree with it, argue with it-there is no book more essential for 2004 and beyond.
Author | : Perry McCoy Smith |
Publisher | : U of Nebraska Press |
Total Pages | : 342 |
Release | : 2020-09 |
Genre | : Business & Economics |
ISBN | : 1640123725 |
Selected for the 2019 Commandant's Professional Reading List, Assignment: Pentagon takes the reader on an insider's tour of the Pentagon, describing how the headquarters for the world's largest multinational "corporation" functions. The reader gains insights into how this bureaucracy functions as well as the stresses and strains inherent to such a complex organization. Now in its fifth edition, Assignment: Pentagon remains the best practical guide for anyone who works for the Pentagon or any other large bureaucracy. Eminently readable, Assignment: Pentagon is the essential guide for the newly assigned military person, fresh civilian, or interested outsider to the Pentagon's informal set of arrangements, networks, and functions that operate in the service and joint service world. With updated information about jobs and Pentagon vernacular, this fifth edition delivers a wealth of practical advice and helpful hints about surviving the challenges of working in "the Building." If you've been assigned to the Pentagon or are starting work for any large company, you need to read Assignment: Pentagon.
Author | : Tim Cornell |
Publisher | : Boydell Press |
Total Pages | : 350 |
Release | : 2002 |
Genre | : Games |
ISBN | : 9780851158709 |
These comparative studies focus on the relationship between war and games in an effort to achieve an understanding of the phenomenon of war, in order ultimately to avoid it. Out of the ten studies on war and games in this volume, the first five are historical, the next two are by anthropologists, and the last three concern modern war games. The purpose of this comparative study is to focus on the relationship between war and games by highlighting their differences and similarities in an effort better to understand the phenomenon of war. Americans and Europeans contribute studies on war and games in ancient Greece, the lack ofmilitary games in Byzantium, jousts in the middle ages, 'flower wars' and the Aztec and Maya ball game, games in pre-industrial societies and their relation to war, and aspects of computer and video games. Contributors T.B.ALLEN, T.J. CORNELL, M. HERMAN, BRUCE M. KNAUFT, C.M.MAZZUCCHI, P.A.G. SABIN, A.A. SHELTON, DAVID TURTON, T. ZOTZ.
Author | : Azeezah Awal |
Publisher | : BookRix |
Total Pages | : 1020 |
Release | : 2021-01-10 |
Genre | : Fiction |
ISBN | : 3748771002 |
A secret society out for revenge against an ousted member of a royal family, a billionaire framed for the murder of his brother, a model-turned con-artist out on probation, a cast-away English orphan homeless and abused, a NYPD cop all struggling to find the faces behind the invisible power who are are unleashing the deadliest terror in the world.